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ホームUI.Accessibility › WindowInteractionState

WindowInteractionState

列挙型
基底型i4

メンバー 5

名前10進16進
WindowInteractionState_Running00x0
WindowInteractionState_Closing10x1
WindowInteractionState_ReadyForUserInteraction20x2
WindowInteractionState_BlockedByModalWindow30x3
WindowInteractionState_NotResponding40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum WindowInteractionState : int {
    WindowInteractionState_Running = 0,
    WindowInteractionState_Closing = 1,
    WindowInteractionState_ReadyForUserInteraction = 2,
    WindowInteractionState_BlockedByModalWindow = 3,
    WindowInteractionState_NotResponding = 4
} WindowInteractionState;
public enum WindowInteractionState : int
{
    WindowInteractionState_Running = 0,
    WindowInteractionState_Closing = 1,
    WindowInteractionState_ReadyForUserInteraction = 2,
    WindowInteractionState_BlockedByModalWindow = 3,
    WindowInteractionState_NotResponding = 4,
}
Public Enum WindowInteractionState As Integer
    WindowInteractionState_Running = 0
    WindowInteractionState_Closing = 1
    WindowInteractionState_ReadyForUserInteraction = 2
    WindowInteractionState_BlockedByModalWindow = 3
    WindowInteractionState_NotResponding = 4
End Enum
import enum

class WindowInteractionState(enum.IntEnum):
    WindowInteractionState_Running = 0
    WindowInteractionState_Closing = 1
    WindowInteractionState_ReadyForUserInteraction = 2
    WindowInteractionState_BlockedByModalWindow = 3
    WindowInteractionState_NotResponding = 4
// WindowInteractionState
pub const WindowInteractionState_Running: i32 = 0;
pub const WindowInteractionState_Closing: i32 = 1;
pub const WindowInteractionState_ReadyForUserInteraction: i32 = 2;
pub const WindowInteractionState_BlockedByModalWindow: i32 = 3;
pub const WindowInteractionState_NotResponding: i32 = 4;
// WindowInteractionState
const (
	WindowInteractionState_Running int32 = 0
	WindowInteractionState_Closing int32 = 1
	WindowInteractionState_ReadyForUserInteraction int32 = 2
	WindowInteractionState_BlockedByModalWindow int32 = 3
	WindowInteractionState_NotResponding int32 = 4
)
const
  WindowInteractionState_Running = 0;
  WindowInteractionState_Closing = 1;
  WindowInteractionState_ReadyForUserInteraction = 2;
  WindowInteractionState_BlockedByModalWindow = 3;
  WindowInteractionState_NotResponding = 4;
// WindowInteractionState
pub const WindowInteractionState_Running: i32 = 0;
pub const WindowInteractionState_Closing: i32 = 1;
pub const WindowInteractionState_ReadyForUserInteraction: i32 = 2;
pub const WindowInteractionState_BlockedByModalWindow: i32 = 3;
pub const WindowInteractionState_NotResponding: i32 = 4;
const
  WindowInteractionState_Running* = 0
  WindowInteractionState_Closing* = 1
  WindowInteractionState_ReadyForUserInteraction* = 2
  WindowInteractionState_BlockedByModalWindow* = 3
  WindowInteractionState_NotResponding* = 4
enum WindowInteractionState : int {
    WindowInteractionState_Running = 0,
    WindowInteractionState_Closing = 1,
    WindowInteractionState_ReadyForUserInteraction = 2,
    WindowInteractionState_BlockedByModalWindow = 3,
    WindowInteractionState_NotResponding = 4,
}
#define global WindowInteractionState_Running                 0x0
#define global WindowInteractionState_Closing                 0x1
#define global WindowInteractionState_ReadyForUserInteraction 0x2
#define global WindowInteractionState_BlockedByModalWindow    0x3
#define global WindowInteractionState_NotResponding           0x4