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UI_ANIMATION_MANAGER_STATUS
列挙型メンバー 2
| 名前 | 10進 | 16進 |
|---|---|---|
| UI_ANIMATION_MANAGER_IDLE | 0 | 0x0 |
| UI_ANIMATION_MANAGER_BUSY | 1 | 0x1 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum UI_ANIMATION_MANAGER_STATUS : int {
UI_ANIMATION_MANAGER_IDLE = 0,
UI_ANIMATION_MANAGER_BUSY = 1
} UI_ANIMATION_MANAGER_STATUS;public enum UI_ANIMATION_MANAGER_STATUS : int
{
UI_ANIMATION_MANAGER_IDLE = 0,
UI_ANIMATION_MANAGER_BUSY = 1,
}Public Enum UI_ANIMATION_MANAGER_STATUS As Integer
UI_ANIMATION_MANAGER_IDLE = 0
UI_ANIMATION_MANAGER_BUSY = 1
End Enumimport enum
class UI_ANIMATION_MANAGER_STATUS(enum.IntEnum):
UI_ANIMATION_MANAGER_IDLE = 0
UI_ANIMATION_MANAGER_BUSY = 1// UI_ANIMATION_MANAGER_STATUS
pub const UI_ANIMATION_MANAGER_IDLE: i32 = 0;
pub const UI_ANIMATION_MANAGER_BUSY: i32 = 1;// UI_ANIMATION_MANAGER_STATUS
const (
UI_ANIMATION_MANAGER_IDLE int32 = 0
UI_ANIMATION_MANAGER_BUSY int32 = 1
)const
UI_ANIMATION_MANAGER_IDLE = 0;
UI_ANIMATION_MANAGER_BUSY = 1;// UI_ANIMATION_MANAGER_STATUS
pub const UI_ANIMATION_MANAGER_IDLE: i32 = 0;
pub const UI_ANIMATION_MANAGER_BUSY: i32 = 1;const
UI_ANIMATION_MANAGER_IDLE* = 0
UI_ANIMATION_MANAGER_BUSY* = 1enum UI_ANIMATION_MANAGER_STATUS : int {
UI_ANIMATION_MANAGER_IDLE = 0,
UI_ANIMATION_MANAGER_BUSY = 1,
}#define global UI_ANIMATION_MANAGER_IDLE 0x0
#define global UI_ANIMATION_MANAGER_BUSY 0x1