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ホームSystem.Ioctl › REFS_SMR_VOLUME_GC_STATE

REFS_SMR_VOLUME_GC_STATE

列挙型
基底型i4

メンバー 4

名前10進16進
SmrGcStateInactive00x0
SmrGcStatePaused10x1
SmrGcStateActive20x2
SmrGcStateActiveFullSpeed30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum REFS_SMR_VOLUME_GC_STATE : int {
    SmrGcStateInactive = 0,
    SmrGcStatePaused = 1,
    SmrGcStateActive = 2,
    SmrGcStateActiveFullSpeed = 3
} REFS_SMR_VOLUME_GC_STATE;
public enum REFS_SMR_VOLUME_GC_STATE : int
{
    SmrGcStateInactive = 0,
    SmrGcStatePaused = 1,
    SmrGcStateActive = 2,
    SmrGcStateActiveFullSpeed = 3,
}
Public Enum REFS_SMR_VOLUME_GC_STATE As Integer
    SmrGcStateInactive = 0
    SmrGcStatePaused = 1
    SmrGcStateActive = 2
    SmrGcStateActiveFullSpeed = 3
End Enum
import enum

class REFS_SMR_VOLUME_GC_STATE(enum.IntEnum):
    SmrGcStateInactive = 0
    SmrGcStatePaused = 1
    SmrGcStateActive = 2
    SmrGcStateActiveFullSpeed = 3
// REFS_SMR_VOLUME_GC_STATE
pub const SmrGcStateInactive: i32 = 0;
pub const SmrGcStatePaused: i32 = 1;
pub const SmrGcStateActive: i32 = 2;
pub const SmrGcStateActiveFullSpeed: i32 = 3;
// REFS_SMR_VOLUME_GC_STATE
const (
	SmrGcStateInactive int32 = 0
	SmrGcStatePaused int32 = 1
	SmrGcStateActive int32 = 2
	SmrGcStateActiveFullSpeed int32 = 3
)
const
  SmrGcStateInactive = 0;
  SmrGcStatePaused = 1;
  SmrGcStateActive = 2;
  SmrGcStateActiveFullSpeed = 3;
// REFS_SMR_VOLUME_GC_STATE
pub const SmrGcStateInactive: i32 = 0;
pub const SmrGcStatePaused: i32 = 1;
pub const SmrGcStateActive: i32 = 2;
pub const SmrGcStateActiveFullSpeed: i32 = 3;
const
  SmrGcStateInactive* = 0
  SmrGcStatePaused* = 1
  SmrGcStateActive* = 2
  SmrGcStateActiveFullSpeed* = 3
enum REFS_SMR_VOLUME_GC_STATE : int {
    SmrGcStateInactive = 0,
    SmrGcStatePaused = 1,
    SmrGcStateActive = 2,
    SmrGcStateActiveFullSpeed = 3,
}
#define global SmrGcStateInactive        0x0
#define global SmrGcStatePaused          0x1
#define global SmrGcStateActive          0x2
#define global SmrGcStateActiveFullSpeed 0x3