Win32 API 日本語リファレンス
ホームSystem.Ole › ACTIVEOBJECT_FLAGS

ACTIVEOBJECT_FLAGS

列挙型フラグ
基底型u4

メンバー 2

名前10進16進
ACTIVEOBJECT_STRONG00x0
ACTIVEOBJECT_WEAK10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum ACTIVEOBJECT_FLAGS : unsigned int {
    ACTIVEOBJECT_STRONG = 0,
    ACTIVEOBJECT_WEAK = 1
} ACTIVEOBJECT_FLAGS;
[Flags]
public enum ACTIVEOBJECT_FLAGS : uint
{
    ACTIVEOBJECT_STRONG = 0,
    ACTIVEOBJECT_WEAK = 1,
}
<Flags>
Public Enum ACTIVEOBJECT_FLAGS As UInteger
    ACTIVEOBJECT_STRONG = 0
    ACTIVEOBJECT_WEAK = 1
End Enum
import enum

class ACTIVEOBJECT_FLAGS(enum.IntFlag):
    ACTIVEOBJECT_STRONG = 0
    ACTIVEOBJECT_WEAK = 1
// ACTIVEOBJECT_FLAGS (flags)
pub const ACTIVEOBJECT_STRONG: u32 = 0;
pub const ACTIVEOBJECT_WEAK: u32 = 1;
// ACTIVEOBJECT_FLAGS
const (
	ACTIVEOBJECT_STRONG uint32 = 0
	ACTIVEOBJECT_WEAK uint32 = 1
)
const
  ACTIVEOBJECT_STRONG = 0;
  ACTIVEOBJECT_WEAK = 1;
// ACTIVEOBJECT_FLAGS
pub const ACTIVEOBJECT_STRONG: u32 = 0;
pub const ACTIVEOBJECT_WEAK: u32 = 1;
const
  ACTIVEOBJECT_STRONG* = 0
  ACTIVEOBJECT_WEAK* = 1
enum ACTIVEOBJECT_FLAGS : uint {
    ACTIVEOBJECT_STRONG = 0,
    ACTIVEOBJECT_WEAK = 1,
}
#define global ACTIVEOBJECT_STRONG 0x0
#define global ACTIVEOBJECT_WEAK   0x1
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。