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ホームSystem.WindowsSync › SYNC_FULL_ENUMERATION_ACTION

SYNC_FULL_ENUMERATION_ACTION

列挙型
基底型i4

メンバー 3

名前10進16進
SFEA_FULL_ENUMERATION00x0
SFEA_PARTIAL_SYNC10x1
SFEA_ABORT20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum SYNC_FULL_ENUMERATION_ACTION : int {
    SFEA_FULL_ENUMERATION = 0,
    SFEA_PARTIAL_SYNC = 1,
    SFEA_ABORT = 2
} SYNC_FULL_ENUMERATION_ACTION;
public enum SYNC_FULL_ENUMERATION_ACTION : int
{
    SFEA_FULL_ENUMERATION = 0,
    SFEA_PARTIAL_SYNC = 1,
    SFEA_ABORT = 2,
}
Public Enum SYNC_FULL_ENUMERATION_ACTION As Integer
    SFEA_FULL_ENUMERATION = 0
    SFEA_PARTIAL_SYNC = 1
    SFEA_ABORT = 2
End Enum
import enum

class SYNC_FULL_ENUMERATION_ACTION(enum.IntEnum):
    SFEA_FULL_ENUMERATION = 0
    SFEA_PARTIAL_SYNC = 1
    SFEA_ABORT = 2
// SYNC_FULL_ENUMERATION_ACTION
pub const SFEA_FULL_ENUMERATION: i32 = 0;
pub const SFEA_PARTIAL_SYNC: i32 = 1;
pub const SFEA_ABORT: i32 = 2;
// SYNC_FULL_ENUMERATION_ACTION
const (
	SFEA_FULL_ENUMERATION int32 = 0
	SFEA_PARTIAL_SYNC int32 = 1
	SFEA_ABORT int32 = 2
)
const
  SFEA_FULL_ENUMERATION = 0;
  SFEA_PARTIAL_SYNC = 1;
  SFEA_ABORT = 2;
// SYNC_FULL_ENUMERATION_ACTION
pub const SFEA_FULL_ENUMERATION: i32 = 0;
pub const SFEA_PARTIAL_SYNC: i32 = 1;
pub const SFEA_ABORT: i32 = 2;
const
  SFEA_FULL_ENUMERATION* = 0
  SFEA_PARTIAL_SYNC* = 1
  SFEA_ABORT* = 2
enum SYNC_FULL_ENUMERATION_ACTION : int {
    SFEA_FULL_ENUMERATION = 0,
    SFEA_PARTIAL_SYNC = 1,
    SFEA_ABORT = 2,
}
#define global SFEA_FULL_ENUMERATION 0x0
#define global SFEA_PARTIAL_SYNC     0x1
#define global SFEA_ABORT            0x2