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ホームUI.Accessibility › NavigateDirection

NavigateDirection

列挙型
基底型i4

メンバー 5

名前10進16進
NavigateDirection_Parent00x0
NavigateDirection_NextSibling10x1
NavigateDirection_PreviousSibling20x2
NavigateDirection_FirstChild30x3
NavigateDirection_LastChild40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum NavigateDirection : int {
    NavigateDirection_Parent = 0,
    NavigateDirection_NextSibling = 1,
    NavigateDirection_PreviousSibling = 2,
    NavigateDirection_FirstChild = 3,
    NavigateDirection_LastChild = 4
} NavigateDirection;
public enum NavigateDirection : int
{
    NavigateDirection_Parent = 0,
    NavigateDirection_NextSibling = 1,
    NavigateDirection_PreviousSibling = 2,
    NavigateDirection_FirstChild = 3,
    NavigateDirection_LastChild = 4,
}
Public Enum NavigateDirection As Integer
    NavigateDirection_Parent = 0
    NavigateDirection_NextSibling = 1
    NavigateDirection_PreviousSibling = 2
    NavigateDirection_FirstChild = 3
    NavigateDirection_LastChild = 4
End Enum
import enum

class NavigateDirection(enum.IntEnum):
    NavigateDirection_Parent = 0
    NavigateDirection_NextSibling = 1
    NavigateDirection_PreviousSibling = 2
    NavigateDirection_FirstChild = 3
    NavigateDirection_LastChild = 4
// NavigateDirection
pub const NavigateDirection_Parent: i32 = 0;
pub const NavigateDirection_NextSibling: i32 = 1;
pub const NavigateDirection_PreviousSibling: i32 = 2;
pub const NavigateDirection_FirstChild: i32 = 3;
pub const NavigateDirection_LastChild: i32 = 4;
// NavigateDirection
const (
	NavigateDirection_Parent int32 = 0
	NavigateDirection_NextSibling int32 = 1
	NavigateDirection_PreviousSibling int32 = 2
	NavigateDirection_FirstChild int32 = 3
	NavigateDirection_LastChild int32 = 4
)
const
  NavigateDirection_Parent = 0;
  NavigateDirection_NextSibling = 1;
  NavigateDirection_PreviousSibling = 2;
  NavigateDirection_FirstChild = 3;
  NavigateDirection_LastChild = 4;
// NavigateDirection
pub const NavigateDirection_Parent: i32 = 0;
pub const NavigateDirection_NextSibling: i32 = 1;
pub const NavigateDirection_PreviousSibling: i32 = 2;
pub const NavigateDirection_FirstChild: i32 = 3;
pub const NavigateDirection_LastChild: i32 = 4;
const
  NavigateDirection_Parent* = 0
  NavigateDirection_NextSibling* = 1
  NavigateDirection_PreviousSibling* = 2
  NavigateDirection_FirstChild* = 3
  NavigateDirection_LastChild* = 4
enum NavigateDirection : int {
    NavigateDirection_Parent = 0,
    NavigateDirection_NextSibling = 1,
    NavigateDirection_PreviousSibling = 2,
    NavigateDirection_FirstChild = 3,
    NavigateDirection_LastChild = 4,
}
#define global NavigateDirection_Parent          0x0
#define global NavigateDirection_NextSibling     0x1
#define global NavigateDirection_PreviousSibling 0x2
#define global NavigateDirection_FirstChild      0x3
#define global NavigateDirection_LastChild       0x4