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ホームSystem.RemoteDesktop › TSSESSION_STATE

TSSESSION_STATE

列挙型
基底型i4

メンバー 12

名前10進16進
STATE_INVALID-10xFFFFFFFF
STATE_ACTIVE00x0
STATE_CONNECTED10x1
STATE_CONNECTQUERY20x2
STATE_SHADOW30x3
STATE_DISCONNECTED40x4
STATE_IDLE50x5
STATE_LISTEN60x6
STATE_RESET70x7
STATE_DOWN80x8
STATE_INIT90x9
STATE_MAX100xA

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum TSSESSION_STATE : int {
    STATE_INVALID = -1,
    STATE_ACTIVE = 0,
    STATE_CONNECTED = 1,
    STATE_CONNECTQUERY = 2,
    STATE_SHADOW = 3,
    STATE_DISCONNECTED = 4,
    STATE_IDLE = 5,
    STATE_LISTEN = 6,
    STATE_RESET = 7,
    STATE_DOWN = 8,
    STATE_INIT = 9,
    STATE_MAX = 10
} TSSESSION_STATE;
public enum TSSESSION_STATE : int
{
    STATE_INVALID = -1,
    STATE_ACTIVE = 0,
    STATE_CONNECTED = 1,
    STATE_CONNECTQUERY = 2,
    STATE_SHADOW = 3,
    STATE_DISCONNECTED = 4,
    STATE_IDLE = 5,
    STATE_LISTEN = 6,
    STATE_RESET = 7,
    STATE_DOWN = 8,
    STATE_INIT = 9,
    STATE_MAX = 10,
}
Public Enum TSSESSION_STATE As Integer
    STATE_INVALID = -1
    STATE_ACTIVE = 0
    STATE_CONNECTED = 1
    STATE_CONNECTQUERY = 2
    STATE_SHADOW = 3
    STATE_DISCONNECTED = 4
    STATE_IDLE = 5
    STATE_LISTEN = 6
    STATE_RESET = 7
    STATE_DOWN = 8
    STATE_INIT = 9
    STATE_MAX = 10
End Enum
import enum

class TSSESSION_STATE(enum.IntEnum):
    STATE_INVALID = -1
    STATE_ACTIVE = 0
    STATE_CONNECTED = 1
    STATE_CONNECTQUERY = 2
    STATE_SHADOW = 3
    STATE_DISCONNECTED = 4
    STATE_IDLE = 5
    STATE_LISTEN = 6
    STATE_RESET = 7
    STATE_DOWN = 8
    STATE_INIT = 9
    STATE_MAX = 10
// TSSESSION_STATE
pub const STATE_INVALID: i32 = -1;
pub const STATE_ACTIVE: i32 = 0;
pub const STATE_CONNECTED: i32 = 1;
pub const STATE_CONNECTQUERY: i32 = 2;
pub const STATE_SHADOW: i32 = 3;
pub const STATE_DISCONNECTED: i32 = 4;
pub const STATE_IDLE: i32 = 5;
pub const STATE_LISTEN: i32 = 6;
pub const STATE_RESET: i32 = 7;
pub const STATE_DOWN: i32 = 8;
pub const STATE_INIT: i32 = 9;
pub const STATE_MAX: i32 = 10;
// TSSESSION_STATE
const (
	STATE_INVALID int32 = -1
	STATE_ACTIVE int32 = 0
	STATE_CONNECTED int32 = 1
	STATE_CONNECTQUERY int32 = 2
	STATE_SHADOW int32 = 3
	STATE_DISCONNECTED int32 = 4
	STATE_IDLE int32 = 5
	STATE_LISTEN int32 = 6
	STATE_RESET int32 = 7
	STATE_DOWN int32 = 8
	STATE_INIT int32 = 9
	STATE_MAX int32 = 10
)
const
  STATE_INVALID = -1;
  STATE_ACTIVE = 0;
  STATE_CONNECTED = 1;
  STATE_CONNECTQUERY = 2;
  STATE_SHADOW = 3;
  STATE_DISCONNECTED = 4;
  STATE_IDLE = 5;
  STATE_LISTEN = 6;
  STATE_RESET = 7;
  STATE_DOWN = 8;
  STATE_INIT = 9;
  STATE_MAX = 10;
// TSSESSION_STATE
pub const STATE_INVALID: i32 = -1;
pub const STATE_ACTIVE: i32 = 0;
pub const STATE_CONNECTED: i32 = 1;
pub const STATE_CONNECTQUERY: i32 = 2;
pub const STATE_SHADOW: i32 = 3;
pub const STATE_DISCONNECTED: i32 = 4;
pub const STATE_IDLE: i32 = 5;
pub const STATE_LISTEN: i32 = 6;
pub const STATE_RESET: i32 = 7;
pub const STATE_DOWN: i32 = 8;
pub const STATE_INIT: i32 = 9;
pub const STATE_MAX: i32 = 10;
const
  STATE_INVALID* = -1
  STATE_ACTIVE* = 0
  STATE_CONNECTED* = 1
  STATE_CONNECTQUERY* = 2
  STATE_SHADOW* = 3
  STATE_DISCONNECTED* = 4
  STATE_IDLE* = 5
  STATE_LISTEN* = 6
  STATE_RESET* = 7
  STATE_DOWN* = 8
  STATE_INIT* = 9
  STATE_MAX* = 10
enum TSSESSION_STATE : int {
    STATE_INVALID = -1,
    STATE_ACTIVE = 0,
    STATE_CONNECTED = 1,
    STATE_CONNECTQUERY = 2,
    STATE_SHADOW = 3,
    STATE_DISCONNECTED = 4,
    STATE_IDLE = 5,
    STATE_LISTEN = 6,
    STATE_RESET = 7,
    STATE_DOWN = 8,
    STATE_INIT = 9,
    STATE_MAX = 10,
}
#define global STATE_INVALID      0xFFFFFFFF
#define global STATE_ACTIVE       0x0
#define global STATE_CONNECTED    0x1
#define global STATE_CONNECTQUERY 0x2
#define global STATE_SHADOW       0x3
#define global STATE_DISCONNECTED 0x4
#define global STATE_IDLE         0x5
#define global STATE_LISTEN       0x6
#define global STATE_RESET        0x7
#define global STATE_DOWN         0x8
#define global STATE_INIT         0x9
#define global STATE_MAX          0xA