Win32 API 日本語リファレンス
ホームUI.Accessibility › WindowVisualState

WindowVisualState

列挙型
基底型i4

メンバー 3

名前10進16進
WindowVisualState_Normal00x0
WindowVisualState_Maximized10x1
WindowVisualState_Minimized20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum WindowVisualState : int {
    WindowVisualState_Normal = 0,
    WindowVisualState_Maximized = 1,
    WindowVisualState_Minimized = 2
} WindowVisualState;
public enum WindowVisualState : int
{
    WindowVisualState_Normal = 0,
    WindowVisualState_Maximized = 1,
    WindowVisualState_Minimized = 2,
}
Public Enum WindowVisualState As Integer
    WindowVisualState_Normal = 0
    WindowVisualState_Maximized = 1
    WindowVisualState_Minimized = 2
End Enum
import enum

class WindowVisualState(enum.IntEnum):
    WindowVisualState_Normal = 0
    WindowVisualState_Maximized = 1
    WindowVisualState_Minimized = 2
// WindowVisualState
pub const WindowVisualState_Normal: i32 = 0;
pub const WindowVisualState_Maximized: i32 = 1;
pub const WindowVisualState_Minimized: i32 = 2;
// WindowVisualState
const (
	WindowVisualState_Normal int32 = 0
	WindowVisualState_Maximized int32 = 1
	WindowVisualState_Minimized int32 = 2
)
const
  WindowVisualState_Normal = 0;
  WindowVisualState_Maximized = 1;
  WindowVisualState_Minimized = 2;
// WindowVisualState
pub const WindowVisualState_Normal: i32 = 0;
pub const WindowVisualState_Maximized: i32 = 1;
pub const WindowVisualState_Minimized: i32 = 2;
const
  WindowVisualState_Normal* = 0
  WindowVisualState_Maximized* = 1
  WindowVisualState_Minimized* = 2
enum WindowVisualState : int {
    WindowVisualState_Normal = 0,
    WindowVisualState_Maximized = 1,
    WindowVisualState_Minimized = 2,
}
#define global WindowVisualState_Normal    0x0
#define global WindowVisualState_Maximized 0x1
#define global WindowVisualState_Minimized 0x2