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THREAD_WRITE_FLAGS

列挙型
基底型i4

メンバー 7

名前10進16進
ThreadWriteThread10x1
ThreadWriteStack20x2
ThreadWriteContext40x4
ThreadWriteBackingStore80x8
ThreadWriteInstructionWindow160x10
ThreadWriteThreadData320x20
ThreadWriteThreadInfo640x40

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum THREAD_WRITE_FLAGS : int {
    ThreadWriteThread = 1,
    ThreadWriteStack = 2,
    ThreadWriteContext = 4,
    ThreadWriteBackingStore = 8,
    ThreadWriteInstructionWindow = 16,
    ThreadWriteThreadData = 32,
    ThreadWriteThreadInfo = 64
} THREAD_WRITE_FLAGS;
public enum THREAD_WRITE_FLAGS : int
{
    ThreadWriteThread = 1,
    ThreadWriteStack = 2,
    ThreadWriteContext = 4,
    ThreadWriteBackingStore = 8,
    ThreadWriteInstructionWindow = 16,
    ThreadWriteThreadData = 32,
    ThreadWriteThreadInfo = 64,
}
Public Enum THREAD_WRITE_FLAGS As Integer
    ThreadWriteThread = 1
    ThreadWriteStack = 2
    ThreadWriteContext = 4
    ThreadWriteBackingStore = 8
    ThreadWriteInstructionWindow = 16
    ThreadWriteThreadData = 32
    ThreadWriteThreadInfo = 64
End Enum
import enum

class THREAD_WRITE_FLAGS(enum.IntEnum):
    ThreadWriteThread = 1
    ThreadWriteStack = 2
    ThreadWriteContext = 4
    ThreadWriteBackingStore = 8
    ThreadWriteInstructionWindow = 16
    ThreadWriteThreadData = 32
    ThreadWriteThreadInfo = 64
// THREAD_WRITE_FLAGS
pub const ThreadWriteThread: i32 = 1;
pub const ThreadWriteStack: i32 = 2;
pub const ThreadWriteContext: i32 = 4;
pub const ThreadWriteBackingStore: i32 = 8;
pub const ThreadWriteInstructionWindow: i32 = 16;
pub const ThreadWriteThreadData: i32 = 32;
pub const ThreadWriteThreadInfo: i32 = 64;
// THREAD_WRITE_FLAGS
const (
	ThreadWriteThread int32 = 1
	ThreadWriteStack int32 = 2
	ThreadWriteContext int32 = 4
	ThreadWriteBackingStore int32 = 8
	ThreadWriteInstructionWindow int32 = 16
	ThreadWriteThreadData int32 = 32
	ThreadWriteThreadInfo int32 = 64
)
const
  ThreadWriteThread = 1;
  ThreadWriteStack = 2;
  ThreadWriteContext = 4;
  ThreadWriteBackingStore = 8;
  ThreadWriteInstructionWindow = 16;
  ThreadWriteThreadData = 32;
  ThreadWriteThreadInfo = 64;
// THREAD_WRITE_FLAGS
pub const ThreadWriteThread: i32 = 1;
pub const ThreadWriteStack: i32 = 2;
pub const ThreadWriteContext: i32 = 4;
pub const ThreadWriteBackingStore: i32 = 8;
pub const ThreadWriteInstructionWindow: i32 = 16;
pub const ThreadWriteThreadData: i32 = 32;
pub const ThreadWriteThreadInfo: i32 = 64;
const
  ThreadWriteThread* = 1
  ThreadWriteStack* = 2
  ThreadWriteContext* = 4
  ThreadWriteBackingStore* = 8
  ThreadWriteInstructionWindow* = 16
  ThreadWriteThreadData* = 32
  ThreadWriteThreadInfo* = 64
enum THREAD_WRITE_FLAGS : int {
    ThreadWriteThread = 1,
    ThreadWriteStack = 2,
    ThreadWriteContext = 4,
    ThreadWriteBackingStore = 8,
    ThreadWriteInstructionWindow = 16,
    ThreadWriteThreadData = 32,
    ThreadWriteThreadInfo = 64,
}
#define global ThreadWriteThread            0x1
#define global ThreadWriteStack             0x2
#define global ThreadWriteContext           0x4
#define global ThreadWriteBackingStore      0x8
#define global ThreadWriteInstructionWindow 0x10
#define global ThreadWriteThreadData        0x20
#define global ThreadWriteThreadInfo        0x40