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POWER_DATA_ACCESSOR

列挙型
基底型i4

メンバー 29

名前10進16進
ACCESS_AC_POWER_SETTING_INDEX00x0
ACCESS_DC_POWER_SETTING_INDEX10x1
ACCESS_FRIENDLY_NAME20x2
ACCESS_DESCRIPTION30x3
ACCESS_POSSIBLE_POWER_SETTING40x4
ACCESS_POSSIBLE_POWER_SETTING_FRIENDLY_NAME50x5
ACCESS_POSSIBLE_POWER_SETTING_DESCRIPTION60x6
ACCESS_DEFAULT_AC_POWER_SETTING70x7
ACCESS_DEFAULT_DC_POWER_SETTING80x8
ACCESS_POSSIBLE_VALUE_MIN90x9
ACCESS_POSSIBLE_VALUE_MAX100xA
ACCESS_POSSIBLE_VALUE_INCREMENT110xB
ACCESS_POSSIBLE_VALUE_UNITS120xC
ACCESS_ICON_RESOURCE130xD
ACCESS_DEFAULT_SECURITY_DESCRIPTOR140xE
ACCESS_ATTRIBUTES150xF
ACCESS_SCHEME160x10
ACCESS_SUBGROUP170x11
ACCESS_INDIVIDUAL_SETTING180x12
ACCESS_ACTIVE_SCHEME190x13
ACCESS_CREATE_SCHEME200x14
ACCESS_AC_POWER_SETTING_MAX210x15
ACCESS_DC_POWER_SETTING_MAX220x16
ACCESS_AC_POWER_SETTING_MIN230x17
ACCESS_DC_POWER_SETTING_MIN240x18
ACCESS_PROFILE250x19
ACCESS_OVERLAY_SCHEME260x1A
ACCESS_POWER_MODE260x1A
ACCESS_ACTIVE_OVERLAY_SCHEME270x1B

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum POWER_DATA_ACCESSOR : int {
    ACCESS_AC_POWER_SETTING_INDEX = 0,
    ACCESS_DC_POWER_SETTING_INDEX = 1,
    ACCESS_FRIENDLY_NAME = 2,
    ACCESS_DESCRIPTION = 3,
    ACCESS_POSSIBLE_POWER_SETTING = 4,
    ACCESS_POSSIBLE_POWER_SETTING_FRIENDLY_NAME = 5,
    ACCESS_POSSIBLE_POWER_SETTING_DESCRIPTION = 6,
    ACCESS_DEFAULT_AC_POWER_SETTING = 7,
    ACCESS_DEFAULT_DC_POWER_SETTING = 8,
    ACCESS_POSSIBLE_VALUE_MIN = 9,
    ACCESS_POSSIBLE_VALUE_MAX = 10,
    ACCESS_POSSIBLE_VALUE_INCREMENT = 11,
    ACCESS_POSSIBLE_VALUE_UNITS = 12,
    ACCESS_ICON_RESOURCE = 13,
    ACCESS_DEFAULT_SECURITY_DESCRIPTOR = 14,
    ACCESS_ATTRIBUTES = 15,
    ACCESS_SCHEME = 16,
    ACCESS_SUBGROUP = 17,
    ACCESS_INDIVIDUAL_SETTING = 18,
    ACCESS_ACTIVE_SCHEME = 19,
    ACCESS_CREATE_SCHEME = 20,
    ACCESS_AC_POWER_SETTING_MAX = 21,
    ACCESS_DC_POWER_SETTING_MAX = 22,
    ACCESS_AC_POWER_SETTING_MIN = 23,
    ACCESS_DC_POWER_SETTING_MIN = 24,
    ACCESS_PROFILE = 25,
    ACCESS_OVERLAY_SCHEME = 26,
    ACCESS_POWER_MODE = 26,
    ACCESS_ACTIVE_OVERLAY_SCHEME = 27
} POWER_DATA_ACCESSOR;
public enum POWER_DATA_ACCESSOR : int
{
    ACCESS_AC_POWER_SETTING_INDEX = 0,
    ACCESS_DC_POWER_SETTING_INDEX = 1,
    ACCESS_FRIENDLY_NAME = 2,
    ACCESS_DESCRIPTION = 3,
    ACCESS_POSSIBLE_POWER_SETTING = 4,
