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READYSTATE
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| READYSTATE_UNINITIALIZED | 0 | 0x0 |
| READYSTATE_LOADING | 1 | 0x1 |
| READYSTATE_LOADED | 2 | 0x2 |
| READYSTATE_INTERACTIVE | 3 | 0x3 |
| READYSTATE_COMPLETE | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum READYSTATE : int {
READYSTATE_UNINITIALIZED = 0,
READYSTATE_LOADING = 1,
READYSTATE_LOADED = 2,
READYSTATE_INTERACTIVE = 3,
READYSTATE_COMPLETE = 4
} READYSTATE;public enum READYSTATE : int
{
READYSTATE_UNINITIALIZED = 0,
READYSTATE_LOADING = 1,
READYSTATE_LOADED = 2,
READYSTATE_INTERACTIVE = 3,
READYSTATE_COMPLETE = 4,
}Public Enum READYSTATE As Integer
READYSTATE_UNINITIALIZED = 0
READYSTATE_LOADING = 1
READYSTATE_LOADED = 2
READYSTATE_INTERACTIVE = 3
READYSTATE_COMPLETE = 4
End Enumimport enum
class READYSTATE(enum.IntEnum):
READYSTATE_UNINITIALIZED = 0
READYSTATE_LOADING = 1
READYSTATE_LOADED = 2
READYSTATE_INTERACTIVE = 3
READYSTATE_COMPLETE = 4// READYSTATE
pub const READYSTATE_UNINITIALIZED: i32 = 0;
pub const READYSTATE_LOADING: i32 = 1;
pub const READYSTATE_LOADED: i32 = 2;
pub const READYSTATE_INTERACTIVE: i32 = 3;
pub const READYSTATE_COMPLETE: i32 = 4;// READYSTATE
const (
READYSTATE_UNINITIALIZED int32 = 0
READYSTATE_LOADING int32 = 1
READYSTATE_LOADED int32 = 2
READYSTATE_INTERACTIVE int32 = 3
READYSTATE_COMPLETE int32 = 4
)const
READYSTATE_UNINITIALIZED = 0;
READYSTATE_LOADING = 1;
READYSTATE_LOADED = 2;
READYSTATE_INTERACTIVE = 3;
READYSTATE_COMPLETE = 4;// READYSTATE
pub const READYSTATE_UNINITIALIZED: i32 = 0;
pub const READYSTATE_LOADING: i32 = 1;
pub const READYSTATE_LOADED: i32 = 2;
pub const READYSTATE_INTERACTIVE: i32 = 3;
pub const READYSTATE_COMPLETE: i32 = 4;const
READYSTATE_UNINITIALIZED* = 0
READYSTATE_LOADING* = 1
READYSTATE_LOADED* = 2
READYSTATE_INTERACTIVE* = 3
READYSTATE_COMPLETE* = 4enum READYSTATE : int {
READYSTATE_UNINITIALIZED = 0,
READYSTATE_LOADING = 1,
READYSTATE_LOADED = 2,
READYSTATE_INTERACTIVE = 3,
READYSTATE_COMPLETE = 4,
}#define global READYSTATE_UNINITIALIZED 0x0
#define global READYSTATE_LOADING 0x1
#define global READYSTATE_LOADED 0x2
#define global READYSTATE_INTERACTIVE 0x3
#define global READYSTATE_COMPLETE 0x4