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POWER_ACTION

列挙型
基底型i4

メンバー 9

名前10進16進
PowerActionNone00x0
PowerActionReserved10x1
PowerActionSleep20x2
PowerActionHibernate30x3
PowerActionShutdown40x4
PowerActionShutdownReset50x5
PowerActionShutdownOff60x6
PowerActionWarmEject70x7
PowerActionDisplayOff80x8

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum POWER_ACTION : int {
    PowerActionNone = 0,
    PowerActionReserved = 1,
    PowerActionSleep = 2,
    PowerActionHibernate = 3,
    PowerActionShutdown = 4,
    PowerActionShutdownReset = 5,
    PowerActionShutdownOff = 6,
    PowerActionWarmEject = 7,
    PowerActionDisplayOff = 8
} POWER_ACTION;
public enum POWER_ACTION : int
{
    PowerActionNone = 0,
    PowerActionReserved = 1,
    PowerActionSleep = 2,
    PowerActionHibernate = 3,
    PowerActionShutdown = 4,
    PowerActionShutdownReset = 5,
    PowerActionShutdownOff = 6,
    PowerActionWarmEject = 7,
    PowerActionDisplayOff = 8,
}
Public Enum POWER_ACTION As Integer
    PowerActionNone = 0
    PowerActionReserved = 1
    PowerActionSleep = 2
    PowerActionHibernate = 3
    PowerActionShutdown = 4
    PowerActionShutdownReset = 5
    PowerActionShutdownOff = 6
    PowerActionWarmEject = 7
    PowerActionDisplayOff = 8
End Enum
import enum

class POWER_ACTION(enum.IntEnum):
    PowerActionNone = 0
    PowerActionReserved = 1
    PowerActionSleep = 2
    PowerActionHibernate = 3
    PowerActionShutdown = 4
    PowerActionShutdownReset = 5
    PowerActionShutdownOff = 6
    PowerActionWarmEject = 7
    PowerActionDisplayOff = 8
// POWER_ACTION
pub const PowerActionNone: i32 = 0;
pub const PowerActionReserved: i32 = 1;
pub const PowerActionSleep: i32 = 2;
pub const PowerActionHibernate: i32 = 3;
pub const PowerActionShutdown: i32 = 4;
pub const PowerActionShutdownReset: i32 = 5;
pub const PowerActionShutdownOff: i32 = 6;
pub const PowerActionWarmEject: i32 = 7;
pub const PowerActionDisplayOff: i32 = 8;
// POWER_ACTION
const (
	PowerActionNone int32 = 0
	PowerActionReserved int32 = 1
	PowerActionSleep int32 = 2
	PowerActionHibernate int32 = 3
	PowerActionShutdown int32 = 4
	PowerActionShutdownReset int32 = 5
	PowerActionShutdownOff int32 = 6
	PowerActionWarmEject int32 = 7
	PowerActionDisplayOff int32 = 8
)
const
  PowerActionNone = 0;
  PowerActionReserved = 1;
  PowerActionSleep = 2;
  PowerActionHibernate = 3;
  PowerActionShutdown = 4;
  PowerActionShutdownReset = 5;
  PowerActionShutdownOff = 6;
  PowerActionWarmEject = 7;
  PowerActionDisplayOff = 8;
// POWER_ACTION
pub const PowerActionNone: i32 = 0;
pub const PowerActionReserved: i32 = 1;
pub const PowerActionSleep: i32 = 2;
pub const PowerActionHibernate: i32 = 3;
pub const PowerActionShutdown: i32 = 4;
pub const PowerActionShutdownReset: i32 = 5;
pub const PowerActionShutdownOff: i32 = 6;
pub const PowerActionWarmEject: i32 = 7;
pub const PowerActionDisplayOff: i32 = 8;
const
  PowerActionNone* = 0
  PowerActionReserved* = 1
  PowerActionSleep* = 2
  PowerActionHibernate* = 3
  PowerActionShutdown* = 4
  PowerActionShutdownReset* = 5
  PowerActionShutdownOff* = 6
  PowerActionWarmEject* = 7
  PowerActionDisplayOff* = 8
enum POWER_ACTION : int {
    PowerActionNone = 0,
    PowerActionReserved = 1,
    PowerActionSleep = 2,
    PowerActionHibernate = 3,
    PowerActionShutdown = 4,
    PowerActionShutdownReset = 5,
    PowerActionShutdownOff = 6,
    PowerActionWarmEject = 7,
    PowerActionDisplayOff = 8,
}
#define global PowerActionNone          0x0
#define global PowerActionReserved      0x1
#define global PowerActionSleep         0x2
#define global PowerActionHibernate     0x3
#define global PowerActionShutdown      0x4
#define global PowerActionShutdownReset 0x5
#define global PowerActionShutdownOff   0x6
#define global PowerActionWarmEject     0x7
#define global PowerActionDisplayOff    0x8