Win32 API 日本語リファレンス
ホームSystem.Registry › REG_CREATE_KEY_DISPOSITION

REG_CREATE_KEY_DISPOSITION

列挙型
基底型u4

メンバー 2

名前10進16進
REG_CREATED_NEW_KEY10x1
REG_OPENED_EXISTING_KEY20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum REG_CREATE_KEY_DISPOSITION : unsigned int {
    REG_CREATED_NEW_KEY = 1,
    REG_OPENED_EXISTING_KEY = 2
} REG_CREATE_KEY_DISPOSITION;
public enum REG_CREATE_KEY_DISPOSITION : uint
{
    REG_CREATED_NEW_KEY = 1,
    REG_OPENED_EXISTING_KEY = 2,
}
Public Enum REG_CREATE_KEY_DISPOSITION As UInteger
    REG_CREATED_NEW_KEY = 1
    REG_OPENED_EXISTING_KEY = 2
End Enum
import enum

class REG_CREATE_KEY_DISPOSITION(enum.IntEnum):
    REG_CREATED_NEW_KEY = 1
    REG_OPENED_EXISTING_KEY = 2
// REG_CREATE_KEY_DISPOSITION
pub const REG_CREATED_NEW_KEY: u32 = 1;
pub const REG_OPENED_EXISTING_KEY: u32 = 2;
// REG_CREATE_KEY_DISPOSITION
const (
	REG_CREATED_NEW_KEY uint32 = 1
	REG_OPENED_EXISTING_KEY uint32 = 2
)
const
  REG_CREATED_NEW_KEY = 1;
  REG_OPENED_EXISTING_KEY = 2;
// REG_CREATE_KEY_DISPOSITION
pub const REG_CREATED_NEW_KEY: u32 = 1;
pub const REG_OPENED_EXISTING_KEY: u32 = 2;
const
  REG_CREATED_NEW_KEY* = 1
  REG_OPENED_EXISTING_KEY* = 2
enum REG_CREATE_KEY_DISPOSITION : uint {
    REG_CREATED_NEW_KEY = 1,
    REG_OPENED_EXISTING_KEY = 2,
}
#define global REG_CREATED_NEW_KEY     0x1
#define global REG_OPENED_EXISTING_KEY 0x2