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WindowInteractionState
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| WindowInteractionState_Running | 0 | 0x0 |
| WindowInteractionState_Closing | 1 | 0x1 |
| WindowInteractionState_ReadyForUserInteraction | 2 | 0x2 |
| WindowInteractionState_BlockedByModalWindow | 3 | 0x3 |
| WindowInteractionState_NotResponding | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum WindowInteractionState : int {
WindowInteractionState_Running = 0,
WindowInteractionState_Closing = 1,
WindowInteractionState_ReadyForUserInteraction = 2,
WindowInteractionState_BlockedByModalWindow = 3,
WindowInteractionState_NotResponding = 4
} WindowInteractionState;public enum WindowInteractionState : int
{
WindowInteractionState_Running = 0,
WindowInteractionState_Closing = 1,
WindowInteractionState_ReadyForUserInteraction = 2,
WindowInteractionState_BlockedByModalWindow = 3,
WindowInteractionState_NotResponding = 4,
}Public Enum WindowInteractionState As Integer
WindowInteractionState_Running = 0
WindowInteractionState_Closing = 1
WindowInteractionState_ReadyForUserInteraction = 2
WindowInteractionState_BlockedByModalWindow = 3
WindowInteractionState_NotResponding = 4
End Enumimport enum
class WindowInteractionState(enum.IntEnum):
WindowInteractionState_Running = 0
WindowInteractionState_Closing = 1
WindowInteractionState_ReadyForUserInteraction = 2
WindowInteractionState_BlockedByModalWindow = 3
WindowInteractionState_NotResponding = 4// WindowInteractionState
pub const WindowInteractionState_Running: i32 = 0;
pub const WindowInteractionState_Closing: i32 = 1;
pub const WindowInteractionState_ReadyForUserInteraction: i32 = 2;
pub const WindowInteractionState_BlockedByModalWindow: i32 = 3;
pub const WindowInteractionState_NotResponding: i32 = 4;// WindowInteractionState
const (
WindowInteractionState_Running int32 = 0
WindowInteractionState_Closing int32 = 1
WindowInteractionState_ReadyForUserInteraction int32 = 2
WindowInteractionState_BlockedByModalWindow int32 = 3
WindowInteractionState_NotResponding int32 = 4
)const
WindowInteractionState_Running = 0;
WindowInteractionState_Closing = 1;
WindowInteractionState_ReadyForUserInteraction = 2;
WindowInteractionState_BlockedByModalWindow = 3;
WindowInteractionState_NotResponding = 4;// WindowInteractionState
pub const WindowInteractionState_Running: i32 = 0;
pub const WindowInteractionState_Closing: i32 = 1;
pub const WindowInteractionState_ReadyForUserInteraction: i32 = 2;
pub const WindowInteractionState_BlockedByModalWindow: i32 = 3;
pub const WindowInteractionState_NotResponding: i32 = 4;const
WindowInteractionState_Running* = 0
WindowInteractionState_Closing* = 1
WindowInteractionState_ReadyForUserInteraction* = 2
WindowInteractionState_BlockedByModalWindow* = 3
WindowInteractionState_NotResponding* = 4enum WindowInteractionState : int {
WindowInteractionState_Running = 0,
WindowInteractionState_Closing = 1,
WindowInteractionState_ReadyForUserInteraction = 2,
WindowInteractionState_BlockedByModalWindow = 3,
WindowInteractionState_NotResponding = 4,
}#define global WindowInteractionState_Running 0x0
#define global WindowInteractionState_Closing 0x1
#define global WindowInteractionState_ReadyForUserInteraction 0x2
#define global WindowInteractionState_BlockedByModalWindow 0x3
#define global WindowInteractionState_NotResponding 0x4