    ACCESS_POSSIBLE_POWER_SETTING_FRIENDLY_NAME = 5,
    ACCESS_POSSIBLE_POWER_SETTING_DESCRIPTION = 6,
    ACCESS_DEFAULT_AC_POWER_SETTING = 7,
    ACCESS_DEFAULT_DC_POWER_SETTING = 8,
    ACCESS_POSSIBLE_VALUE_MIN = 9,
    ACCESS_POSSIBLE_VALUE_MAX = 10,
    ACCESS_POSSIBLE_VALUE_INCREMENT = 11,
    ACCESS_POSSIBLE_VALUE_UNITS = 12,
    ACCESS_ICON_RESOURCE = 13,
    ACCESS_DEFAULT_SECURITY_DESCRIPTOR = 14,
    ACCESS_ATTRIBUTES = 15,
    ACCESS_SCHEME = 16,
    ACCESS_SUBGROUP = 17,
    ACCESS_INDIVIDUAL_SETTING = 18,
    ACCESS_ACTIVE_SCHEME = 19,
    ACCESS_CREATE_SCHEME = 20,
    ACCESS_AC_POWER_SETTING_MAX = 21,
    ACCESS_DC_POWER_SETTING_MAX = 22,
    ACCESS_AC_POWER_SETTING_MIN = 23,
    ACCESS_DC_POWER_SETTING_MIN = 24,
    ACCESS_PROFILE = 25,
    ACCESS_OVERLAY_SCHEME = 26,
    ACCESS_POWER_MODE = 26,
    ACCESS_ACTIVE_OVERLAY_SCHEME = 27,
}
Public Enum POWER_DATA_ACCESSOR As Integer
    ACCESS_AC_POWER_SETTING_INDEX = 0
    ACCESS_DC_POWER_SETTING_INDEX = 1
    ACCESS_FRIENDLY_NAME = 2
    ACCESS_DESCRIPTION = 3
    ACCESS_POSSIBLE_POWER_SETTING = 4
    ACCESS_POSSIBLE_POWER_SETTING_FRIENDLY_NAME = 5
    ACCESS_POSSIBLE_POWER_SETTING_DESCRIPTION = 6
    ACCESS_DEFAULT_AC_POWER_SETTING = 7
    ACCESS_DEFAULT_DC_POWER_SETTING = 8
    ACCESS_POSSIBLE_VALUE_MIN = 9
    ACCESS_POSSIBLE_VALUE_MAX = 10
    ACCESS_POSSIBLE_VALUE_INCREMENT = 11
    ACCESS_POSSIBLE_VALUE_UNITS = 12
    ACCESS_ICON_RESOURCE = 13
    ACCESS_DEFAULT_SECURITY_DESCRIPTOR = 14
    ACCESS_ATTRIBUTES = 15
    ACCESS_SCHEME = 16
    ACCESS_SUBGROUP = 17
    ACCESS_INDIVIDUAL_SETTING = 18
    ACCESS_ACTIVE_SCHEME = 19
    ACCESS_CREATE_SCHEME = 20
    ACCESS_AC_POWER_SETTING_MAX = 21
    ACCESS_DC_POWER_SETTING_MAX = 22
    ACCESS_AC_POWER_SETTING_MIN = 23
    ACCESS_DC_POWER_SETTING_MIN = 24
    ACCESS_PROFILE = 25
    ACCESS_OVERLAY_SCHEME = 26
    ACCESS_POWER_MODE = 26
    ACCESS_ACTIVE_OVERLAY_SCHEME = 27
End Enum
import enum

class POWER_DATA_ACCESSOR(enum.IntEnum):
    ACCESS_AC_POWER_SETTING_INDEX = 0
    ACCESS_DC_POWER_SETTING_INDEX = 1
    ACCESS_FRIENDLY_NAME = 2
    ACCESS_DESCRIPTION = 3
    ACCESS_POSSIBLE_POWER_SETTING = 4
    ACCESS_POSSIBLE_POWER_SETTING_FRIENDLY_NAME = 5
    ACCESS_POSSIBLE_POWER_SETTING_DESCRIPTION = 6
    ACCESS_DEFAULT_AC_POWER_SETTING = 7
    ACCESS_DEFAULT_DC_POWER_SETTING = 8
