Win32 API 日本語リファレンス
ホームSystem.RemoteDesktop › WTSSBX_MACHINE_STATE

WTSSBX_MACHINE_STATE

列挙型
基底型i4

メンバー 3

名前10進16進
WTSSBX_MACHINE_STATE_UNSPEC00x0
WTSSBX_MACHINE_STATE_READY10x1
WTSSBX_MACHINE_STATE_SYNCHRONIZING20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum WTSSBX_MACHINE_STATE : int {
    WTSSBX_MACHINE_STATE_UNSPEC = 0,
    WTSSBX_MACHINE_STATE_READY = 1,
    WTSSBX_MACHINE_STATE_SYNCHRONIZING = 2
} WTSSBX_MACHINE_STATE;
public enum WTSSBX_MACHINE_STATE : int
{
    WTSSBX_MACHINE_STATE_UNSPEC = 0,
    WTSSBX_MACHINE_STATE_READY = 1,
    WTSSBX_MACHINE_STATE_SYNCHRONIZING = 2,
}
Public Enum WTSSBX_MACHINE_STATE As Integer
    WTSSBX_MACHINE_STATE_UNSPEC = 0
    WTSSBX_MACHINE_STATE_READY = 1
    WTSSBX_MACHINE_STATE_SYNCHRONIZING = 2
End Enum
import enum

class WTSSBX_MACHINE_STATE(enum.IntEnum):
    WTSSBX_MACHINE_STATE_UNSPEC = 0
    WTSSBX_MACHINE_STATE_READY = 1
    WTSSBX_MACHINE_STATE_SYNCHRONIZING = 2
// WTSSBX_MACHINE_STATE
pub const WTSSBX_MACHINE_STATE_UNSPEC: i32 = 0;
pub const WTSSBX_MACHINE_STATE_READY: i32 = 1;
pub const WTSSBX_MACHINE_STATE_SYNCHRONIZING: i32 = 2;
// WTSSBX_MACHINE_STATE
const (
	WTSSBX_MACHINE_STATE_UNSPEC int32 = 0
	WTSSBX_MACHINE_STATE_READY int32 = 1
	WTSSBX_MACHINE_STATE_SYNCHRONIZING int32 = 2
)
const
  WTSSBX_MACHINE_STATE_UNSPEC = 0;
  WTSSBX_MACHINE_STATE_READY = 1;
  WTSSBX_MACHINE_STATE_SYNCHRONIZING = 2;
// WTSSBX_MACHINE_STATE
pub const WTSSBX_MACHINE_STATE_UNSPEC: i32 = 0;
pub const WTSSBX_MACHINE_STATE_READY: i32 = 1;
pub const WTSSBX_MACHINE_STATE_SYNCHRONIZING: i32 = 2;
const
  WTSSBX_MACHINE_STATE_UNSPEC* = 0
  WTSSBX_MACHINE_STATE_READY* = 1
  WTSSBX_MACHINE_STATE_SYNCHRONIZING* = 2
enum WTSSBX_MACHINE_STATE : int {
    WTSSBX_MACHINE_STATE_UNSPEC = 0,
    WTSSBX_MACHINE_STATE_READY = 1,
    WTSSBX_MACHINE_STATE_SYNCHRONIZING = 2,
}
#define global WTSSBX_MACHINE_STATE_UNSPEC        0x0
#define global WTSSBX_MACHINE_STATE_READY         0x1
#define global WTSSBX_MACHINE_STATE_SYNCHRONIZING 0x2