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ホームSystem.Threading › CREATE_EVENT

CREATE_EVENT

列挙型フラグ
基底型u4

メンバー 2

名前10進16進
CREATE_EVENT_INITIAL_SET20x2
CREATE_EVENT_MANUAL_RESET10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum CREATE_EVENT : unsigned int {
    CREATE_EVENT_INITIAL_SET = 2,
    CREATE_EVENT_MANUAL_RESET = 1
} CREATE_EVENT;
[Flags]
public enum CREATE_EVENT : uint
{
    CREATE_EVENT_INITIAL_SET = 2,
    CREATE_EVENT_MANUAL_RESET = 1,
}
<Flags>
Public Enum CREATE_EVENT As UInteger
    CREATE_EVENT_INITIAL_SET = 2
    CREATE_EVENT_MANUAL_RESET = 1
End Enum
import enum

class CREATE_EVENT(enum.IntFlag):
    CREATE_EVENT_INITIAL_SET = 2
    CREATE_EVENT_MANUAL_RESET = 1
// CREATE_EVENT (flags)
pub const CREATE_EVENT_INITIAL_SET: u32 = 2;
pub const CREATE_EVENT_MANUAL_RESET: u32 = 1;
// CREATE_EVENT
const (
	CREATE_EVENT_INITIAL_SET uint32 = 2
	CREATE_EVENT_MANUAL_RESET uint32 = 1
)
const
  CREATE_EVENT_INITIAL_SET = 2;
  CREATE_EVENT_MANUAL_RESET = 1;
// CREATE_EVENT
pub const CREATE_EVENT_INITIAL_SET: u32 = 2;
pub const CREATE_EVENT_MANUAL_RESET: u32 = 1;
const
  CREATE_EVENT_INITIAL_SET* = 2
  CREATE_EVENT_MANUAL_RESET* = 1
enum CREATE_EVENT : uint {
    CREATE_EVENT_INITIAL_SET = 2,
    CREATE_EVENT_MANUAL_RESET = 1,
}
#define global CREATE_EVENT_INITIAL_SET  0x2
#define global CREATE_EVENT_MANUAL_RESET 0x1
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。