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UI_ANIMATION_UPDATE_RESULT
列挙型メンバー 2
| 名前 | 10進 | 16進 |
|---|---|---|
| UI_ANIMATION_UPDATE_NO_CHANGE | 0 | 0x0 |
| UI_ANIMATION_UPDATE_VARIABLES_CHANGED | 1 | 0x1 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum UI_ANIMATION_UPDATE_RESULT : int {
UI_ANIMATION_UPDATE_NO_CHANGE = 0,
UI_ANIMATION_UPDATE_VARIABLES_CHANGED = 1
} UI_ANIMATION_UPDATE_RESULT;public enum UI_ANIMATION_UPDATE_RESULT : int
{
UI_ANIMATION_UPDATE_NO_CHANGE = 0,
UI_ANIMATION_UPDATE_VARIABLES_CHANGED = 1,
}Public Enum UI_ANIMATION_UPDATE_RESULT As Integer
UI_ANIMATION_UPDATE_NO_CHANGE = 0
UI_ANIMATION_UPDATE_VARIABLES_CHANGED = 1
End Enumimport enum
class UI_ANIMATION_UPDATE_RESULT(enum.IntEnum):
UI_ANIMATION_UPDATE_NO_CHANGE = 0
UI_ANIMATION_UPDATE_VARIABLES_CHANGED = 1// UI_ANIMATION_UPDATE_RESULT
pub const UI_ANIMATION_UPDATE_NO_CHANGE: i32 = 0;
pub const UI_ANIMATION_UPDATE_VARIABLES_CHANGED: i32 = 1;// UI_ANIMATION_UPDATE_RESULT
const (
UI_ANIMATION_UPDATE_NO_CHANGE int32 = 0
UI_ANIMATION_UPDATE_VARIABLES_CHANGED int32 = 1
)const
UI_ANIMATION_UPDATE_NO_CHANGE = 0;
UI_ANIMATION_UPDATE_VARIABLES_CHANGED = 1;// UI_ANIMATION_UPDATE_RESULT
pub const UI_ANIMATION_UPDATE_NO_CHANGE: i32 = 0;
pub const UI_ANIMATION_UPDATE_VARIABLES_CHANGED: i32 = 1;const
UI_ANIMATION_UPDATE_NO_CHANGE* = 0
UI_ANIMATION_UPDATE_VARIABLES_CHANGED* = 1enum UI_ANIMATION_UPDATE_RESULT : int {
UI_ANIMATION_UPDATE_NO_CHANGE = 0,
UI_ANIMATION_UPDATE_VARIABLES_CHANGED = 1,
}#define global UI_ANIMATION_UPDATE_NO_CHANGE 0x0
#define global UI_ANIMATION_UPDATE_VARIABLES_CHANGED 0x1