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ExpandCollapseState
列挙型メンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| ExpandCollapseState_Collapsed | 0 | 0x0 |
| ExpandCollapseState_Expanded | 1 | 0x1 |
| ExpandCollapseState_PartiallyExpanded | 2 | 0x2 |
| ExpandCollapseState_LeafNode | 3 | 0x3 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum ExpandCollapseState : int {
ExpandCollapseState_Collapsed = 0,
ExpandCollapseState_Expanded = 1,
ExpandCollapseState_PartiallyExpanded = 2,
ExpandCollapseState_LeafNode = 3
} ExpandCollapseState;public enum ExpandCollapseState : int
{
ExpandCollapseState_Collapsed = 0,
ExpandCollapseState_Expanded = 1,
ExpandCollapseState_PartiallyExpanded = 2,
ExpandCollapseState_LeafNode = 3,
}Public Enum ExpandCollapseState As Integer
ExpandCollapseState_Collapsed = 0
ExpandCollapseState_Expanded = 1
ExpandCollapseState_PartiallyExpanded = 2
ExpandCollapseState_LeafNode = 3
End Enumimport enum
class ExpandCollapseState(enum.IntEnum):
ExpandCollapseState_Collapsed = 0
ExpandCollapseState_Expanded = 1
ExpandCollapseState_PartiallyExpanded = 2
ExpandCollapseState_LeafNode = 3// ExpandCollapseState
pub const ExpandCollapseState_Collapsed: i32 = 0;
pub const ExpandCollapseState_Expanded: i32 = 1;
pub const ExpandCollapseState_PartiallyExpanded: i32 = 2;
pub const ExpandCollapseState_LeafNode: i32 = 3;// ExpandCollapseState
const (
ExpandCollapseState_Collapsed int32 = 0
ExpandCollapseState_Expanded int32 = 1
ExpandCollapseState_PartiallyExpanded int32 = 2
ExpandCollapseState_LeafNode int32 = 3
)const
ExpandCollapseState_Collapsed = 0;
ExpandCollapseState_Expanded = 1;
ExpandCollapseState_PartiallyExpanded = 2;
ExpandCollapseState_LeafNode = 3;// ExpandCollapseState
pub const ExpandCollapseState_Collapsed: i32 = 0;
pub const ExpandCollapseState_Expanded: i32 = 1;
pub const ExpandCollapseState_PartiallyExpanded: i32 = 2;
pub const ExpandCollapseState_LeafNode: i32 = 3;const
ExpandCollapseState_Collapsed* = 0
ExpandCollapseState_Expanded* = 1
ExpandCollapseState_PartiallyExpanded* = 2
ExpandCollapseState_LeafNode* = 3enum ExpandCollapseState : int {
ExpandCollapseState_Collapsed = 0,
ExpandCollapseState_Expanded = 1,
ExpandCollapseState_PartiallyExpanded = 2,
ExpandCollapseState_LeafNode = 3,
}#define global ExpandCollapseState_Collapsed 0x0
#define global ExpandCollapseState_Expanded 0x1
#define global ExpandCollapseState_PartiallyExpanded 0x2
#define global ExpandCollapseState_LeafNode 0x3