ホーム › UI.Accessibility › AnimationStyle
AnimationStyle
列挙型メンバー 8
| 名前 | 10進 | 16進 |
|---|---|---|
| AnimationStyle_None | 0 | 0x0 |
| AnimationStyle_LasVegasLights | 1 | 0x1 |
| AnimationStyle_BlinkingBackground | 2 | 0x2 |
| AnimationStyle_SparkleText | 3 | 0x3 |
| AnimationStyle_MarchingBlackAnts | 4 | 0x4 |
| AnimationStyle_MarchingRedAnts | 5 | 0x5 |
| AnimationStyle_Shimmer | 6 | 0x6 |
| AnimationStyle_Other | -1 | 0xFFFFFFFF |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum AnimationStyle : int {
AnimationStyle_None = 0,
AnimationStyle_LasVegasLights = 1,
AnimationStyle_BlinkingBackground = 2,
AnimationStyle_SparkleText = 3,
AnimationStyle_MarchingBlackAnts = 4,
AnimationStyle_MarchingRedAnts = 5,
AnimationStyle_Shimmer = 6,
AnimationStyle_Other = -1
} AnimationStyle;public enum AnimationStyle : int
{
AnimationStyle_None = 0,
AnimationStyle_LasVegasLights = 1,
AnimationStyle_BlinkingBackground = 2,
AnimationStyle_SparkleText = 3,
AnimationStyle_MarchingBlackAnts = 4,
AnimationStyle_MarchingRedAnts = 5,
AnimationStyle_Shimmer = 6,
AnimationStyle_Other = -1,
}Public Enum AnimationStyle As Integer
AnimationStyle_None = 0
AnimationStyle_LasVegasLights = 1
AnimationStyle_BlinkingBackground = 2
AnimationStyle_SparkleText = 3
AnimationStyle_MarchingBlackAnts = 4
AnimationStyle_MarchingRedAnts = 5
AnimationStyle_Shimmer = 6
AnimationStyle_Other = -1
End Enumimport enum
class AnimationStyle(enum.IntEnum):
AnimationStyle_None = 0
AnimationStyle_LasVegasLights = 1
AnimationStyle_BlinkingBackground = 2
AnimationStyle_SparkleText = 3
AnimationStyle_MarchingBlackAnts = 4
AnimationStyle_MarchingRedAnts = 5
AnimationStyle_Shimmer = 6
AnimationStyle_Other = -1// AnimationStyle
pub const AnimationStyle_None: i32 = 0;
pub const AnimationStyle_LasVegasLights: i32 = 1;
pub const AnimationStyle_BlinkingBackground: i32 = 2;
pub const AnimationStyle_SparkleText: i32 = 3;
pub const AnimationStyle_MarchingBlackAnts: i32 = 4;
pub const AnimationStyle_MarchingRedAnts: i32 = 5;
pub const AnimationStyle_Shimmer: i32 = 6;
pub const AnimationStyle_Other: i32 = -1;// AnimationStyle
const (
AnimationStyle_None int32 = 0
AnimationStyle_LasVegasLights int32 = 1
AnimationStyle_BlinkingBackground int32 = 2
AnimationStyle_SparkleText int32 = 3
AnimationStyle_MarchingBlackAnts int32 = 4
AnimationStyle_MarchingRedAnts int32 = 5
AnimationStyle_Shimmer int32 = 6
AnimationStyle_Other int32 = -1
)const
AnimationStyle_None = 0;
AnimationStyle_LasVegasLights = 1;
AnimationStyle_BlinkingBackground = 2;
AnimationStyle_SparkleText = 3;
AnimationStyle_MarchingBlackAnts = 4;
AnimationStyle_MarchingRedAnts = 5;
AnimationStyle_Shimmer = 6;
AnimationStyle_Other = -1;// AnimationStyle
pub const AnimationStyle_None: i32 = 0;
pub const AnimationStyle_LasVegasLights: i32 = 1;
pub const AnimationStyle_BlinkingBackground: i32 = 2;
pub const AnimationStyle_SparkleText: i32 = 3;
pub const AnimationStyle_MarchingBlackAnts: i32 = 4;
pub const AnimationStyle_MarchingRedAnts: i32 = 5;
pub const AnimationStyle_Shimmer: i32 = 6;
pub const AnimationStyle_Other: i32 = -1;const
AnimationStyle_None* = 0
AnimationStyle_LasVegasLights* = 1
AnimationStyle_BlinkingBackground* = 2
AnimationStyle_SparkleText* = 3
AnimationStyle_MarchingBlackAnts* = 4
AnimationStyle_MarchingRedAnts* = 5
AnimationStyle_Shimmer* = 6
AnimationStyle_Other* = -1enum AnimationStyle : int {
AnimationStyle_None = 0,
AnimationStyle_LasVegasLights = 1,
AnimationStyle_BlinkingBackground = 2,
AnimationStyle_SparkleText = 3,
AnimationStyle_MarchingBlackAnts = 4,
AnimationStyle_MarchingRedAnts = 5,
AnimationStyle_Shimmer = 6,
AnimationStyle_Other = -1,
}#define global AnimationStyle_None 0x0
#define global AnimationStyle_LasVegasLights 0x1
#define global AnimationStyle_BlinkingBackground 0x2
#define global AnimationStyle_SparkleText 0x3
#define global AnimationStyle_MarchingBlackAnts 0x4
#define global AnimationStyle_MarchingRedAnts 0x5
#define global AnimationStyle_Shimmer 0x6
#define global AnimationStyle_Other 0xFFFFFFFF