ホーム › UI.Accessibility › NavigateDirection
NavigateDirection
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| NavigateDirection_Parent | 0 | 0x0 |
| NavigateDirection_NextSibling | 1 | 0x1 |
| NavigateDirection_PreviousSibling | 2 | 0x2 |
| NavigateDirection_FirstChild | 3 | 0x3 |
| NavigateDirection_LastChild | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum NavigateDirection : int {
NavigateDirection_Parent = 0,
NavigateDirection_NextSibling = 1,
NavigateDirection_PreviousSibling = 2,
NavigateDirection_FirstChild = 3,
NavigateDirection_LastChild = 4
} NavigateDirection;public enum NavigateDirection : int
{
NavigateDirection_Parent = 0,
NavigateDirection_NextSibling = 1,
NavigateDirection_PreviousSibling = 2,
NavigateDirection_FirstChild = 3,
NavigateDirection_LastChild = 4,
}Public Enum NavigateDirection As Integer
NavigateDirection_Parent = 0
NavigateDirection_NextSibling = 1
NavigateDirection_PreviousSibling = 2
NavigateDirection_FirstChild = 3
NavigateDirection_LastChild = 4
End Enumimport enum
class NavigateDirection(enum.IntEnum):
NavigateDirection_Parent = 0
NavigateDirection_NextSibling = 1
NavigateDirection_PreviousSibling = 2
NavigateDirection_FirstChild = 3
NavigateDirection_LastChild = 4// NavigateDirection
pub const NavigateDirection_Parent: i32 = 0;
pub const NavigateDirection_NextSibling: i32 = 1;
pub const NavigateDirection_PreviousSibling: i32 = 2;
pub const NavigateDirection_FirstChild: i32 = 3;
pub const NavigateDirection_LastChild: i32 = 4;// NavigateDirection
const (
NavigateDirection_Parent int32 = 0
NavigateDirection_NextSibling int32 = 1
NavigateDirection_PreviousSibling int32 = 2
NavigateDirection_FirstChild int32 = 3
NavigateDirection_LastChild int32 = 4
)const
NavigateDirection_Parent = 0;
NavigateDirection_NextSibling = 1;
NavigateDirection_PreviousSibling = 2;
NavigateDirection_FirstChild = 3;
NavigateDirection_LastChild = 4;// NavigateDirection
pub const NavigateDirection_Parent: i32 = 0;
pub const NavigateDirection_NextSibling: i32 = 1;
pub const NavigateDirection_PreviousSibling: i32 = 2;
pub const NavigateDirection_FirstChild: i32 = 3;
pub const NavigateDirection_LastChild: i32 = 4;const
NavigateDirection_Parent* = 0
NavigateDirection_NextSibling* = 1
NavigateDirection_PreviousSibling* = 2
NavigateDirection_FirstChild* = 3
NavigateDirection_LastChild* = 4enum NavigateDirection : int {
NavigateDirection_Parent = 0,
NavigateDirection_NextSibling = 1,
NavigateDirection_PreviousSibling = 2,
NavigateDirection_FirstChild = 3,
NavigateDirection_LastChild = 4,
}#define global NavigateDirection_Parent 0x0
#define global NavigateDirection_NextSibling 0x1
#define global NavigateDirection_PreviousSibling 0x2
#define global NavigateDirection_FirstChild 0x3
#define global NavigateDirection_LastChild 0x4