    ACCESS_POSSIBLE_VALUE_MIN = 9
    ACCESS_POSSIBLE_VALUE_MAX = 10
    ACCESS_POSSIBLE_VALUE_INCREMENT = 11
    ACCESS_POSSIBLE_VALUE_UNITS = 12
    ACCESS_ICON_RESOURCE = 13
    ACCESS_DEFAULT_SECURITY_DESCRIPTOR = 14
    ACCESS_ATTRIBUTES = 15
    ACCESS_SCHEME = 16
    ACCESS_SUBGROUP = 17
    ACCESS_INDIVIDUAL_SETTING = 18
    ACCESS_ACTIVE_SCHEME = 19
    ACCESS_CREATE_SCHEME = 20
    ACCESS_AC_POWER_SETTING_MAX = 21
    ACCESS_DC_POWER_SETTING_MAX = 22
    ACCESS_AC_POWER_SETTING_MIN = 23
    ACCESS_DC_POWER_SETTING_MIN = 24
    ACCESS_PROFILE = 25
    ACCESS_OVERLAY_SCHEME = 26
    ACCESS_POWER_MODE = 26
    ACCESS_ACTIVE_OVERLAY_SCHEME = 27
// POWER_DATA_ACCESSOR
pub const ACCESS_AC_POWER_SETTING_INDEX: i32 = 0;
pub const ACCESS_DC_POWER_SETTING_INDEX: i32 = 1;
pub const ACCESS_FRIENDLY_NAME: i32 = 2;
pub const ACCESS_DESCRIPTION: i32 = 3;
pub const ACCESS_POSSIBLE_POWER_SETTING: i32 = 4;
pub const ACCESS_POSSIBLE_POWER_SETTING_FRIENDLY_NAME: i32 = 5;
pub const ACCESS_POSSIBLE_POWER_SETTING_DESCRIPTION: i32 = 6;
pub const ACCESS_DEFAULT_AC_POWER_SETTING: i32 = 7;
pub const ACCESS_DEFAULT_DC_POWER_SETTING: i32 = 8;
pub const ACCESS_POSSIBLE_VALUE_MIN: i32 = 9;
pub const ACCESS_POSSIBLE_VALUE_MAX: i32 = 10;
pub const ACCESS_POSSIBLE_VALUE_INCREMENT: i32 = 11;
pub const ACCESS_POSSIBLE_VALUE_UNITS: i32 = 12;
pub const ACCESS_ICON_RESOURCE: i32 = 13;
pub const ACCESS_DEFAULT_SECURITY_DESCRIPTOR: i32 = 14;
pub const ACCESS_ATTRIBUTES: i32 = 15;
pub const ACCESS_SCHEME: i32 = 16;
pub const ACCESS_SUBGROUP: i32 = 17;
pub const ACCESS_INDIVIDUAL_SETTING: i32 = 18;
pub const ACCESS_ACTIVE_SCHEME: i32 = 19;
pub const ACCESS_CREATE_SCHEME: i32 = 20;
pub const ACCESS_AC_POWER_SETTING_MAX: i32 = 21;
pub const ACCESS_DC_POWER_SETTING_MAX: i32 = 22;
pub const ACCESS_AC_POWER_SETTING_MIN: i32 = 23;
pub const ACCESS_DC_POWER_SETTING_MIN: i32 = 24;
pub const ACCESS_PROFILE: i32 = 25;
pub const ACCESS_OVERLAY_SCHEME: i32 = 26;
pub const ACCESS_POWER_MODE: i32 = 26;
pub const ACCESS_ACTIVE_OVERLAY_SCHEME: i32 = 27;
// POWER_DATA_ACCESSOR
const (
	ACCESS_AC_POWER_SETTING_INDEX int32 = 0
	ACCESS_DC_POWER_SETTING_INDEX int32 = 1
	ACCESS_FRIENDLY_NAME int32 = 2
	ACCESS_DESCRIPTION int32 = 3
	ACCESS_POSSIBLE_POWER_SETTING int32 = 4
	ACCESS_POSSIBLE_POWER_SETTING_FRIENDLY_NAME int32 = 5
	ACCESS_POSSIBLE_POWER_SETTING_DESCRIPTION int32 = 6
