Win32 API 日本語リファレンス
ホームUI.Accessibility › SOUNDSENTRY_WINDOWS_EFFECT

SOUNDSENTRY_WINDOWS_EFFECT

列挙型
基底型u4

メンバー 5

名前10進16進
SSWF_CUSTOM40x4
SSWF_DISPLAY30x3
SSWF_NONE00x0
SSWF_TITLE10x1
SSWF_WINDOW20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum SOUNDSENTRY_WINDOWS_EFFECT : unsigned int {
    SSWF_CUSTOM = 4,
    SSWF_DISPLAY = 3,
    SSWF_NONE = 0,
    SSWF_TITLE = 1,
    SSWF_WINDOW = 2
} SOUNDSENTRY_WINDOWS_EFFECT;
public enum SOUNDSENTRY_WINDOWS_EFFECT : uint
{
    SSWF_CUSTOM = 4,
    SSWF_DISPLAY = 3,
    SSWF_NONE = 0,
    SSWF_TITLE = 1,
    SSWF_WINDOW = 2,
}
Public Enum SOUNDSENTRY_WINDOWS_EFFECT As UInteger
    SSWF_CUSTOM = 4
    SSWF_DISPLAY = 3
    SSWF_NONE = 0
    SSWF_TITLE = 1
    SSWF_WINDOW = 2
End Enum
import enum

class SOUNDSENTRY_WINDOWS_EFFECT(enum.IntEnum):
    SSWF_CUSTOM = 4
    SSWF_DISPLAY = 3
    SSWF_NONE = 0
    SSWF_TITLE = 1
    SSWF_WINDOW = 2
// SOUNDSENTRY_WINDOWS_EFFECT
pub const SSWF_CUSTOM: u32 = 4;
pub const SSWF_DISPLAY: u32 = 3;
pub const SSWF_NONE: u32 = 0;
pub const SSWF_TITLE: u32 = 1;
pub const SSWF_WINDOW: u32 = 2;
// SOUNDSENTRY_WINDOWS_EFFECT
const (
	SSWF_CUSTOM uint32 = 4
	SSWF_DISPLAY uint32 = 3
	SSWF_NONE uint32 = 0
	SSWF_TITLE uint32 = 1
	SSWF_WINDOW uint32 = 2
)
const
  SSWF_CUSTOM = 4;
  SSWF_DISPLAY = 3;
  SSWF_NONE = 0;
  SSWF_TITLE = 1;
  SSWF_WINDOW = 2;
// SOUNDSENTRY_WINDOWS_EFFECT
pub const SSWF_CUSTOM: u32 = 4;
pub const SSWF_DISPLAY: u32 = 3;
pub const SSWF_NONE: u32 = 0;
pub const SSWF_TITLE: u32 = 1;
pub const SSWF_WINDOW: u32 = 2;
const
  SSWF_CUSTOM* = 4
  SSWF_DISPLAY* = 3
  SSWF_NONE* = 0
  SSWF_TITLE* = 1
  SSWF_WINDOW* = 2
enum SOUNDSENTRY_WINDOWS_EFFECT : uint {
    SSWF_CUSTOM = 4,
    SSWF_DISPLAY = 3,
    SSWF_NONE = 0,
    SSWF_TITLE = 1,
    SSWF_WINDOW = 2,
}
#define global SSWF_CUSTOM  0x4
#define global SSWF_DISPLAY 0x3
#define global SSWF_NONE    0x0
#define global SSWF_TITLE   0x1
#define global SSWF_WINDOW  0x2