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ホームSystem.Registry › REG_SAVE_FORMAT

REG_SAVE_FORMAT

列挙型
基底型u4

メンバー 3

名前10進16進
REG_STANDARD_FORMAT10x1
REG_LATEST_FORMAT20x2
REG_NO_COMPRESSION40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum REG_SAVE_FORMAT : unsigned int {
    REG_STANDARD_FORMAT = 1,
    REG_LATEST_FORMAT = 2,
    REG_NO_COMPRESSION = 4
} REG_SAVE_FORMAT;
public enum REG_SAVE_FORMAT : uint
{
    REG_STANDARD_FORMAT = 1,
    REG_LATEST_FORMAT = 2,
    REG_NO_COMPRESSION = 4,
}
Public Enum REG_SAVE_FORMAT As UInteger
    REG_STANDARD_FORMAT = 1
    REG_LATEST_FORMAT = 2
    REG_NO_COMPRESSION = 4
End Enum
import enum

class REG_SAVE_FORMAT(enum.IntEnum):
    REG_STANDARD_FORMAT = 1
    REG_LATEST_FORMAT = 2
    REG_NO_COMPRESSION = 4
// REG_SAVE_FORMAT
pub const REG_STANDARD_FORMAT: u32 = 1;
pub const REG_LATEST_FORMAT: u32 = 2;
pub const REG_NO_COMPRESSION: u32 = 4;
// REG_SAVE_FORMAT
const (
	REG_STANDARD_FORMAT uint32 = 1
	REG_LATEST_FORMAT uint32 = 2
	REG_NO_COMPRESSION uint32 = 4
)
const
  REG_STANDARD_FORMAT = 1;
  REG_LATEST_FORMAT = 2;
  REG_NO_COMPRESSION = 4;
// REG_SAVE_FORMAT
pub const REG_STANDARD_FORMAT: u32 = 1;
pub const REG_LATEST_FORMAT: u32 = 2;
pub const REG_NO_COMPRESSION: u32 = 4;
const
  REG_STANDARD_FORMAT* = 1
  REG_LATEST_FORMAT* = 2
  REG_NO_COMPRESSION* = 4
enum REG_SAVE_FORMAT : uint {
    REG_STANDARD_FORMAT = 1,
    REG_LATEST_FORMAT = 2,
    REG_NO_COMPRESSION = 4,
}
#define global REG_STANDARD_FORMAT 0x1
#define global REG_LATEST_FORMAT   0x2
#define global REG_NO_COMPRESSION  0x4