	ACCESS_DEFAULT_AC_POWER_SETTING int32 = 7
	ACCESS_DEFAULT_DC_POWER_SETTING int32 = 8
	ACCESS_POSSIBLE_VALUE_MIN int32 = 9
	ACCESS_POSSIBLE_VALUE_MAX int32 = 10
	ACCESS_POSSIBLE_VALUE_INCREMENT int32 = 11
	ACCESS_POSSIBLE_VALUE_UNITS int32 = 12
	ACCESS_ICON_RESOURCE int32 = 13
	ACCESS_DEFAULT_SECURITY_DESCRIPTOR int32 = 14
	ACCESS_ATTRIBUTES int32 = 15
	ACCESS_SCHEME int32 = 16
	ACCESS_SUBGROUP int32 = 17
	ACCESS_INDIVIDUAL_SETTING int32 = 18
	ACCESS_ACTIVE_SCHEME int32 = 19
	ACCESS_CREATE_SCHEME int32 = 20
	ACCESS_AC_POWER_SETTING_MAX int32 = 21
	ACCESS_DC_POWER_SETTING_MAX int32 = 22
	ACCESS_AC_POWER_SETTING_MIN int32 = 23
	ACCESS_DC_POWER_SETTING_MIN int32 = 24
	ACCESS_PROFILE int32 = 25
	ACCESS_OVERLAY_SCHEME int32 = 26
	ACCESS_POWER_MODE int32 = 26
	ACCESS_ACTIVE_OVERLAY_SCHEME int32 = 27
)
const
  ACCESS_AC_POWER_SETTING_INDEX = 0;
  ACCESS_DC_POWER_SETTING_INDEX = 1;
  ACCESS_FRIENDLY_NAME = 2;
  ACCESS_DESCRIPTION = 3;
  ACCESS_POSSIBLE_POWER_SETTING = 4;
  ACCESS_POSSIBLE_POWER_SETTING_FRIENDLY_NAME = 5;
  ACCESS_POSSIBLE_POWER_SETTING_DESCRIPTION = 6;
  ACCESS_DEFAULT_AC_POWER_SETTING = 7;
  ACCESS_DEFAULT_DC_POWER_SETTING = 8;
  ACCESS_POSSIBLE_VALUE_MIN = 9;
  ACCESS_POSSIBLE_VALUE_MAX = 10;
  ACCESS_POSSIBLE_VALUE_INCREMENT = 11;
  ACCESS_POSSIBLE_VALUE_UNITS = 12;
  ACCESS_ICON_RESOURCE = 13;
  ACCESS_DEFAULT_SECURITY_DESCRIPTOR = 14;
  ACCESS_ATTRIBUTES = 15;
  ACCESS_SCHEME = 16;
  ACCESS_SUBGROUP = 17;
  ACCESS_INDIVIDUAL_SETTING = 18;
  ACCESS_ACTIVE_SCHEME = 19;
  ACCESS_CREATE_SCHEME = 20;
  ACCESS_AC_POWER_SETTING_MAX = 21;
  ACCESS_DC_POWER_SETTING_MAX = 22;
  ACCESS_AC_POWER_SETTING_MIN = 23;
  ACCESS_DC_POWER_SETTING_MIN = 24;
  ACCESS_PROFILE = 25;
  ACCESS_OVERLAY_SCHEME = 26;
  ACCESS_POWER_MODE = 26;
  ACCESS_ACTIVE_OVERLAY_SCHEME = 27;
// POWER_DATA_ACCESSOR
pub const ACCESS_AC_POWER_SETTING_INDEX: i32 = 0;
pub const ACCESS_DC_POWER_SETTING_INDEX: i32 = 1;
pub const ACCESS_FRIENDLY_NAME: i32 = 2;
pub const ACCESS_DESCRIPTION: i32 = 3;
pub const ACCESS_POSSIBLE_POWER_SETTING: i32 = 4;
pub const ACCESS_POSSIBLE_POWER_SETTING_FRIENDLY_NAME: i32 = 5;
pub const ACCESS_POSSIBLE_POWER_SETTING_DESCRIPTION: i32 = 6;
pub const ACCESS_DEFAULT_AC_POWER_SETTING: i32 = 7;
pub const ACCESS_DEFAULT_DC_POWER_SETTING: i32 = 8;
pub const ACCESS_POSSIBLE_VALUE_MIN: i32 = 9;
pub const ACCESS_POSSIBLE_VALUE_MAX: i32 = 10;
