Win32 API 日本語リファレンス
ホームSystem.Diagnostics.Debug.Extensions › ScriptDebugState

ScriptDebugState

列挙型
基底型i4

メンバー 4

名前10進16進
ScriptDebugNoDebugger00x0
ScriptDebugNotExecuting10x1
ScriptDebugExecuting20x2
ScriptDebugBreak30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum ScriptDebugState : int {
    ScriptDebugNoDebugger = 0,
    ScriptDebugNotExecuting = 1,
    ScriptDebugExecuting = 2,
    ScriptDebugBreak = 3
} ScriptDebugState;
public enum ScriptDebugState : int
{
    ScriptDebugNoDebugger = 0,
    ScriptDebugNotExecuting = 1,
    ScriptDebugExecuting = 2,
    ScriptDebugBreak = 3,
}
Public Enum ScriptDebugState As Integer
    ScriptDebugNoDebugger = 0
    ScriptDebugNotExecuting = 1
    ScriptDebugExecuting = 2
    ScriptDebugBreak = 3
End Enum
import enum

class ScriptDebugState(enum.IntEnum):
    ScriptDebugNoDebugger = 0
    ScriptDebugNotExecuting = 1
    ScriptDebugExecuting = 2
    ScriptDebugBreak = 3
// ScriptDebugState
pub const ScriptDebugNoDebugger: i32 = 0;
pub const ScriptDebugNotExecuting: i32 = 1;
pub const ScriptDebugExecuting: i32 = 2;
pub const ScriptDebugBreak: i32 = 3;
// ScriptDebugState
const (
	ScriptDebugNoDebugger int32 = 0
	ScriptDebugNotExecuting int32 = 1
	ScriptDebugExecuting int32 = 2
	ScriptDebugBreak int32 = 3
)
const
  ScriptDebugNoDebugger = 0;
  ScriptDebugNotExecuting = 1;
  ScriptDebugExecuting = 2;
  ScriptDebugBreak = 3;
// ScriptDebugState
pub const ScriptDebugNoDebugger: i32 = 0;
pub const ScriptDebugNotExecuting: i32 = 1;
pub const ScriptDebugExecuting: i32 = 2;
pub const ScriptDebugBreak: i32 = 3;
const
  ScriptDebugNoDebugger* = 0
  ScriptDebugNotExecuting* = 1
  ScriptDebugExecuting* = 2
  ScriptDebugBreak* = 3
enum ScriptDebugState : int {
    ScriptDebugNoDebugger = 0,
    ScriptDebugNotExecuting = 1,
    ScriptDebugExecuting = 2,
    ScriptDebugBreak = 3,
}
#define global ScriptDebugNoDebugger   0x0
#define global ScriptDebugNotExecuting 0x1
#define global ScriptDebugExecuting    0x2
#define global ScriptDebugBreak        0x3