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ホームSystem.Ole › READYSTATE

READYSTATE

列挙型
基底型i4

メンバー 5

名前10進16進
READYSTATE_UNINITIALIZED00x0
READYSTATE_LOADING10x1
READYSTATE_LOADED20x2
READYSTATE_INTERACTIVE30x3
READYSTATE_COMPLETE40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum READYSTATE : int {
    READYSTATE_UNINITIALIZED = 0,
    READYSTATE_LOADING = 1,
    READYSTATE_LOADED = 2,
    READYSTATE_INTERACTIVE = 3,
    READYSTATE_COMPLETE = 4
} READYSTATE;
public enum READYSTATE : int
{
    READYSTATE_UNINITIALIZED = 0,
    READYSTATE_LOADING = 1,
    READYSTATE_LOADED = 2,
    READYSTATE_INTERACTIVE = 3,
    READYSTATE_COMPLETE = 4,
}
Public Enum READYSTATE As Integer
    READYSTATE_UNINITIALIZED = 0
    READYSTATE_LOADING = 1
    READYSTATE_LOADED = 2
    READYSTATE_INTERACTIVE = 3
    READYSTATE_COMPLETE = 4
End Enum
import enum

class READYSTATE(enum.IntEnum):
    READYSTATE_UNINITIALIZED = 0
    READYSTATE_LOADING = 1
    READYSTATE_LOADED = 2
    READYSTATE_INTERACTIVE = 3
    READYSTATE_COMPLETE = 4
// READYSTATE
pub const READYSTATE_UNINITIALIZED: i32 = 0;
pub const READYSTATE_LOADING: i32 = 1;
pub const READYSTATE_LOADED: i32 = 2;
pub const READYSTATE_INTERACTIVE: i32 = 3;
pub const READYSTATE_COMPLETE: i32 = 4;
// READYSTATE
const (
	READYSTATE_UNINITIALIZED int32 = 0
	READYSTATE_LOADING int32 = 1
	READYSTATE_LOADED int32 = 2
	READYSTATE_INTERACTIVE int32 = 3
	READYSTATE_COMPLETE int32 = 4
)
const
  READYSTATE_UNINITIALIZED = 0;
  READYSTATE_LOADING = 1;
  READYSTATE_LOADED = 2;
  READYSTATE_INTERACTIVE = 3;
  READYSTATE_COMPLETE = 4;
// READYSTATE
pub const READYSTATE_UNINITIALIZED: i32 = 0;
pub const READYSTATE_LOADING: i32 = 1;
pub const READYSTATE_LOADED: i32 = 2;
pub const READYSTATE_INTERACTIVE: i32 = 3;
pub const READYSTATE_COMPLETE: i32 = 4;
const
  READYSTATE_UNINITIALIZED* = 0
  READYSTATE_LOADING* = 1
  READYSTATE_LOADED* = 2
  READYSTATE_INTERACTIVE* = 3
  READYSTATE_COMPLETE* = 4
enum READYSTATE : int {
    READYSTATE_UNINITIALIZED = 0,
    READYSTATE_LOADING = 1,
    READYSTATE_LOADED = 2,
    READYSTATE_INTERACTIVE = 3,
    READYSTATE_COMPLETE = 4,
}
#define global READYSTATE_UNINITIALIZED 0x0
#define global READYSTATE_LOADING       0x1
#define global READYSTATE_LOADED        0x2
#define global READYSTATE_INTERACTIVE   0x3
#define global READYSTATE_COMPLETE      0x4