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ホームSystem.RemoteDesktop › TARGET_STATE

TARGET_STATE

列挙型
基底型i4

メンバー 11

名前10進16進
TARGET_UNKNOWN10x1
TARGET_INITIALIZING20x2
TARGET_RUNNING30x3
TARGET_DOWN40x4
TARGET_HIBERNATED50x5
TARGET_CHECKED_OUT60x6
TARGET_STOPPED70x7
TARGET_INVALID80x8
TARGET_STARTING90x9
TARGET_STOPPING100xA
TARGET_MAXSTATE110xB

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum TARGET_STATE : int {
    TARGET_UNKNOWN = 1,
    TARGET_INITIALIZING = 2,
    TARGET_RUNNING = 3,
    TARGET_DOWN = 4,
    TARGET_HIBERNATED = 5,
    TARGET_CHECKED_OUT = 6,
    TARGET_STOPPED = 7,
    TARGET_INVALID = 8,
    TARGET_STARTING = 9,
    TARGET_STOPPING = 10,
    TARGET_MAXSTATE = 11
} TARGET_STATE;
public enum TARGET_STATE : int
{
    TARGET_UNKNOWN = 1,
    TARGET_INITIALIZING = 2,
    TARGET_RUNNING = 3,
    TARGET_DOWN = 4,
    TARGET_HIBERNATED = 5,
    TARGET_CHECKED_OUT = 6,
    TARGET_STOPPED = 7,
    TARGET_INVALID = 8,
    TARGET_STARTING = 9,
    TARGET_STOPPING = 10,
    TARGET_MAXSTATE = 11,
}
Public Enum TARGET_STATE As Integer
    TARGET_UNKNOWN = 1
    TARGET_INITIALIZING = 2
    TARGET_RUNNING = 3
    TARGET_DOWN = 4
    TARGET_HIBERNATED = 5
    TARGET_CHECKED_OUT = 6
    TARGET_STOPPED = 7
    TARGET_INVALID = 8
    TARGET_STARTING = 9
    TARGET_STOPPING = 10
    TARGET_MAXSTATE = 11
End Enum
import enum

class TARGET_STATE(enum.IntEnum):
    TARGET_UNKNOWN = 1
    TARGET_INITIALIZING = 2
    TARGET_RUNNING = 3
    TARGET_DOWN = 4
    TARGET_HIBERNATED = 5
    TARGET_CHECKED_OUT = 6
    TARGET_STOPPED = 7
    TARGET_INVALID = 8
    TARGET_STARTING = 9
    TARGET_STOPPING = 10
    TARGET_MAXSTATE = 11
// TARGET_STATE
pub const TARGET_UNKNOWN: i32 = 1;
pub const TARGET_INITIALIZING: i32 = 2;
pub const TARGET_RUNNING: i32 = 3;
pub const TARGET_DOWN: i32 = 4;
pub const TARGET_HIBERNATED: i32 = 5;
pub const TARGET_CHECKED_OUT: i32 = 6;
pub const TARGET_STOPPED: i32 = 7;
pub const TARGET_INVALID: i32 = 8;
pub const TARGET_STARTING: i32 = 9;
pub const TARGET_STOPPING: i32 = 10;
pub const TARGET_MAXSTATE: i32 = 11;
// TARGET_STATE
const (
	TARGET_UNKNOWN int32 = 1
	TARGET_INITIALIZING int32 = 2
	TARGET_RUNNING int32 = 3
	TARGET_DOWN int32 = 4
	TARGET_HIBERNATED int32 = 5
	TARGET_CHECKED_OUT int32 = 6
	TARGET_STOPPED int32 = 7
	TARGET_INVALID int32 = 8
	TARGET_STARTING int32 = 9
	TARGET_STOPPING int32 = 10
	TARGET_MAXSTATE int32 = 11
)
const
  TARGET_UNKNOWN = 1;
  TARGET_INITIALIZING = 2;
  TARGET_RUNNING = 3;
  TARGET_DOWN = 4;
  TARGET_HIBERNATED = 5;
  TARGET_CHECKED_OUT = 6;
  TARGET_STOPPED = 7;
  TARGET_INVALID = 8;
  TARGET_STARTING = 9;
  TARGET_STOPPING = 10;
  TARGET_MAXSTATE = 11;
// TARGET_STATE
pub const TARGET_UNKNOWN: i32 = 1;
pub const TARGET_INITIALIZING: i32 = 2;
pub const TARGET_RUNNING: i32 = 3;
pub const TARGET_DOWN: i32 = 4;
pub const TARGET_HIBERNATED: i32 = 5;
pub const TARGET_CHECKED_OUT: i32 = 6;
pub const TARGET_STOPPED: i32 = 7;
pub const TARGET_INVALID: i32 = 8;
pub const TARGET_STARTING: i32 = 9;
pub const TARGET_STOPPING: i32 = 10;
pub const TARGET_MAXSTATE: i32 = 11;
const
  TARGET_UNKNOWN* = 1
  TARGET_INITIALIZING* = 2
  TARGET_RUNNING* = 3
  TARGET_DOWN* = 4
  TARGET_HIBERNATED* = 5
  TARGET_CHECKED_OUT* = 6
  TARGET_STOPPED* = 7
  TARGET_INVALID* = 8
  TARGET_STARTING* = 9
  TARGET_STOPPING* = 10
  TARGET_MAXSTATE* = 11
enum TARGET_STATE : int {
    TARGET_UNKNOWN = 1,
    TARGET_INITIALIZING = 2,
    TARGET_RUNNING = 3,
    TARGET_DOWN = 4,
    TARGET_HIBERNATED = 5,
    TARGET_CHECKED_OUT = 6,
    TARGET_STOPPED = 7,
    TARGET_INVALID = 8,
    TARGET_STARTING = 9,
    TARGET_STOPPING = 10,
    TARGET_MAXSTATE = 11,
}
#define global TARGET_UNKNOWN      0x1
#define global TARGET_INITIALIZING 0x2
#define global TARGET_RUNNING      0x3
#define global TARGET_DOWN         0x4
#define global TARGET_HIBERNATED   0x5
#define global TARGET_CHECKED_OUT  0x6
#define global TARGET_STOPPED      0x7
#define global TARGET_INVALID      0x8
#define global TARGET_STARTING     0x9
#define global TARGET_STOPPING     0xA
#define global TARGET_MAXSTATE     0xB