Win32 API 日本語リファレンス
ホームSystem.ComponentServices › CSC_ThreadPool

CSC_ThreadPool

列挙型
基底型i4

メンバー 4

名前10進16進
CSC_ThreadPoolNone00x0
CSC_ThreadPoolInherit10x1
CSC_STAThreadPool20x2
CSC_MTAThreadPool30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum CSC_ThreadPool : int {
    CSC_ThreadPoolNone = 0,
    CSC_ThreadPoolInherit = 1,
    CSC_STAThreadPool = 2,
    CSC_MTAThreadPool = 3
} CSC_ThreadPool;
public enum CSC_ThreadPool : int
{
    CSC_ThreadPoolNone = 0,
    CSC_ThreadPoolInherit = 1,
    CSC_STAThreadPool = 2,
    CSC_MTAThreadPool = 3,
}
Public Enum CSC_ThreadPool As Integer
    CSC_ThreadPoolNone = 0
    CSC_ThreadPoolInherit = 1
    CSC_STAThreadPool = 2
    CSC_MTAThreadPool = 3
End Enum
import enum

class CSC_ThreadPool(enum.IntEnum):
    CSC_ThreadPoolNone = 0
    CSC_ThreadPoolInherit = 1
    CSC_STAThreadPool = 2
    CSC_MTAThreadPool = 3
// CSC_ThreadPool
pub const CSC_ThreadPoolNone: i32 = 0;
pub const CSC_ThreadPoolInherit: i32 = 1;
pub const CSC_STAThreadPool: i32 = 2;
pub const CSC_MTAThreadPool: i32 = 3;
// CSC_ThreadPool
const (
	CSC_ThreadPoolNone int32 = 0
	CSC_ThreadPoolInherit int32 = 1
	CSC_STAThreadPool int32 = 2
	CSC_MTAThreadPool int32 = 3
)
const
  CSC_ThreadPoolNone = 0;
  CSC_ThreadPoolInherit = 1;
  CSC_STAThreadPool = 2;
  CSC_MTAThreadPool = 3;
// CSC_ThreadPool
pub const CSC_ThreadPoolNone: i32 = 0;
pub const CSC_ThreadPoolInherit: i32 = 1;
pub const CSC_STAThreadPool: i32 = 2;
pub const CSC_MTAThreadPool: i32 = 3;
const
  CSC_ThreadPoolNone* = 0
  CSC_ThreadPoolInherit* = 1
  CSC_STAThreadPool* = 2
  CSC_MTAThreadPool* = 3
enum CSC_ThreadPool : int {
    CSC_ThreadPoolNone = 0,
    CSC_ThreadPoolInherit = 1,
    CSC_STAThreadPool = 2,
    CSC_MTAThreadPool = 3,
}
#define global CSC_ThreadPoolNone    0x0
#define global CSC_ThreadPoolInherit 0x1
#define global CSC_STAThreadPool     0x2
#define global CSC_MTAThreadPool     0x3