Win32 API 日本語リファレンス
ホームUI.Accessibility › SOUNDSENTRY_FLAGS

SOUNDSENTRY_FLAGS

列挙型フラグ
基底型u4

メンバー 3

名前10進16進
SSF_SOUNDSENTRYON10x1
SSF_AVAILABLE20x2
SSF_INDICATOR40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum SOUNDSENTRY_FLAGS : unsigned int {
    SSF_SOUNDSENTRYON = 1,
    SSF_AVAILABLE = 2,
    SSF_INDICATOR = 4
} SOUNDSENTRY_FLAGS;
[Flags]
public enum SOUNDSENTRY_FLAGS : uint
{
    SSF_SOUNDSENTRYON = 1,
    SSF_AVAILABLE = 2,
    SSF_INDICATOR = 4,
}
<Flags>
Public Enum SOUNDSENTRY_FLAGS As UInteger
    SSF_SOUNDSENTRYON = 1
    SSF_AVAILABLE = 2
    SSF_INDICATOR = 4
End Enum
import enum

class SOUNDSENTRY_FLAGS(enum.IntFlag):
    SSF_SOUNDSENTRYON = 1
    SSF_AVAILABLE = 2
    SSF_INDICATOR = 4
// SOUNDSENTRY_FLAGS (flags)
pub const SSF_SOUNDSENTRYON: u32 = 1;
pub const SSF_AVAILABLE: u32 = 2;
pub const SSF_INDICATOR: u32 = 4;
// SOUNDSENTRY_FLAGS
const (
	SSF_SOUNDSENTRYON uint32 = 1
	SSF_AVAILABLE uint32 = 2
	SSF_INDICATOR uint32 = 4
)
const
  SSF_SOUNDSENTRYON = 1;
  SSF_AVAILABLE = 2;
  SSF_INDICATOR = 4;
// SOUNDSENTRY_FLAGS
pub const SSF_SOUNDSENTRYON: u32 = 1;
pub const SSF_AVAILABLE: u32 = 2;
pub const SSF_INDICATOR: u32 = 4;
const
  SSF_SOUNDSENTRYON* = 1
  SSF_AVAILABLE* = 2
  SSF_INDICATOR* = 4
enum SOUNDSENTRY_FLAGS : uint {
    SSF_SOUNDSENTRYON = 1,
    SSF_AVAILABLE = 2,
    SSF_INDICATOR = 4,
}
#define global SSF_SOUNDSENTRYON 0x1
#define global SSF_AVAILABLE     0x2
#define global SSF_INDICATOR     0x4
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。