Win32 API 日本語リファレンス
ホームUI.Animation › UI_ANIMATION_ROUNDING_MODE

UI_ANIMATION_ROUNDING_MODE

列挙型
基底型i4

メンバー 3

名前10進16進
UI_ANIMATION_ROUNDING_NEAREST00x0
UI_ANIMATION_ROUNDING_FLOOR10x1
UI_ANIMATION_ROUNDING_CEILING20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum UI_ANIMATION_ROUNDING_MODE : int {
    UI_ANIMATION_ROUNDING_NEAREST = 0,
    UI_ANIMATION_ROUNDING_FLOOR = 1,
    UI_ANIMATION_ROUNDING_CEILING = 2
} UI_ANIMATION_ROUNDING_MODE;
public enum UI_ANIMATION_ROUNDING_MODE : int
{
    UI_ANIMATION_ROUNDING_NEAREST = 0,
    UI_ANIMATION_ROUNDING_FLOOR = 1,
    UI_ANIMATION_ROUNDING_CEILING = 2,
}
Public Enum UI_ANIMATION_ROUNDING_MODE As Integer
    UI_ANIMATION_ROUNDING_NEAREST = 0
    UI_ANIMATION_ROUNDING_FLOOR = 1
    UI_ANIMATION_ROUNDING_CEILING = 2
End Enum
import enum

class UI_ANIMATION_ROUNDING_MODE(enum.IntEnum):
    UI_ANIMATION_ROUNDING_NEAREST = 0
    UI_ANIMATION_ROUNDING_FLOOR = 1
    UI_ANIMATION_ROUNDING_CEILING = 2
// UI_ANIMATION_ROUNDING_MODE
pub const UI_ANIMATION_ROUNDING_NEAREST: i32 = 0;
pub const UI_ANIMATION_ROUNDING_FLOOR: i32 = 1;
pub const UI_ANIMATION_ROUNDING_CEILING: i32 = 2;
// UI_ANIMATION_ROUNDING_MODE
const (
	UI_ANIMATION_ROUNDING_NEAREST int32 = 0
	UI_ANIMATION_ROUNDING_FLOOR int32 = 1
	UI_ANIMATION_ROUNDING_CEILING int32 = 2
)
const
  UI_ANIMATION_ROUNDING_NEAREST = 0;
  UI_ANIMATION_ROUNDING_FLOOR = 1;
  UI_ANIMATION_ROUNDING_CEILING = 2;
// UI_ANIMATION_ROUNDING_MODE
pub const UI_ANIMATION_ROUNDING_NEAREST: i32 = 0;
pub const UI_ANIMATION_ROUNDING_FLOOR: i32 = 1;
pub const UI_ANIMATION_ROUNDING_CEILING: i32 = 2;
const
  UI_ANIMATION_ROUNDING_NEAREST* = 0
  UI_ANIMATION_ROUNDING_FLOOR* = 1
  UI_ANIMATION_ROUNDING_CEILING* = 2
enum UI_ANIMATION_ROUNDING_MODE : int {
    UI_ANIMATION_ROUNDING_NEAREST = 0,
    UI_ANIMATION_ROUNDING_FLOOR = 1,
    UI_ANIMATION_ROUNDING_CEILING = 2,
}
#define global UI_ANIMATION_ROUNDING_NEAREST 0x0
#define global UI_ANIMATION_ROUNDING_FLOOR   0x1
#define global UI_ANIMATION_ROUNDING_CEILING 0x2