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ホームSystem.Diagnostics.Debug.ActiveScript › SCRIPTSTATE

SCRIPTSTATE

列挙型
基底型i4

メンバー 6

名前10進16進
SCRIPTSTATE_UNINITIALIZED00x0
SCRIPTSTATE_INITIALIZED50x5
SCRIPTSTATE_STARTED10x1
SCRIPTSTATE_CONNECTED20x2
SCRIPTSTATE_DISCONNECTED30x3
SCRIPTSTATE_CLOSED40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum SCRIPTSTATE : int {
    SCRIPTSTATE_UNINITIALIZED = 0,
    SCRIPTSTATE_INITIALIZED = 5,
    SCRIPTSTATE_STARTED = 1,
    SCRIPTSTATE_CONNECTED = 2,
    SCRIPTSTATE_DISCONNECTED = 3,
    SCRIPTSTATE_CLOSED = 4
} SCRIPTSTATE;
public enum SCRIPTSTATE : int
{
    SCRIPTSTATE_UNINITIALIZED = 0,
    SCRIPTSTATE_INITIALIZED = 5,
    SCRIPTSTATE_STARTED = 1,
    SCRIPTSTATE_CONNECTED = 2,
    SCRIPTSTATE_DISCONNECTED = 3,
    SCRIPTSTATE_CLOSED = 4,
}
Public Enum SCRIPTSTATE As Integer
    SCRIPTSTATE_UNINITIALIZED = 0
    SCRIPTSTATE_INITIALIZED = 5
    SCRIPTSTATE_STARTED = 1
    SCRIPTSTATE_CONNECTED = 2
    SCRIPTSTATE_DISCONNECTED = 3
    SCRIPTSTATE_CLOSED = 4
End Enum
import enum

class SCRIPTSTATE(enum.IntEnum):
    SCRIPTSTATE_UNINITIALIZED = 0
    SCRIPTSTATE_INITIALIZED = 5
    SCRIPTSTATE_STARTED = 1
    SCRIPTSTATE_CONNECTED = 2
    SCRIPTSTATE_DISCONNECTED = 3
    SCRIPTSTATE_CLOSED = 4
// SCRIPTSTATE
pub const SCRIPTSTATE_UNINITIALIZED: i32 = 0;
pub const SCRIPTSTATE_INITIALIZED: i32 = 5;
pub const SCRIPTSTATE_STARTED: i32 = 1;
pub const SCRIPTSTATE_CONNECTED: i32 = 2;
pub const SCRIPTSTATE_DISCONNECTED: i32 = 3;
pub const SCRIPTSTATE_CLOSED: i32 = 4;
// SCRIPTSTATE
const (
	SCRIPTSTATE_UNINITIALIZED int32 = 0
	SCRIPTSTATE_INITIALIZED int32 = 5
	SCRIPTSTATE_STARTED int32 = 1
	SCRIPTSTATE_CONNECTED int32 = 2
	SCRIPTSTATE_DISCONNECTED int32 = 3
	SCRIPTSTATE_CLOSED int32 = 4
)
const
  SCRIPTSTATE_UNINITIALIZED = 0;
  SCRIPTSTATE_INITIALIZED = 5;
  SCRIPTSTATE_STARTED = 1;
  SCRIPTSTATE_CONNECTED = 2;
  SCRIPTSTATE_DISCONNECTED = 3;
  SCRIPTSTATE_CLOSED = 4;
// SCRIPTSTATE
pub const SCRIPTSTATE_UNINITIALIZED: i32 = 0;
pub const SCRIPTSTATE_INITIALIZED: i32 = 5;
pub const SCRIPTSTATE_STARTED: i32 = 1;
pub const SCRIPTSTATE_CONNECTED: i32 = 2;
pub const SCRIPTSTATE_DISCONNECTED: i32 = 3;
pub const SCRIPTSTATE_CLOSED: i32 = 4;
const
  SCRIPTSTATE_UNINITIALIZED* = 0
  SCRIPTSTATE_INITIALIZED* = 5
  SCRIPTSTATE_STARTED* = 1
  SCRIPTSTATE_CONNECTED* = 2
  SCRIPTSTATE_DISCONNECTED* = 3
  SCRIPTSTATE_CLOSED* = 4
enum SCRIPTSTATE : int {
    SCRIPTSTATE_UNINITIALIZED = 0,
    SCRIPTSTATE_INITIALIZED = 5,
    SCRIPTSTATE_STARTED = 1,
    SCRIPTSTATE_CONNECTED = 2,
    SCRIPTSTATE_DISCONNECTED = 3,
    SCRIPTSTATE_CLOSED = 4,
}
#define global SCRIPTSTATE_UNINITIALIZED 0x0
#define global SCRIPTSTATE_INITIALIZED   0x5
#define global SCRIPTSTATE_STARTED       0x1
#define global SCRIPTSTATE_CONNECTED     0x2
#define global SCRIPTSTATE_DISCONNECTED  0x3
#define global SCRIPTSTATE_CLOSED        0x4