pub const ACCESS_POSSIBLE_VALUE_INCREMENT: i32 = 11;
pub const ACCESS_POSSIBLE_VALUE_UNITS: i32 = 12;
pub const ACCESS_ICON_RESOURCE: i32 = 13;
pub const ACCESS_DEFAULT_SECURITY_DESCRIPTOR: i32 = 14;
pub const ACCESS_ATTRIBUTES: i32 = 15;
pub const ACCESS_SCHEME: i32 = 16;
pub const ACCESS_SUBGROUP: i32 = 17;
pub const ACCESS_INDIVIDUAL_SETTING: i32 = 18;
pub const ACCESS_ACTIVE_SCHEME: i32 = 19;
pub const ACCESS_CREATE_SCHEME: i32 = 20;
pub const ACCESS_AC_POWER_SETTING_MAX: i32 = 21;
pub const ACCESS_DC_POWER_SETTING_MAX: i32 = 22;
pub const ACCESS_AC_POWER_SETTING_MIN: i32 = 23;
pub const ACCESS_DC_POWER_SETTING_MIN: i32 = 24;
pub const ACCESS_PROFILE: i32 = 25;
pub const ACCESS_OVERLAY_SCHEME: i32 = 26;
pub const ACCESS_POWER_MODE: i32 = 26;
pub const ACCESS_ACTIVE_OVERLAY_SCHEME: i32 = 27;
const
  ACCESS_AC_POWER_SETTING_INDEX* = 0
  ACCESS_DC_POWER_SETTING_INDEX* = 1
  ACCESS_FRIENDLY_NAME* = 2
  ACCESS_DESCRIPTION* = 3
  ACCESS_POSSIBLE_POWER_SETTING* = 4
  ACCESS_POSSIBLE_POWER_SETTING_FRIENDLY_NAME* = 5
  ACCESS_POSSIBLE_POWER_SETTING_DESCRIPTION* = 6
  ACCESS_DEFAULT_AC_POWER_SETTING* = 7
  ACCESS_DEFAULT_DC_POWER_SETTING* = 8
  ACCESS_POSSIBLE_VALUE_MIN* = 9
  ACCESS_POSSIBLE_VALUE_MAX* = 10
  ACCESS_POSSIBLE_VALUE_INCREMENT* = 11
  ACCESS_POSSIBLE_VALUE_UNITS* = 12
  ACCESS_ICON_RESOURCE* = 13
  ACCESS_DEFAULT_SECURITY_DESCRIPTOR* = 14
  ACCESS_ATTRIBUTES* = 15
  ACCESS_SCHEME* = 16
  ACCESS_SUBGROUP* = 17
  ACCESS_INDIVIDUAL_SETTING* = 18
  ACCESS_ACTIVE_SCHEME* = 19
  ACCESS_CREATE_SCHEME* = 20
  ACCESS_AC_POWER_SETTING_MAX* = 21
  ACCESS_DC_POWER_SETTING_MAX* = 22
  ACCESS_AC_POWER_SETTING_MIN* = 23
  ACCESS_DC_POWER_SETTING_MIN* = 24
  ACCESS_PROFILE* = 25
  ACCESS_OVERLAY_SCHEME* = 26
  ACCESS_POWER_MODE* = 26
  ACCESS_ACTIVE_OVERLAY_SCHEME* = 27
enum POWER_DATA_ACCESSOR : int {
    ACCESS_AC_POWER_SETTING_INDEX = 0,
    ACCESS_DC_POWER_SETTING_INDEX = 1,
    ACCESS_FRIENDLY_NAME = 2,
    ACCESS_DESCRIPTION = 3,
    ACCESS_POSSIBLE_POWER_SETTING = 4,
    ACCESS_POSSIBLE_POWER_SETTING_FRIENDLY_NAME = 5,
    ACCESS_POSSIBLE_POWER_SETTING_DESCRIPTION = 6,
    ACCESS_DEFAULT_AC_POWER_SETTING = 7,
    ACCESS_DEFAULT_DC_POWER_SETTING = 8,
    ACCESS_POSSIBLE_VALUE_MIN = 9,
    ACCESS_POSSIBLE_VALUE_MAX = 10,
    ACCESS_POSSIBLE_VALUE_INCREMENT = 11,
    ACCESS_POSSIBLE_VALUE_UNITS = 12,
