ホーム › UI.Controls.RichEdit › PARAFORMAT_SHADING_STYLE
PARAFORMAT_SHADING_STYLE
列挙型メンバー 13
| 名前 | 10進 | 16進 |
|---|---|---|
| PARAFORMAT_SHADING_STYLE_NONE | 0 | 0x0 |
| PARAFORMAT_SHADING_STYLE_DARK_HORIZ | 1 | 0x1 |
| PARAFORMAT_SHADING_STYLE_DARK_VERT | 2 | 0x2 |
| PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG | 3 | 0x3 |
| PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG | 4 | 0x4 |
| PARAFORMAT_SHADING_STYLE_DARK_GRID | 5 | 0x5 |
| PARAFORMAT_SHADING_STYLE_DARK_TRELLIS | 6 | 0x6 |
| PARAFORMAT_SHADING_STYLE_LIGHT_HORZ | 7 | 0x7 |
| PARAFORMAT_SHADING_STYLE_LIGHT_VERT | 8 | 0x8 |
| PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG | 9 | 0x9 |
| PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG | 10 | 0xA |
| PARAFORMAT_SHADING_STYLE_LIGHT_GRID | 11 | 0xB |
| PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS | 12 | 0xC |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum PARAFORMAT_SHADING_STYLE : unsigned short {
PARAFORMAT_SHADING_STYLE_NONE = 0,
PARAFORMAT_SHADING_STYLE_DARK_HORIZ = 1,
PARAFORMAT_SHADING_STYLE_DARK_VERT = 2,
PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG = 3,
PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG = 4,
PARAFORMAT_SHADING_STYLE_DARK_GRID = 5,
PARAFORMAT_SHADING_STYLE_DARK_TRELLIS = 6,
PARAFORMAT_SHADING_STYLE_LIGHT_HORZ = 7,
PARAFORMAT_SHADING_STYLE_LIGHT_VERT = 8,
PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG = 9,
PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG = 10,
PARAFORMAT_SHADING_STYLE_LIGHT_GRID = 11,
PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS = 12
} PARAFORMAT_SHADING_STYLE;public enum PARAFORMAT_SHADING_STYLE : ushort
{
PARAFORMAT_SHADING_STYLE_NONE = 0,
PARAFORMAT_SHADING_STYLE_DARK_HORIZ = 1,
PARAFORMAT_SHADING_STYLE_DARK_VERT = 2,
PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG = 3,
PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG = 4,
PARAFORMAT_SHADING_STYLE_DARK_GRID = 5,
PARAFORMAT_SHADING_STYLE_DARK_TRELLIS = 6,
PARAFORMAT_SHADING_STYLE_LIGHT_HORZ = 7,
PARAFORMAT_SHADING_STYLE_LIGHT_VERT = 8,
PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG = 9,
PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG = 10,
PARAFORMAT_SHADING_STYLE_LIGHT_GRID = 11,
PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS = 12,
}Public Enum PARAFORMAT_SHADING_STYLE As UShort
PARAFORMAT_SHADING_STYLE_NONE = 0
PARAFORMAT_SHADING_STYLE_DARK_HORIZ = 1
PARAFORMAT_SHADING_STYLE_DARK_VERT = 2
PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG = 3
PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG = 4
PARAFORMAT_SHADING_STYLE_DARK_GRID = 5
PARAFORMAT_SHADING_STYLE_DARK_TRELLIS = 6
PARAFORMAT_SHADING_STYLE_LIGHT_HORZ = 7
PARAFORMAT_SHADING_STYLE_LIGHT_VERT = 8
PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG = 9
PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG = 10
PARAFORMAT_SHADING_STYLE_LIGHT_GRID = 11
PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS = 12
End Enumimport enum
class PARAFORMAT_SHADING_STYLE(enum.IntEnum):
PARAFORMAT_SHADING_STYLE_NONE = 0
PARAFORMAT_SHADING_STYLE_DARK_HORIZ = 1
PARAFORMAT_SHADING_STYLE_DARK_VERT = 2
PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG = 3
PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG = 4
PARAFORMAT_SHADING_STYLE_DARK_GRID = 5
PARAFORMAT_SHADING_STYLE_DARK_TRELLIS = 6
PARAFORMAT_SHADING_STYLE_LIGHT_HORZ = 7
PARAFORMAT_SHADING_STYLE_LIGHT_VERT = 8
PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG = 9
PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG = 10
PARAFORMAT_SHADING_STYLE_LIGHT_GRID = 11
PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS = 12// PARAFORMAT_SHADING_STYLE
pub const PARAFORMAT_SHADING_STYLE_NONE: u16 = 0;
pub const PARAFORMAT_SHADING_STYLE_DARK_HORIZ: u16 = 1;
pub const PARAFORMAT_SHADING_STYLE_DARK_VERT: u16 = 2;
pub const PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG: u16 = 3;
pub const PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG: u16 = 4;
pub const PARAFORMAT_SHADING_STYLE_DARK_GRID: u16 = 5;
pub const PARAFORMAT_SHADING_STYLE_DARK_TRELLIS: u16 = 6;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_HORZ: u16 = 7;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_VERT: u16 = 8;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG: u16 = 9;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG: u16 = 10;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_GRID: u16 = 11;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS: u16 = 12;// PARAFORMAT_SHADING_STYLE
