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BulletStyle

列挙型
基底型i4

メンバー 7

名前10進16進
BulletStyle_None00x0
BulletStyle_HollowRoundBullet10x1
BulletStyle_FilledRoundBullet20x2
BulletStyle_HollowSquareBullet30x3
BulletStyle_FilledSquareBullet40x4
BulletStyle_DashBullet50x5
BulletStyle_Other-10xFFFFFFFF

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum BulletStyle : int {
    BulletStyle_None = 0,
    BulletStyle_HollowRoundBullet = 1,
    BulletStyle_FilledRoundBullet = 2,
    BulletStyle_HollowSquareBullet = 3,
    BulletStyle_FilledSquareBullet = 4,
    BulletStyle_DashBullet = 5,
    BulletStyle_Other = -1
} BulletStyle;
public enum BulletStyle : int
{
    BulletStyle_None = 0,
    BulletStyle_HollowRoundBullet = 1,
    BulletStyle_FilledRoundBullet = 2,
    BulletStyle_HollowSquareBullet = 3,
    BulletStyle_FilledSquareBullet = 4,
    BulletStyle_DashBullet = 5,
    BulletStyle_Other = -1,
}
Public Enum BulletStyle As Integer
    BulletStyle_None = 0
    BulletStyle_HollowRoundBullet = 1
    BulletStyle_FilledRoundBullet = 2
    BulletStyle_HollowSquareBullet = 3
    BulletStyle_FilledSquareBullet = 4
    BulletStyle_DashBullet = 5
    BulletStyle_Other = -1
End Enum
import enum

class BulletStyle(enum.IntEnum):
    BulletStyle_None = 0
    BulletStyle_HollowRoundBullet = 1
    BulletStyle_FilledRoundBullet = 2
    BulletStyle_HollowSquareBullet = 3
    BulletStyle_FilledSquareBullet = 4
    BulletStyle_DashBullet = 5
    BulletStyle_Other = -1
// BulletStyle
pub const BulletStyle_None: i32 = 0;
pub const BulletStyle_HollowRoundBullet: i32 = 1;
pub const BulletStyle_FilledRoundBullet: i32 = 2;
pub const BulletStyle_HollowSquareBullet: i32 = 3;
pub const BulletStyle_FilledSquareBullet: i32 = 4;
pub const BulletStyle_DashBullet: i32 = 5;
pub const BulletStyle_Other: i32 = -1;
// BulletStyle
const (
	BulletStyle_None int32 = 0
	BulletStyle_HollowRoundBullet int32 = 1
	BulletStyle_FilledRoundBullet int32 = 2
	BulletStyle_HollowSquareBullet int32 = 3
	BulletStyle_FilledSquareBullet int32 = 4
	BulletStyle_DashBullet int32 = 5
	BulletStyle_Other int32 = -1
)
const
  BulletStyle_None = 0;
  BulletStyle_HollowRoundBullet = 1;
  BulletStyle_FilledRoundBullet = 2;
  BulletStyle_HollowSquareBullet = 3;
  BulletStyle_FilledSquareBullet = 4;
  BulletStyle_DashBullet = 5;
  BulletStyle_Other = -1;
// BulletStyle
pub const BulletStyle_None: i32 = 0;
pub const BulletStyle_HollowRoundBullet: i32 = 1;
pub const BulletStyle_FilledRoundBullet: i32 = 2;
pub const BulletStyle_HollowSquareBullet: i32 = 3;
pub const BulletStyle_FilledSquareBullet: i32 = 4;
pub const BulletStyle_DashBullet: i32 = 5;
pub const BulletStyle_Other: i32 = -1;
const
  BulletStyle_None* = 0
  BulletStyle_HollowRoundBullet* = 1
  BulletStyle_FilledRoundBullet* = 2
  BulletStyle_HollowSquareBullet* = 3
  BulletStyle_FilledSquareBullet* = 4
  BulletStyle_DashBullet* = 5
  BulletStyle_Other* = -1
enum BulletStyle : int {
    BulletStyle_None = 0,
    BulletStyle_HollowRoundBullet = 1,
    BulletStyle_FilledRoundBullet = 2,
    BulletStyle_HollowSquareBullet = 3,
    BulletStyle_FilledSquareBullet = 4,
    BulletStyle_DashBullet = 5,
    BulletStyle_Other = -1,
}
#define global BulletStyle_None               0x0
#define global BulletStyle_HollowRoundBullet  0x1
#define global BulletStyle_FilledRoundBullet  0x2
#define global BulletStyle_HollowSquareBullet 0x3
#define global BulletStyle_FilledSquareBullet 0x4
#define global BulletStyle_DashBullet         0x5
#define global BulletStyle_Other              0xFFFFFFFF