ホーム › System.Power › POWER_ACTION
POWER_ACTION
列挙型メンバー 9
| 名前 | 10進 | 16進 |
|---|---|---|
| PowerActionNone | 0 | 0x0 |
| PowerActionReserved | 1 | 0x1 |
| PowerActionSleep | 2 | 0x2 |
| PowerActionHibernate | 3 | 0x3 |
| PowerActionShutdown | 4 | 0x4 |
| PowerActionShutdownReset | 5 | 0x5 |
| PowerActionShutdownOff | 6 | 0x6 |
| PowerActionWarmEject | 7 | 0x7 |
| PowerActionDisplayOff | 8 | 0x8 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum POWER_ACTION : int {
PowerActionNone = 0,
PowerActionReserved = 1,
PowerActionSleep = 2,
PowerActionHibernate = 3,
PowerActionShutdown = 4,
PowerActionShutdownReset = 5,
PowerActionShutdownOff = 6,
PowerActionWarmEject = 7,
PowerActionDisplayOff = 8
} POWER_ACTION;public enum POWER_ACTION : int
{
PowerActionNone = 0,
PowerActionReserved = 1,
PowerActionSleep = 2,
PowerActionHibernate = 3,
PowerActionShutdown = 4,
PowerActionShutdownReset = 5,
PowerActionShutdownOff = 6,
PowerActionWarmEject = 7,
PowerActionDisplayOff = 8,
}Public Enum POWER_ACTION As Integer
PowerActionNone = 0
PowerActionReserved = 1
PowerActionSleep = 2
PowerActionHibernate = 3
PowerActionShutdown = 4
PowerActionShutdownReset = 5
PowerActionShutdownOff = 6
PowerActionWarmEject = 7
PowerActionDisplayOff = 8
End Enumimport enum
class POWER_ACTION(enum.IntEnum):
PowerActionNone = 0
PowerActionReserved = 1
PowerActionSleep = 2
PowerActionHibernate = 3
PowerActionShutdown = 4
PowerActionShutdownReset = 5
PowerActionShutdownOff = 6
PowerActionWarmEject = 7
PowerActionDisplayOff = 8// POWER_ACTION
pub const PowerActionNone: i32 = 0;
pub const PowerActionReserved: i32 = 1;
pub const PowerActionSleep: i32 = 2;
pub const PowerActionHibernate: i32 = 3;
pub const PowerActionShutdown: i32 = 4;
pub const PowerActionShutdownReset: i32 = 5;
pub const PowerActionShutdownOff: i32 = 6;
pub const PowerActionWarmEject: i32 = 7;
pub const PowerActionDisplayOff: i32 = 8;// POWER_ACTION
const (
PowerActionNone int32 = 0
PowerActionReserved int32 = 1
PowerActionSleep int32 = 2
PowerActionHibernate int32 = 3
PowerActionShutdown int32 = 4
PowerActionShutdownReset int32 = 5
PowerActionShutdownOff int32 = 6
PowerActionWarmEject int32 = 7
PowerActionDisplayOff int32 = 8
)const
PowerActionNone = 0;
PowerActionReserved = 1;
PowerActionSleep = 2;
PowerActionHibernate = 3;
PowerActionShutdown = 4;
PowerActionShutdownReset = 5;
PowerActionShutdownOff = 6;
PowerActionWarmEject = 7;
PowerActionDisplayOff = 8;// POWER_ACTION
pub const PowerActionNone: i32 = 0;
pub const PowerActionReserved: i32 = 1;
pub const PowerActionSleep: i32 = 2;
pub const PowerActionHibernate: i32 = 3;
pub const PowerActionShutdown: i32 = 4;
pub const PowerActionShutdownReset: i32 = 5;
pub const PowerActionShutdownOff: i32 = 6;
pub const PowerActionWarmEject: i32 = 7;
pub const PowerActionDisplayOff: i32 = 8;const
PowerActionNone* = 0
PowerActionReserved* = 1
PowerActionSleep* = 2
PowerActionHibernate* = 3
PowerActionShutdown* = 4
PowerActionShutdownReset* = 5
PowerActionShutdownOff* = 6
PowerActionWarmEject* = 7
PowerActionDisplayOff* = 8enum POWER_ACTION : int {
PowerActionNone = 0,
PowerActionReserved = 1,
PowerActionSleep = 2,
PowerActionHibernate = 3,
PowerActionShutdown = 4,
PowerActionShutdownReset = 5,
PowerActionShutdownOff = 6,
PowerActionWarmEject = 7,
PowerActionDisplayOff = 8,
}#define global PowerActionNone 0x0
#define global PowerActionReserved 0x1
#define global PowerActionSleep 0x2
#define global PowerActionHibernate 0x3
#define global PowerActionShutdown 0x4
#define global PowerActionShutdownReset 0x5
#define global PowerActionShutdownOff 0x6
#define global PowerActionWarmEject 0x7
#define global PowerActionDisplayOff 0x8