Win32 API 日本語リファレンス
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ExpandCollapseState

列挙型
基底型i4

メンバー 4

名前10進16進説明
ExpandCollapseState_Collapsed00x0子要素は表示されていません。
ExpandCollapseState_Expanded10x1すべての子要素が表示されています。
ExpandCollapseState_PartiallyExpanded20x2一部の子要素のみが表示されており、すべてではありません。
ExpandCollapseState_LeafNode30x3この要素は展開も折りたたみもできません。

公式ドキュメント

展開および折りたたみが可能な UI 要素の状態を指定する値が含まれます。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
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各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum ExpandCollapseState : int {
    ExpandCollapseState_Collapsed = 0,
    ExpandCollapseState_Expanded = 1,
    ExpandCollapseState_PartiallyExpanded = 2,
    ExpandCollapseState_LeafNode = 3
} ExpandCollapseState;
public enum ExpandCollapseState : int
{
    ExpandCollapseState_Collapsed = 0,
    ExpandCollapseState_Expanded = 1,
    ExpandCollapseState_PartiallyExpanded = 2,
    ExpandCollapseState_LeafNode = 3,
}
Public Enum ExpandCollapseState As Integer
    ExpandCollapseState_Collapsed = 0
    ExpandCollapseState_Expanded = 1
    ExpandCollapseState_PartiallyExpanded = 2
    ExpandCollapseState_LeafNode = 3
End Enum
import enum

class ExpandCollapseState(enum.IntEnum):
    ExpandCollapseState_Collapsed = 0
    ExpandCollapseState_Expanded = 1
    ExpandCollapseState_PartiallyExpanded = 2
    ExpandCollapseState_LeafNode = 3
// ExpandCollapseState
pub const ExpandCollapseState_Collapsed: i32 = 0;
pub const ExpandCollapseState_Expanded: i32 = 1;
pub const ExpandCollapseState_PartiallyExpanded: i32 = 2;
pub const ExpandCollapseState_LeafNode: i32 = 3;
// ExpandCollapseState
const (
	ExpandCollapseState_Collapsed int32 = 0
	ExpandCollapseState_Expanded int32 = 1
	ExpandCollapseState_PartiallyExpanded int32 = 2
	ExpandCollapseState_LeafNode int32 = 3
)
const
  ExpandCollapseState_Collapsed = 0;
  ExpandCollapseState_Expanded = 1;
  ExpandCollapseState_PartiallyExpanded = 2;
  ExpandCollapseState_LeafNode = 3;
// ExpandCollapseState
pub const ExpandCollapseState_Collapsed: i32 = 0;
pub const ExpandCollapseState_Expanded: i32 = 1;
pub const ExpandCollapseState_PartiallyExpanded: i32 = 2;
pub const ExpandCollapseState_LeafNode: i32 = 3;
const
  ExpandCollapseState_Collapsed* = 0
  ExpandCollapseState_Expanded* = 1
  ExpandCollapseState_PartiallyExpanded* = 2
  ExpandCollapseState_LeafNode* = 3
enum ExpandCollapseState : int {
    ExpandCollapseState_Collapsed = 0,
    ExpandCollapseState_Expanded = 1,
    ExpandCollapseState_PartiallyExpanded = 2,
    ExpandCollapseState_LeafNode = 3,
}
#define global ExpandCollapseState_Collapsed         0x0
#define global ExpandCollapseState_Expanded          0x1
#define global ExpandCollapseState_PartiallyExpanded 0x2
#define global ExpandCollapseState_LeafNode          0x3