const (
PARAFORMAT_SHADING_STYLE_NONE uint16 = 0
PARAFORMAT_SHADING_STYLE_DARK_HORIZ uint16 = 1
PARAFORMAT_SHADING_STYLE_DARK_VERT uint16 = 2
PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG uint16 = 3
PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG uint16 = 4
PARAFORMAT_SHADING_STYLE_DARK_GRID uint16 = 5
PARAFORMAT_SHADING_STYLE_DARK_TRELLIS uint16 = 6
PARAFORMAT_SHADING_STYLE_LIGHT_HORZ uint16 = 7
PARAFORMAT_SHADING_STYLE_LIGHT_VERT uint16 = 8
PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG uint16 = 9
PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG uint16 = 10
PARAFORMAT_SHADING_STYLE_LIGHT_GRID uint16 = 11
PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS uint16 = 12
)const
PARAFORMAT_SHADING_STYLE_NONE = 0;
PARAFORMAT_SHADING_STYLE_DARK_HORIZ = 1;
PARAFORMAT_SHADING_STYLE_DARK_VERT = 2;
PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG = 3;
PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG = 4;
PARAFORMAT_SHADING_STYLE_DARK_GRID = 5;
PARAFORMAT_SHADING_STYLE_DARK_TRELLIS = 6;
PARAFORMAT_SHADING_STYLE_LIGHT_HORZ = 7;
PARAFORMAT_SHADING_STYLE_LIGHT_VERT = 8;
PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG = 9;
PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG = 10;
PARAFORMAT_SHADING_STYLE_LIGHT_GRID = 11;
PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS = 12;// PARAFORMAT_SHADING_STYLE
pub const PARAFORMAT_SHADING_STYLE_NONE: u16 = 0;
pub const PARAFORMAT_SHADING_STYLE_DARK_HORIZ: u16 = 1;
pub const PARAFORMAT_SHADING_STYLE_DARK_VERT: u16 = 2;
pub const PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG: u16 = 3;
pub const PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG: u16 = 4;
pub const PARAFORMAT_SHADING_STYLE_DARK_GRID: u16 = 5;
pub const PARAFORMAT_SHADING_STYLE_DARK_TRELLIS: u16 = 6;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_HORZ: u16 = 7;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_VERT: u16 = 8;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG: u16 = 9;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG: u16 = 10;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_GRID: u16 = 11;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS: u16 = 12;const
PARAFORMAT_SHADING_STYLE_NONE* = 0
PARAFORMAT_SHADING_STYLE_DARK_HORIZ* = 1
PARAFORMAT_SHADING_STYLE_DARK_VERT* = 2
PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG* = 3
PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG* = 4
PARAFORMAT_SHADING_STYLE_DARK_GRID* = 5
PARAFORMAT_SHADING_STYLE_DARK_TRELLIS* = 6
PARAFORMAT_SHADING_STYLE_LIGHT_HORZ* = 7
PARAFORMAT_SHADING_STYLE_LIGHT_VERT* = 8
PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG* = 9
PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG* = 10
PARAFORMAT_SHADING_STYLE_LIGHT_GRID* = 11
PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS* = 12enum PARAFORMAT_SHADING_STYLE : ushort {
PARAFORMAT_SHADING_STYLE_NONE = 0,
PARAFORMAT_SHADING_STYLE_DARK_HORIZ = 1,
PARAFORMAT_SHADING_STYLE_DARK_VERT = 2,
PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG = 3,
PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG = 4,
PARAFORMAT_SHADING_STYLE_DARK_GRID = 5,
PARAFORMAT_SHADING_STYLE_DARK_TRELLIS = 6,
PARAFORMAT_SHADING_STYLE_LIGHT_HORZ = 7,
PARAFORMAT_SHADING_STYLE_LIGHT_VERT = 8,
PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG = 9,
PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG = 10,
PARAFORMAT_SHADING_STYLE_LIGHT_GRID = 11,
PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS = 12,
}#define global PARAFORMAT_SHADING_STYLE_NONE 0x0
#define global PARAFORMAT_SHADING_STYLE_DARK_HORIZ 0x1
#define global PARAFORMAT_SHADING_STYLE_DARK_VERT 0x2
#define global PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG 0x3
#define global PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG 0x4
#define global PARAFORMAT_SHADING_STYLE_DARK_GRID 0x5
#define global PARAFORMAT_SHADING_STYLE_DARK_TRELLIS 0x6
#define global PARAFORMAT_SHADING_STYLE_LIGHT_HORZ 0x7
#define global PARAFORMAT_SHADING_STYLE_LIGHT_VERT 0x8
#define global PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG 0x9
#define global PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG 0xA
#define global PARAFORMAT_SHADING_STYLE_LIGHT_GRID 0xB
#define global PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS 0xC