    ACCESS_ICON_RESOURCE = 13,
    ACCESS_DEFAULT_SECURITY_DESCRIPTOR = 14,
    ACCESS_ATTRIBUTES = 15,
    ACCESS_SCHEME = 16,
    ACCESS_SUBGROUP = 17,
    ACCESS_INDIVIDUAL_SETTING = 18,
    ACCESS_ACTIVE_SCHEME = 19,
    ACCESS_CREATE_SCHEME = 20,
    ACCESS_AC_POWER_SETTING_MAX = 21,
    ACCESS_DC_POWER_SETTING_MAX = 22,
    ACCESS_AC_POWER_SETTING_MIN = 23,
    ACCESS_DC_POWER_SETTING_MIN = 24,
    ACCESS_PROFILE = 25,
    ACCESS_OVERLAY_SCHEME = 26,
    ACCESS_POWER_MODE = 26,
    ACCESS_ACTIVE_OVERLAY_SCHEME = 27,
}
#define global ACCESS_AC_POWER_SETTING_INDEX               0x0
#define global ACCESS_DC_POWER_SETTING_INDEX               0x1
#define global ACCESS_FRIENDLY_NAME                        0x2
#define global ACCESS_DESCRIPTION                          0x3
#define global ACCESS_POSSIBLE_POWER_SETTING               0x4
#define global ACCESS_POSSIBLE_POWER_SETTING_FRIENDLY_NAME 0x5
#define global ACCESS_POSSIBLE_POWER_SETTING_DESCRIPTION   0x6
#define global ACCESS_DEFAULT_AC_POWER_SETTING             0x7
#define global ACCESS_DEFAULT_DC_POWER_SETTING             0x8
#define global ACCESS_POSSIBLE_VALUE_MIN                   0x9
#define global ACCESS_POSSIBLE_VALUE_MAX                   0xA
#define global ACCESS_POSSIBLE_VALUE_INCREMENT             0xB
#define global ACCESS_POSSIBLE_VALUE_UNITS                 0xC
#define global ACCESS_ICON_RESOURCE                        0xD
#define global ACCESS_DEFAULT_SECURITY_DESCRIPTOR          0xE
#define global ACCESS_ATTRIBUTES                           0xF
#define global ACCESS_SCHEME                               0x10
#define global ACCESS_SUBGROUP                             0x11
#define global ACCESS_INDIVIDUAL_SETTING                   0x12
#define global ACCESS_ACTIVE_SCHEME                        0x13
#define global ACCESS_CREATE_SCHEME                        0x14
#define global ACCESS_AC_POWER_SETTING_MAX                 0x15
#define global ACCESS_DC_POWER_SETTING_MAX                 0x16
#define global ACCESS_AC_POWER_SETTING_MIN                 0x17
#define global ACCESS_DC_POWER_SETTING_MIN                 0x18
#define global ACCESS_PROFILE                              0x19
#define global ACCESS_OVERLAY_SCHEME                       0x1A
#define global ACCESS_POWER_MODE                           0x1A
#define global ACCESS_ACTIVE_OVERLAY_SCHEME                0x1B