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UI_ANIMATION_MANAGER_STATUS

列挙型
基底型i4

メンバー 2

名前10進16進
UI_ANIMATION_MANAGER_IDLE00x0
UI_ANIMATION_MANAGER_BUSY10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum UI_ANIMATION_MANAGER_STATUS : int {
    UI_ANIMATION_MANAGER_IDLE = 0,
    UI_ANIMATION_MANAGER_BUSY = 1
} UI_ANIMATION_MANAGER_STATUS;
public enum UI_ANIMATION_MANAGER_STATUS : int
{
    UI_ANIMATION_MANAGER_IDLE = 0,
    UI_ANIMATION_MANAGER_BUSY = 1,
}
Public Enum UI_ANIMATION_MANAGER_STATUS As Integer
    UI_ANIMATION_MANAGER_IDLE = 0
    UI_ANIMATION_MANAGER_BUSY = 1
End Enum
import enum

class UI_ANIMATION_MANAGER_STATUS(enum.IntEnum):
    UI_ANIMATION_MANAGER_IDLE = 0
    UI_ANIMATION_MANAGER_BUSY = 1
// UI_ANIMATION_MANAGER_STATUS
pub const UI_ANIMATION_MANAGER_IDLE: i32 = 0;
pub const UI_ANIMATION_MANAGER_BUSY: i32 = 1;
// UI_ANIMATION_MANAGER_STATUS
const (
	UI_ANIMATION_MANAGER_IDLE int32 = 0
	UI_ANIMATION_MANAGER_BUSY int32 = 1
)
const
  UI_ANIMATION_MANAGER_IDLE = 0;
  UI_ANIMATION_MANAGER_BUSY = 1;
// UI_ANIMATION_MANAGER_STATUS
pub const UI_ANIMATION_MANAGER_IDLE: i32 = 0;
pub const UI_ANIMATION_MANAGER_BUSY: i32 = 1;
const
  UI_ANIMATION_MANAGER_IDLE* = 0
  UI_ANIMATION_MANAGER_BUSY* = 1
enum UI_ANIMATION_MANAGER_STATUS : int {
    UI_ANIMATION_MANAGER_IDLE = 0,
    UI_ANIMATION_MANAGER_BUSY = 1,
}
#define global UI_ANIMATION_MANAGER_IDLE 0x0
#define global UI_ANIMATION_MANAGER_BUSY 0x1