Win32 API 日本語リファレンス
ホームUI.Accessibility › AnimationStyle

AnimationStyle

列挙型
基底型i4

メンバー 8

名前10進16進説明
AnimationStyle_None00x0なし。
AnimationStyle_LasVegasLights10x1境界矩形に、異なる色のアイコンが交互に並ぶ枠線が表示されます。
AnimationStyle_BlinkingBackground20x2フォントと背景が、割り当てられた色とその対照色との間で交互に切り替わります。
AnimationStyle_SparkleText30x3背景に、点滅する多色のアイコンが表示されます。
AnimationStyle_MarchingBlackAnts40x4境界矩形に、移動する黒い破線が表示されます。
AnimationStyle_MarchingRedAnts50x5境界矩形に、移動する赤い破線が表示されます。
AnimationStyle_Shimmer60x6フォントが鮮明な表示とぼやけた表示との間で交互に切り替わります。
AnimationStyle_Other-10xFFFFFFFFその他。

公式ドキュメント

AnimationStyle テキスト属性の値を格納します。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum AnimationStyle : int {
    AnimationStyle_None = 0,
    AnimationStyle_LasVegasLights = 1,
    AnimationStyle_BlinkingBackground = 2,
    AnimationStyle_SparkleText = 3,
    AnimationStyle_MarchingBlackAnts = 4,
    AnimationStyle_MarchingRedAnts = 5,
    AnimationStyle_Shimmer = 6,
    AnimationStyle_Other = -1
} AnimationStyle;
public enum AnimationStyle : int
{
    AnimationStyle_None = 0,
    AnimationStyle_LasVegasLights = 1,
    AnimationStyle_BlinkingBackground = 2,
    AnimationStyle_SparkleText = 3,
    AnimationStyle_MarchingBlackAnts = 4,
    AnimationStyle_MarchingRedAnts = 5,
    AnimationStyle_Shimmer = 6,
    AnimationStyle_Other = -1,
}
Public Enum AnimationStyle As Integer
    AnimationStyle_None = 0
    AnimationStyle_LasVegasLights = 1
    AnimationStyle_BlinkingBackground = 2
    AnimationStyle_SparkleText = 3
    AnimationStyle_MarchingBlackAnts = 4
    AnimationStyle_MarchingRedAnts = 5
    AnimationStyle_Shimmer = 6
    AnimationStyle_Other = -1
End Enum
import enum

class AnimationStyle(enum.IntEnum):
    AnimationStyle_None = 0
    AnimationStyle_LasVegasLights = 1
    AnimationStyle_BlinkingBackground = 2
    AnimationStyle_SparkleText = 3
    AnimationStyle_MarchingBlackAnts = 4
    AnimationStyle_MarchingRedAnts = 5
    AnimationStyle_Shimmer = 6
    AnimationStyle_Other = -1
// AnimationStyle
pub const AnimationStyle_None: i32 = 0;
pub const AnimationStyle_LasVegasLights: i32 = 1;
pub const AnimationStyle_BlinkingBackground: i32 = 2;
pub const AnimationStyle_SparkleText: i32 = 3;
pub const AnimationStyle_MarchingBlackAnts: i32 = 4;
pub const AnimationStyle_MarchingRedAnts: i32 = 5;
pub const AnimationStyle_Shimmer: i32 = 6;
pub const AnimationStyle_Other: i32 = -1;
// AnimationStyle
const (
	AnimationStyle_None int32 = 0
	AnimationStyle_LasVegasLights int32 = 1
	AnimationStyle_BlinkingBackground int32 = 2
	AnimationStyle_SparkleText int32 = 3
	AnimationStyle_MarchingBlackAnts int32 = 4
	AnimationStyle_MarchingRedAnts int32 = 5
	AnimationStyle_Shimmer int32 = 6
	AnimationStyle_Other int32 = -1
)
const
  AnimationStyle_None = 0;
  AnimationStyle_LasVegasLights = 1;
  AnimationStyle_BlinkingBackground = 2;
  AnimationStyle_SparkleText = 3;
  AnimationStyle_MarchingBlackAnts = 4;
  AnimationStyle_MarchingRedAnts = 5;
  AnimationStyle_Shimmer = 6;
  AnimationStyle_Other = -1;
// AnimationStyle
pub const AnimationStyle_None: i32 = 0;
pub const AnimationStyle_LasVegasLights: i32 = 1;
pub const AnimationStyle_BlinkingBackground: i32 = 2;
pub const AnimationStyle_SparkleText: i32 = 3;
pub const AnimationStyle_MarchingBlackAnts: i32 = 4;
pub const AnimationStyle_MarchingRedAnts: i32 = 5;
pub const AnimationStyle_Shimmer: i32 = 6;
pub const AnimationStyle_Other: i32 = -1;
const
  AnimationStyle_None* = 0
  AnimationStyle_LasVegasLights* = 1
  AnimationStyle_BlinkingBackground* = 2
  AnimationStyle_SparkleText* = 3
  AnimationStyle_MarchingBlackAnts* = 4
  AnimationStyle_MarchingRedAnts* = 5
  AnimationStyle_Shimmer* = 6
  AnimationStyle_Other* = -1
enum AnimationStyle : int {
    AnimationStyle_None = 0,
    AnimationStyle_LasVegasLights = 1,
    AnimationStyle_BlinkingBackground = 2,
    AnimationStyle_SparkleText = 3,
    AnimationStyle_MarchingBlackAnts = 4,
    AnimationStyle_MarchingRedAnts = 5,
    AnimationStyle_Shimmer = 6,
    AnimationStyle_Other = -1,
}
#define global AnimationStyle_None               0x0
#define global AnimationStyle_LasVegasLights     0x1
#define global AnimationStyle_BlinkingBackground 0x2
#define global AnimationStyle_SparkleText        0x3
#define global AnimationStyle_MarchingBlackAnts  0x4
#define global AnimationStyle_MarchingRedAnts    0x5
#define global AnimationStyle_Shimmer            0x6
#define global AnimationStyle_Other              0xFFFFFFFF