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ホームUI.Accessibility › VisualEffects

VisualEffects

列挙型
基底型i4

メンバー 6

名前10進16進
VisualEffects_None00x0
VisualEffects_Shadow10x1
VisualEffects_Reflection20x2
VisualEffects_Glow40x4
VisualEffects_SoftEdges80x8
VisualEffects_Bevel160x10

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum VisualEffects : int {
    VisualEffects_None = 0,
    VisualEffects_Shadow = 1,
    VisualEffects_Reflection = 2,
    VisualEffects_Glow = 4,
    VisualEffects_SoftEdges = 8,
    VisualEffects_Bevel = 16
} VisualEffects;
public enum VisualEffects : int
{
    VisualEffects_None = 0,
    VisualEffects_Shadow = 1,
    VisualEffects_Reflection = 2,
    VisualEffects_Glow = 4,
    VisualEffects_SoftEdges = 8,
    VisualEffects_Bevel = 16,
}
Public Enum VisualEffects As Integer
    VisualEffects_None = 0
    VisualEffects_Shadow = 1
    VisualEffects_Reflection = 2
    VisualEffects_Glow = 4
    VisualEffects_SoftEdges = 8
    VisualEffects_Bevel = 16
End Enum
import enum

class VisualEffects(enum.IntEnum):
    VisualEffects_None = 0
    VisualEffects_Shadow = 1
    VisualEffects_Reflection = 2
    VisualEffects_Glow = 4
    VisualEffects_SoftEdges = 8
    VisualEffects_Bevel = 16
// VisualEffects
pub const VisualEffects_None: i32 = 0;
pub const VisualEffects_Shadow: i32 = 1;
pub const VisualEffects_Reflection: i32 = 2;
pub const VisualEffects_Glow: i32 = 4;
pub const VisualEffects_SoftEdges: i32 = 8;
pub const VisualEffects_Bevel: i32 = 16;
// VisualEffects
const (
	VisualEffects_None int32 = 0
	VisualEffects_Shadow int32 = 1
	VisualEffects_Reflection int32 = 2
	VisualEffects_Glow int32 = 4
	VisualEffects_SoftEdges int32 = 8
	VisualEffects_Bevel int32 = 16
)
const
  VisualEffects_None = 0;
  VisualEffects_Shadow = 1;
  VisualEffects_Reflection = 2;
  VisualEffects_Glow = 4;
  VisualEffects_SoftEdges = 8;
  VisualEffects_Bevel = 16;
// VisualEffects
pub const VisualEffects_None: i32 = 0;
pub const VisualEffects_Shadow: i32 = 1;
pub const VisualEffects_Reflection: i32 = 2;
pub const VisualEffects_Glow: i32 = 4;
pub const VisualEffects_SoftEdges: i32 = 8;
pub const VisualEffects_Bevel: i32 = 16;
const
  VisualEffects_None* = 0
  VisualEffects_Shadow* = 1
  VisualEffects_Reflection* = 2
  VisualEffects_Glow* = 4
  VisualEffects_SoftEdges* = 8
  VisualEffects_Bevel* = 16
enum VisualEffects : int {
    VisualEffects_None = 0,
    VisualEffects_Shadow = 1,
    VisualEffects_Reflection = 2,
    VisualEffects_Glow = 4,
    VisualEffects_SoftEdges = 8,
    VisualEffects_Bevel = 16,
}
#define global VisualEffects_None       0x0
#define global VisualEffects_Shadow     0x1
#define global VisualEffects_Reflection 0x2
#define global VisualEffects_Glow       0x4
#define global VisualEffects_SoftEdges  0x8
#define global VisualEffects_Bevel      0x10