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UI_ANIMATION_ROUNDING_MODE
列挙型メンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| UI_ANIMATION_ROUNDING_NEAREST | 0 | 0x0 |
| UI_ANIMATION_ROUNDING_FLOOR | 1 | 0x1 |
| UI_ANIMATION_ROUNDING_CEILING | 2 | 0x2 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum UI_ANIMATION_ROUNDING_MODE : int {
UI_ANIMATION_ROUNDING_NEAREST = 0,
UI_ANIMATION_ROUNDING_FLOOR = 1,
UI_ANIMATION_ROUNDING_CEILING = 2
} UI_ANIMATION_ROUNDING_MODE;public enum UI_ANIMATION_ROUNDING_MODE : int
{
UI_ANIMATION_ROUNDING_NEAREST = 0,
UI_ANIMATION_ROUNDING_FLOOR = 1,
UI_ANIMATION_ROUNDING_CEILING = 2,
}Public Enum UI_ANIMATION_ROUNDING_MODE As Integer
UI_ANIMATION_ROUNDING_NEAREST = 0
UI_ANIMATION_ROUNDING_FLOOR = 1
UI_ANIMATION_ROUNDING_CEILING = 2
End Enumimport enum
class UI_ANIMATION_ROUNDING_MODE(enum.IntEnum):
UI_ANIMATION_ROUNDING_NEAREST = 0
UI_ANIMATION_ROUNDING_FLOOR = 1
UI_ANIMATION_ROUNDING_CEILING = 2// UI_ANIMATION_ROUNDING_MODE
pub const UI_ANIMATION_ROUNDING_NEAREST: i32 = 0;
pub const UI_ANIMATION_ROUNDING_FLOOR: i32 = 1;
pub const UI_ANIMATION_ROUNDING_CEILING: i32 = 2;// UI_ANIMATION_ROUNDING_MODE
const (
UI_ANIMATION_ROUNDING_NEAREST int32 = 0
UI_ANIMATION_ROUNDING_FLOOR int32 = 1
UI_ANIMATION_ROUNDING_CEILING int32 = 2
)const
UI_ANIMATION_ROUNDING_NEAREST = 0;
UI_ANIMATION_ROUNDING_FLOOR = 1;
UI_ANIMATION_ROUNDING_CEILING = 2;// UI_ANIMATION_ROUNDING_MODE
pub const UI_ANIMATION_ROUNDING_NEAREST: i32 = 0;
pub const UI_ANIMATION_ROUNDING_FLOOR: i32 = 1;
pub const UI_ANIMATION_ROUNDING_CEILING: i32 = 2;const
UI_ANIMATION_ROUNDING_NEAREST* = 0
UI_ANIMATION_ROUNDING_FLOOR* = 1
UI_ANIMATION_ROUNDING_CEILING* = 2enum UI_ANIMATION_ROUNDING_MODE : int {
UI_ANIMATION_ROUNDING_NEAREST = 0,
UI_ANIMATION_ROUNDING_FLOOR = 1,
UI_ANIMATION_ROUNDING_CEILING = 2,
}#define global UI_ANIMATION_ROUNDING_NEAREST 0x0
#define global UI_ANIMATION_ROUNDING_FLOOR 0x1
#define global UI_ANIMATION_ROUNDING_CEILING 0x2