Win32 API 日本語リファレンス
ホームUI.Accessibility › TextUnit

TextUnit

列挙型
基底型i4

メンバー 7

名前10進16進
TextUnit_Character00x0
TextUnit_Format10x1
TextUnit_Word20x2
TextUnit_Line30x3
TextUnit_Paragraph40x4
TextUnit_Page50x5
TextUnit_Document60x6

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum TextUnit : int {
    TextUnit_Character = 0,
    TextUnit_Format = 1,
    TextUnit_Word = 2,
    TextUnit_Line = 3,
    TextUnit_Paragraph = 4,
    TextUnit_Page = 5,
    TextUnit_Document = 6
} TextUnit;
public enum TextUnit : int
{
    TextUnit_Character = 0,
    TextUnit_Format = 1,
    TextUnit_Word = 2,
    TextUnit_Line = 3,
    TextUnit_Paragraph = 4,
    TextUnit_Page = 5,
    TextUnit_Document = 6,
}
Public Enum TextUnit As Integer
    TextUnit_Character = 0
    TextUnit_Format = 1
    TextUnit_Word = 2
    TextUnit_Line = 3
    TextUnit_Paragraph = 4
    TextUnit_Page = 5
    TextUnit_Document = 6
End Enum
import enum

class TextUnit(enum.IntEnum):
    TextUnit_Character = 0
    TextUnit_Format = 1
    TextUnit_Word = 2
    TextUnit_Line = 3
    TextUnit_Paragraph = 4
    TextUnit_Page = 5
    TextUnit_Document = 6
// TextUnit
pub const TextUnit_Character: i32 = 0;
pub const TextUnit_Format: i32 = 1;
pub const TextUnit_Word: i32 = 2;
pub const TextUnit_Line: i32 = 3;
pub const TextUnit_Paragraph: i32 = 4;
pub const TextUnit_Page: i32 = 5;
pub const TextUnit_Document: i32 = 6;
// TextUnit
const (
	TextUnit_Character int32 = 0
	TextUnit_Format int32 = 1
	TextUnit_Word int32 = 2
	TextUnit_Line int32 = 3
	TextUnit_Paragraph int32 = 4
	TextUnit_Page int32 = 5
	TextUnit_Document int32 = 6
)
const
  TextUnit_Character = 0;
  TextUnit_Format = 1;
  TextUnit_Word = 2;
  TextUnit_Line = 3;
  TextUnit_Paragraph = 4;
  TextUnit_Page = 5;
  TextUnit_Document = 6;
// TextUnit
pub const TextUnit_Character: i32 = 0;
pub const TextUnit_Format: i32 = 1;
pub const TextUnit_Word: i32 = 2;
pub const TextUnit_Line: i32 = 3;
pub const TextUnit_Paragraph: i32 = 4;
pub const TextUnit_Page: i32 = 5;
pub const TextUnit_Document: i32 = 6;
const
  TextUnit_Character* = 0
  TextUnit_Format* = 1
  TextUnit_Word* = 2
  TextUnit_Line* = 3
  TextUnit_Paragraph* = 4
  TextUnit_Page* = 5
  TextUnit_Document* = 6
enum TextUnit : int {
    TextUnit_Character = 0,
    TextUnit_Format = 1,
    TextUnit_Word = 2,
    TextUnit_Line = 3,
    TextUnit_Paragraph = 4,
    TextUnit_Page = 5,
    TextUnit_Document = 6,
}
#define global TextUnit_Character 0x0
#define global TextUnit_Format    0x1
#define global TextUnit_Word      0x2
#define global TextUnit_Line      0x3
#define global TextUnit_Paragraph 0x4
#define global TextUnit_Page      0x5
#define global TextUnit_Document  0x6