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TARGET_STATE
列挙型メンバー 11
| 名前 | 10進 | 16進 |
|---|---|---|
| TARGET_UNKNOWN | 1 | 0x1 |
| TARGET_INITIALIZING | 2 | 0x2 |
| TARGET_RUNNING | 3 | 0x3 |
| TARGET_DOWN | 4 | 0x4 |
| TARGET_HIBERNATED | 5 | 0x5 |
| TARGET_CHECKED_OUT | 6 | 0x6 |
| TARGET_STOPPED | 7 | 0x7 |
| TARGET_INVALID | 8 | 0x8 |
| TARGET_STARTING | 9 | 0x9 |
| TARGET_STOPPING | 10 | 0xA |
| TARGET_MAXSTATE | 11 | 0xB |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum TARGET_STATE : int {
TARGET_UNKNOWN = 1,
TARGET_INITIALIZING = 2,
TARGET_RUNNING = 3,
TARGET_DOWN = 4,
TARGET_HIBERNATED = 5,
TARGET_CHECKED_OUT = 6,
TARGET_STOPPED = 7,
TARGET_INVALID = 8,
TARGET_STARTING = 9,
TARGET_STOPPING = 10,
TARGET_MAXSTATE = 11
} TARGET_STATE;public enum TARGET_STATE : int
{
TARGET_UNKNOWN = 1,
TARGET_INITIALIZING = 2,
TARGET_RUNNING = 3,
TARGET_DOWN = 4,
TARGET_HIBERNATED = 5,
TARGET_CHECKED_OUT = 6,
TARGET_STOPPED = 7,
TARGET_INVALID = 8,
TARGET_STARTING = 9,
TARGET_STOPPING = 10,
TARGET_MAXSTATE = 11,
}Public Enum TARGET_STATE As Integer
TARGET_UNKNOWN = 1
TARGET_INITIALIZING = 2
TARGET_RUNNING = 3
TARGET_DOWN = 4
TARGET_HIBERNATED = 5
TARGET_CHECKED_OUT = 6
TARGET_STOPPED = 7
TARGET_INVALID = 8
TARGET_STARTING = 9
TARGET_STOPPING = 10
TARGET_MAXSTATE = 11
End Enumimport enum
class TARGET_STATE(enum.IntEnum):
TARGET_UNKNOWN = 1
TARGET_INITIALIZING = 2
TARGET_RUNNING = 3
TARGET_DOWN = 4
TARGET_HIBERNATED = 5
TARGET_CHECKED_OUT = 6
TARGET_STOPPED = 7
TARGET_INVALID = 8
TARGET_STARTING = 9
TARGET_STOPPING = 10
TARGET_MAXSTATE = 11// TARGET_STATE
pub const TARGET_UNKNOWN: i32 = 1;
pub const TARGET_INITIALIZING: i32 = 2;
pub const TARGET_RUNNING: i32 = 3;
pub const TARGET_DOWN: i32 = 4;
pub const TARGET_HIBERNATED: i32 = 5;
pub const TARGET_CHECKED_OUT: i32 = 6;
pub const TARGET_STOPPED: i32 = 7;
pub const TARGET_INVALID: i32 = 8;
pub const TARGET_STARTING: i32 = 9;
pub const TARGET_STOPPING: i32 = 10;
pub const TARGET_MAXSTATE: i32 = 11;// TARGET_STATE
const (
TARGET_UNKNOWN int32 = 1
TARGET_INITIALIZING int32 = 2
TARGET_RUNNING int32 = 3
TARGET_DOWN int32 = 4
TARGET_HIBERNATED int32 = 5
TARGET_CHECKED_OUT int32 = 6
TARGET_STOPPED int32 = 7
TARGET_INVALID int32 = 8
TARGET_STARTING int32 = 9
TARGET_STOPPING int32 = 10
TARGET_MAXSTATE int32 = 11
)const
TARGET_UNKNOWN = 1;
TARGET_INITIALIZING = 2;
TARGET_RUNNING = 3;
TARGET_DOWN = 4;
TARGET_HIBERNATED = 5;
TARGET_CHECKED_OUT = 6;
TARGET_STOPPED = 7;
TARGET_INVALID = 8;
TARGET_STARTING = 9;
TARGET_STOPPING = 10;
TARGET_MAXSTATE = 11;// TARGET_STATE
pub const TARGET_UNKNOWN: i32 = 1;
pub const TARGET_INITIALIZING: i32 = 2;
pub const TARGET_RUNNING: i32 = 3;
pub const TARGET_DOWN: i32 = 4;
pub const TARGET_HIBERNATED: i32 = 5;
pub const TARGET_CHECKED_OUT: i32 = 6;
pub const TARGET_STOPPED: i32 = 7;
pub const TARGET_INVALID: i32 = 8;
pub const TARGET_STARTING: i32 = 9;
pub const TARGET_STOPPING: i32 = 10;
pub const TARGET_MAXSTATE: i32 = 11;const
TARGET_UNKNOWN* = 1
TARGET_INITIALIZING* = 2
TARGET_RUNNING* = 3
TARGET_DOWN* = 4
TARGET_HIBERNATED* = 5
TARGET_CHECKED_OUT* = 6
TARGET_STOPPED* = 7
TARGET_INVALID* = 8
TARGET_STARTING* = 9
TARGET_STOPPING* = 10
TARGET_MAXSTATE* = 11enum TARGET_STATE : int {
TARGET_UNKNOWN = 1,
TARGET_INITIALIZING = 2,
TARGET_RUNNING = 3,
TARGET_DOWN = 4,
TARGET_HIBERNATED = 5,
TARGET_CHECKED_OUT = 6,
TARGET_STOPPED = 7,
TARGET_INVALID = 8,
TARGET_STARTING = 9,
TARGET_STOPPING = 10,
TARGET_MAXSTATE = 11,
}#define global TARGET_UNKNOWN 0x1
#define global TARGET_INITIALIZING 0x2
#define global TARGET_RUNNING 0x3
#define global TARGET_DOWN 0x4
#define global TARGET_HIBERNATED 0x5
#define global TARGET_CHECKED_OUT 0x6
#define global TARGET_STOPPED 0x7
#define global TARGET_INVALID 0x8
#define global TARGET_STARTING 0x9
#define global TARGET_STOPPING 0xA
#define global TARGET_MAXSTATE 0xB