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EFFECTIVE_POWER_MODE
列挙型メンバー 9
| 名前 | 10進 | 16進 |
|---|---|---|
| EffectivePowerModeBatterySaver | 0 | 0x0 |
| EffectivePowerModeEnergySaverHighSavings | 0 | 0x0 |
| EffectivePowerModeBetterBattery | 1 | 0x1 |
| EffectivePowerModeEnergySaverStandard | 1 | 0x1 |
| EffectivePowerModeBalanced | 2 | 0x2 |
| EffectivePowerModeHighPerformance | 3 | 0x3 |
| EffectivePowerModeMaxPerformance | 4 | 0x4 |
| EffectivePowerModeGameMode | 5 | 0x5 |
| EffectivePowerModeMixedReality | 6 | 0x6 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum EFFECTIVE_POWER_MODE : int {
EffectivePowerModeBatterySaver = 0,
EffectivePowerModeEnergySaverHighSavings = 0,
EffectivePowerModeBetterBattery = 1,
EffectivePowerModeEnergySaverStandard = 1,
EffectivePowerModeBalanced = 2,
EffectivePowerModeHighPerformance = 3,
EffectivePowerModeMaxPerformance = 4,
EffectivePowerModeGameMode = 5,
EffectivePowerModeMixedReality = 6
} EFFECTIVE_POWER_MODE;public enum EFFECTIVE_POWER_MODE : int
{
EffectivePowerModeBatterySaver = 0,
EffectivePowerModeEnergySaverHighSavings = 0,
EffectivePowerModeBetterBattery = 1,
EffectivePowerModeEnergySaverStandard = 1,
EffectivePowerModeBalanced = 2,
EffectivePowerModeHighPerformance = 3,
EffectivePowerModeMaxPerformance = 4,
EffectivePowerModeGameMode = 5,
EffectivePowerModeMixedReality = 6,
}Public Enum EFFECTIVE_POWER_MODE As Integer
EffectivePowerModeBatterySaver = 0
EffectivePowerModeEnergySaverHighSavings = 0
EffectivePowerModeBetterBattery = 1
EffectivePowerModeEnergySaverStandard = 1
EffectivePowerModeBalanced = 2
EffectivePowerModeHighPerformance = 3
EffectivePowerModeMaxPerformance = 4
EffectivePowerModeGameMode = 5
EffectivePowerModeMixedReality = 6
End Enumimport enum
class EFFECTIVE_POWER_MODE(enum.IntEnum):
EffectivePowerModeBatterySaver = 0
EffectivePowerModeEnergySaverHighSavings = 0
EffectivePowerModeBetterBattery = 1
EffectivePowerModeEnergySaverStandard = 1
EffectivePowerModeBalanced = 2
EffectivePowerModeHighPerformance = 3
EffectivePowerModeMaxPerformance = 4
EffectivePowerModeGameMode = 5
EffectivePowerModeMixedReality = 6// EFFECTIVE_POWER_MODE
pub const EffectivePowerModeBatterySaver: i32 = 0;
pub const EffectivePowerModeEnergySaverHighSavings: i32 = 0;
pub const EffectivePowerModeBetterBattery: i32 = 1;
pub const EffectivePowerModeEnergySaverStandard: i32 = 1;
pub const EffectivePowerModeBalanced: i32 = 2;
pub const EffectivePowerModeHighPerformance: i32 = 3;
pub const EffectivePowerModeMaxPerformance: i32 = 4;
pub const EffectivePowerModeGameMode: i32 = 5;
pub const EffectivePowerModeMixedReality: i32 = 6;// EFFECTIVE_POWER_MODE
const (
EffectivePowerModeBatterySaver int32 = 0
EffectivePowerModeEnergySaverHighSavings int32 = 0
EffectivePowerModeBetterBattery int32 = 1
EffectivePowerModeEnergySaverStandard int32 = 1
EffectivePowerModeBalanced int32 = 2
EffectivePowerModeHighPerformance int32 = 3
EffectivePowerModeMaxPerformance int32 = 4
EffectivePowerModeGameMode int32 = 5
EffectivePowerModeMixedReality int32 = 6
)const
EffectivePowerModeBatterySaver = 0;
EffectivePowerModeEnergySaverHighSavings = 0;
EffectivePowerModeBetterBattery = 1;
EffectivePowerModeEnergySaverStandard = 1;
EffectivePowerModeBalanced = 2;
EffectivePowerModeHighPerformance = 3;
EffectivePowerModeMaxPerformance = 4;
EffectivePowerModeGameMode = 5;
EffectivePowerModeMixedReality = 6;// EFFECTIVE_POWER_MODE
pub const EffectivePowerModeBatterySaver: i32 = 0;
pub const EffectivePowerModeEnergySaverHighSavings: i32 = 0;
pub const EffectivePowerModeBetterBattery: i32 = 1;
pub const EffectivePowerModeEnergySaverStandard: i32 = 1;
pub const EffectivePowerModeBalanced: i32 = 2;
pub const EffectivePowerModeHighPerformance: i32 = 3;
pub const EffectivePowerModeMaxPerformance: i32 = 4;
pub const EffectivePowerModeGameMode: i32 = 5;
pub const EffectivePowerModeMixedReality: i32 = 6;const
EffectivePowerModeBatterySaver* = 0
EffectivePowerModeEnergySaverHighSavings* = 0
EffectivePowerModeBetterBattery* = 1
EffectivePowerModeEnergySaverStandard* = 1
EffectivePowerModeBalanced* = 2
EffectivePowerModeHighPerformance* = 3
EffectivePowerModeMaxPerformance* = 4
EffectivePowerModeGameMode* = 5
EffectivePowerModeMixedReality* = 6enum EFFECTIVE_POWER_MODE : int {
EffectivePowerModeBatterySaver = 0,
EffectivePowerModeEnergySaverHighSavings = 0,
EffectivePowerModeBetterBattery = 1,
EffectivePowerModeEnergySaverStandard = 1,
EffectivePowerModeBalanced = 2,
EffectivePowerModeHighPerformance = 3,
EffectivePowerModeMaxPerformance = 4,
EffectivePowerModeGameMode = 5,
EffectivePowerModeMixedReality = 6,
}#define global EffectivePowerModeBatterySaver 0x0
#define global EffectivePowerModeEnergySaverHighSavings 0x0
#define global EffectivePowerModeBetterBattery 0x1
#define global EffectivePowerModeEnergySaverStandard 0x1
#define global EffectivePowerModeBalanced 0x2
#define global EffectivePowerModeHighPerformance 0x3
#define global EffectivePowerModeMaxPerformance 0x4
#define global EffectivePowerModeGameMode 0x5
#define global EffectivePowerModeMixedReality 0x6