Win32 API 日本語リファレンス
ホームUI.Accessibility › AnimationStyle

AnimationStyle

列挙型
基底型i4

メンバー 8

名前10進16進
AnimationStyle_None00x0
AnimationStyle_LasVegasLights10x1
AnimationStyle_BlinkingBackground20x2
AnimationStyle_SparkleText30x3
AnimationStyle_MarchingBlackAnts40x4
AnimationStyle_MarchingRedAnts50x5
AnimationStyle_Shimmer60x6
AnimationStyle_Other-10xFFFFFFFF

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum AnimationStyle : int {
    AnimationStyle_None = 0,
    AnimationStyle_LasVegasLights = 1,
    AnimationStyle_BlinkingBackground = 2,
    AnimationStyle_SparkleText = 3,
    AnimationStyle_MarchingBlackAnts = 4,
    AnimationStyle_MarchingRedAnts = 5,
    AnimationStyle_Shimmer = 6,
    AnimationStyle_Other = -1
} AnimationStyle;
public enum AnimationStyle : int
{
    AnimationStyle_None = 0,
    AnimationStyle_LasVegasLights = 1,
    AnimationStyle_BlinkingBackground = 2,
    AnimationStyle_SparkleText = 3,
    AnimationStyle_MarchingBlackAnts = 4,
    AnimationStyle_MarchingRedAnts = 5,
    AnimationStyle_Shimmer = 6,
    AnimationStyle_Other = -1,
}
Public Enum AnimationStyle As Integer
    AnimationStyle_None = 0
    AnimationStyle_LasVegasLights = 1
    AnimationStyle_BlinkingBackground = 2
    AnimationStyle_SparkleText = 3
    AnimationStyle_MarchingBlackAnts = 4
    AnimationStyle_MarchingRedAnts = 5
    AnimationStyle_Shimmer = 6
    AnimationStyle_Other = -1
End Enum
import enum

class AnimationStyle(enum.IntEnum):
    AnimationStyle_None = 0
    AnimationStyle_LasVegasLights = 1
    AnimationStyle_BlinkingBackground = 2
    AnimationStyle_SparkleText = 3
    AnimationStyle_MarchingBlackAnts = 4
    AnimationStyle_MarchingRedAnts = 5
    AnimationStyle_Shimmer = 6
    AnimationStyle_Other = -1
// AnimationStyle
pub const AnimationStyle_None: i32 = 0;
pub const AnimationStyle_LasVegasLights: i32 = 1;
pub const AnimationStyle_BlinkingBackground: i32 = 2;
pub const AnimationStyle_SparkleText: i32 = 3;
pub const AnimationStyle_MarchingBlackAnts: i32 = 4;
pub const AnimationStyle_MarchingRedAnts: i32 = 5;
pub const AnimationStyle_Shimmer: i32 = 6;
pub const AnimationStyle_Other: i32 = -1;
// AnimationStyle
const (
	AnimationStyle_None int32 = 0
	AnimationStyle_LasVegasLights int32 = 1
	AnimationStyle_BlinkingBackground int32 = 2
	AnimationStyle_SparkleText int32 = 3
	AnimationStyle_MarchingBlackAnts int32 = 4
	AnimationStyle_MarchingRedAnts int32 = 5
	AnimationStyle_Shimmer int32 = 6
	AnimationStyle_Other int32 = -1
)
const
  AnimationStyle_None = 0;
  AnimationStyle_LasVegasLights = 1;
  AnimationStyle_BlinkingBackground = 2;
  AnimationStyle_SparkleText = 3;
  AnimationStyle_MarchingBlackAnts = 4;
  AnimationStyle_MarchingRedAnts = 5;
  AnimationStyle_Shimmer = 6;
  AnimationStyle_Other = -1;
// AnimationStyle
pub const AnimationStyle_None: i32 = 0;
pub const AnimationStyle_LasVegasLights: i32 = 1;
pub const AnimationStyle_BlinkingBackground: i32 = 2;
pub const AnimationStyle_SparkleText: i32 = 3;
pub const AnimationStyle_MarchingBlackAnts: i32 = 4;
pub const AnimationStyle_MarchingRedAnts: i32 = 5;
pub const AnimationStyle_Shimmer: i32 = 6;
pub const AnimationStyle_Other: i32 = -1;
const
  AnimationStyle_None* = 0
  AnimationStyle_LasVegasLights* = 1
  AnimationStyle_BlinkingBackground* = 2
  AnimationStyle_SparkleText* = 3
  AnimationStyle_MarchingBlackAnts* = 4
  AnimationStyle_MarchingRedAnts* = 5
  AnimationStyle_Shimmer* = 6
  AnimationStyle_Other* = -1
enum AnimationStyle : int {
    AnimationStyle_None = 0,
    AnimationStyle_LasVegasLights = 1,
    AnimationStyle_BlinkingBackground = 2,
    AnimationStyle_SparkleText = 3,
    AnimationStyle_MarchingBlackAnts = 4,
    AnimationStyle_MarchingRedAnts = 5,
    AnimationStyle_Shimmer = 6,
    AnimationStyle_Other = -1,
}
#define global AnimationStyle_None               0x0
#define global AnimationStyle_LasVegasLights     0x1
#define global AnimationStyle_BlinkingBackground 0x2
#define global AnimationStyle_SparkleText        0x3
#define global AnimationStyle_MarchingBlackAnts  0x4
#define global AnimationStyle_MarchingRedAnts    0x5
#define global AnimationStyle_Shimmer            0x6
#define global AnimationStyle_Other              0xFFFFFFFF