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EFFECTIVE_POWER_MODE

列挙型
基底型i4

メンバー 9

名前10進16進
EffectivePowerModeBatterySaver00x0
EffectivePowerModeEnergySaverHighSavings00x0
EffectivePowerModeBetterBattery10x1
EffectivePowerModeEnergySaverStandard10x1
EffectivePowerModeBalanced20x2
EffectivePowerModeHighPerformance30x3
EffectivePowerModeMaxPerformance40x4
EffectivePowerModeGameMode50x5
EffectivePowerModeMixedReality60x6

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum EFFECTIVE_POWER_MODE : int {
    EffectivePowerModeBatterySaver = 0,
    EffectivePowerModeEnergySaverHighSavings = 0,
    EffectivePowerModeBetterBattery = 1,
    EffectivePowerModeEnergySaverStandard = 1,
    EffectivePowerModeBalanced = 2,
    EffectivePowerModeHighPerformance = 3,
    EffectivePowerModeMaxPerformance = 4,
    EffectivePowerModeGameMode = 5,
    EffectivePowerModeMixedReality = 6
} EFFECTIVE_POWER_MODE;
public enum EFFECTIVE_POWER_MODE : int
{
    EffectivePowerModeBatterySaver = 0,
    EffectivePowerModeEnergySaverHighSavings = 0,
    EffectivePowerModeBetterBattery = 1,
    EffectivePowerModeEnergySaverStandard = 1,
    EffectivePowerModeBalanced = 2,
    EffectivePowerModeHighPerformance = 3,
    EffectivePowerModeMaxPerformance = 4,
    EffectivePowerModeGameMode = 5,
    EffectivePowerModeMixedReality = 6,
}
Public Enum EFFECTIVE_POWER_MODE As Integer
    EffectivePowerModeBatterySaver = 0
    EffectivePowerModeEnergySaverHighSavings = 0
    EffectivePowerModeBetterBattery = 1
    EffectivePowerModeEnergySaverStandard = 1
    EffectivePowerModeBalanced = 2
    EffectivePowerModeHighPerformance = 3
    EffectivePowerModeMaxPerformance = 4
    EffectivePowerModeGameMode = 5
    EffectivePowerModeMixedReality = 6
End Enum
import enum

class EFFECTIVE_POWER_MODE(enum.IntEnum):
    EffectivePowerModeBatterySaver = 0
    EffectivePowerModeEnergySaverHighSavings = 0
    EffectivePowerModeBetterBattery = 1
    EffectivePowerModeEnergySaverStandard = 1
    EffectivePowerModeBalanced = 2
    EffectivePowerModeHighPerformance = 3
    EffectivePowerModeMaxPerformance = 4
    EffectivePowerModeGameMode = 5
    EffectivePowerModeMixedReality = 6
// EFFECTIVE_POWER_MODE
pub const EffectivePowerModeBatterySaver: i32 = 0;
pub const EffectivePowerModeEnergySaverHighSavings: i32 = 0;
pub const EffectivePowerModeBetterBattery: i32 = 1;
pub const EffectivePowerModeEnergySaverStandard: i32 = 1;
pub const EffectivePowerModeBalanced: i32 = 2;
pub const EffectivePowerModeHighPerformance: i32 = 3;
pub const EffectivePowerModeMaxPerformance: i32 = 4;
pub const EffectivePowerModeGameMode: i32 = 5;
pub const EffectivePowerModeMixedReality: i32 = 6;
// EFFECTIVE_POWER_MODE
const (
	EffectivePowerModeBatterySaver int32 = 0
	EffectivePowerModeEnergySaverHighSavings int32 = 0
	EffectivePowerModeBetterBattery int32 = 1
	EffectivePowerModeEnergySaverStandard int32 = 1
	EffectivePowerModeBalanced int32 = 2
	EffectivePowerModeHighPerformance int32 = 3
	EffectivePowerModeMaxPerformance int32 = 4
	EffectivePowerModeGameMode int32 = 5
	EffectivePowerModeMixedReality int32 = 6
)
const
  EffectivePowerModeBatterySaver = 0;
  EffectivePowerModeEnergySaverHighSavings = 0;
  EffectivePowerModeBetterBattery = 1;
  EffectivePowerModeEnergySaverStandard = 1;
  EffectivePowerModeBalanced = 2;
  EffectivePowerModeHighPerformance = 3;
  EffectivePowerModeMaxPerformance = 4;
  EffectivePowerModeGameMode = 5;
  EffectivePowerModeMixedReality = 6;
// EFFECTIVE_POWER_MODE
pub const EffectivePowerModeBatterySaver: i32 = 0;
pub const EffectivePowerModeEnergySaverHighSavings: i32 = 0;
pub const EffectivePowerModeBetterBattery: i32 = 1;
pub const EffectivePowerModeEnergySaverStandard: i32 = 1;
pub const EffectivePowerModeBalanced: i32 = 2;
pub const EffectivePowerModeHighPerformance: i32 = 3;
pub const EffectivePowerModeMaxPerformance: i32 = 4;
pub const EffectivePowerModeGameMode: i32 = 5;
pub const EffectivePowerModeMixedReality: i32 = 6;
const
  EffectivePowerModeBatterySaver* = 0
  EffectivePowerModeEnergySaverHighSavings* = 0
  EffectivePowerModeBetterBattery* = 1
  EffectivePowerModeEnergySaverStandard* = 1
  EffectivePowerModeBalanced* = 2
  EffectivePowerModeHighPerformance* = 3
  EffectivePowerModeMaxPerformance* = 4
  EffectivePowerModeGameMode* = 5
  EffectivePowerModeMixedReality* = 6
enum EFFECTIVE_POWER_MODE : int {
    EffectivePowerModeBatterySaver = 0,
    EffectivePowerModeEnergySaverHighSavings = 0,
    EffectivePowerModeBetterBattery = 1,
    EffectivePowerModeEnergySaverStandard = 1,
    EffectivePowerModeBalanced = 2,
    EffectivePowerModeHighPerformance = 3,
    EffectivePowerModeMaxPerformance = 4,
    EffectivePowerModeGameMode = 5,
    EffectivePowerModeMixedReality = 6,
}
#define global EffectivePowerModeBatterySaver           0x0
#define global EffectivePowerModeEnergySaverHighSavings 0x0
#define global EffectivePowerModeBetterBattery          0x1
#define global EffectivePowerModeEnergySaverStandard    0x1
#define global EffectivePowerModeBalanced               0x2
#define global EffectivePowerModeHighPerformance        0x3
#define global EffectivePowerModeMaxPerformance         0x4
#define global EffectivePowerModeGameMode               0x5
#define global EffectivePowerModeMixedReality           0x6