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PARAFORMAT_SHADING_STYLE

列挙型
基底型u2

メンバー 13

名前10進16進
PARAFORMAT_SHADING_STYLE_NONE00x0
PARAFORMAT_SHADING_STYLE_DARK_HORIZ10x1
PARAFORMAT_SHADING_STYLE_DARK_VERT20x2
PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG30x3
PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG40x4
PARAFORMAT_SHADING_STYLE_DARK_GRID50x5
PARAFORMAT_SHADING_STYLE_DARK_TRELLIS60x6
PARAFORMAT_SHADING_STYLE_LIGHT_HORZ70x7
PARAFORMAT_SHADING_STYLE_LIGHT_VERT80x8
PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG90x9
PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG100xA
PARAFORMAT_SHADING_STYLE_LIGHT_GRID110xB
PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS120xC

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum PARAFORMAT_SHADING_STYLE : unsigned short {
    PARAFORMAT_SHADING_STYLE_NONE = 0,
    PARAFORMAT_SHADING_STYLE_DARK_HORIZ = 1,
    PARAFORMAT_SHADING_STYLE_DARK_VERT = 2,
    PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG = 3,
    PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG = 4,
    PARAFORMAT_SHADING_STYLE_DARK_GRID = 5,
    PARAFORMAT_SHADING_STYLE_DARK_TRELLIS = 6,
    PARAFORMAT_SHADING_STYLE_LIGHT_HORZ = 7,
    PARAFORMAT_SHADING_STYLE_LIGHT_VERT = 8,
    PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG = 9,
    PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG = 10,
    PARAFORMAT_SHADING_STYLE_LIGHT_GRID = 11,
    PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS = 12
} PARAFORMAT_SHADING_STYLE;
public enum PARAFORMAT_SHADING_STYLE : ushort
{
    PARAFORMAT_SHADING_STYLE_NONE = 0,
    PARAFORMAT_SHADING_STYLE_DARK_HORIZ = 1,
    PARAFORMAT_SHADING_STYLE_DARK_VERT = 2,
    PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG = 3,
    PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG = 4,
    PARAFORMAT_SHADING_STYLE_DARK_GRID = 5,
    PARAFORMAT_SHADING_STYLE_DARK_TRELLIS = 6,
    PARAFORMAT_SHADING_STYLE_LIGHT_HORZ = 7,
    PARAFORMAT_SHADING_STYLE_LIGHT_VERT = 8,
    PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG = 9,
    PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG = 10,
    PARAFORMAT_SHADING_STYLE_LIGHT_GRID = 11,
    PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS = 12,
}
Public Enum PARAFORMAT_SHADING_STYLE As UShort
    PARAFORMAT_SHADING_STYLE_NONE = 0
    PARAFORMAT_SHADING_STYLE_DARK_HORIZ = 1
    PARAFORMAT_SHADING_STYLE_DARK_VERT = 2
    PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG = 3
    PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG = 4
    PARAFORMAT_SHADING_STYLE_DARK_GRID = 5
    PARAFORMAT_SHADING_STYLE_DARK_TRELLIS = 6
    PARAFORMAT_SHADING_STYLE_LIGHT_HORZ = 7
    PARAFORMAT_SHADING_STYLE_LIGHT_VERT = 8
    PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG = 9
    PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG = 10
    PARAFORMAT_SHADING_STYLE_LIGHT_GRID = 11
    PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS = 12
End Enum
import enum

class PARAFORMAT_SHADING_STYLE(enum.IntEnum):
    PARAFORMAT_SHADING_STYLE_NONE = 0
    PARAFORMAT_SHADING_STYLE_DARK_HORIZ = 1
    PARAFORMAT_SHADING_STYLE_DARK_VERT = 2
    PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG = 3
    PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG = 4
    PARAFORMAT_SHADING_STYLE_DARK_GRID = 5
    PARAFORMAT_SHADING_STYLE_DARK_TRELLIS = 6
    PARAFORMAT_SHADING_STYLE_LIGHT_HORZ = 7
    PARAFORMAT_SHADING_STYLE_LIGHT_VERT = 8
    PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG = 9
    PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG = 10
    PARAFORMAT_SHADING_STYLE_LIGHT_GRID = 11
    PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS = 12
// PARAFORMAT_SHADING_STYLE
pub const PARAFORMAT_SHADING_STYLE_NONE: u16 = 0;
pub const PARAFORMAT_SHADING_STYLE_DARK_HORIZ: u16 = 1;
pub const PARAFORMAT_SHADING_STYLE_DARK_VERT: u16 = 2;
pub const PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG: u16 = 3;
pub const PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG: u16 = 4;
pub const PARAFORMAT_SHADING_STYLE_DARK_GRID: u16 = 5;
pub const PARAFORMAT_SHADING_STYLE_DARK_TRELLIS: u16 = 6;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_HORZ: u16 = 7;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_VERT: u16 = 8;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG: u16 = 9;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG: u16 = 10;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_GRID: u16 = 11;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS: u16 = 12;
// PARAFORMAT_SHADING_STYLE
const (
	PARAFORMAT_SHADING_STYLE_NONE uint16 = 0
	PARAFORMAT_SHADING_STYLE_DARK_HORIZ uint16 = 1
	PARAFORMAT_SHADING_STYLE_DARK_VERT uint16 = 2
	PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG uint16 = 3
	PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG uint16 = 4
	PARAFORMAT_SHADING_STYLE_DARK_GRID uint16 = 5
	PARAFORMAT_SHADING_STYLE_DARK_TRELLIS uint16 = 6
	PARAFORMAT_SHADING_STYLE_LIGHT_HORZ uint16 = 7
	PARAFORMAT_SHADING_STYLE_LIGHT_VERT uint16 = 8
	PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG uint16 = 9
	PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG uint16 = 10
	PARAFORMAT_SHADING_STYLE_LIGHT_GRID uint16 = 11
	PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS uint16 = 12
)
const
  PARAFORMAT_SHADING_STYLE_NONE = 0;
  PARAFORMAT_SHADING_STYLE_DARK_HORIZ = 1;
  PARAFORMAT_SHADING_STYLE_DARK_VERT = 2;
  PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG = 3;
  PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG = 4;
  PARAFORMAT_SHADING_STYLE_DARK_GRID = 5;
  PARAFORMAT_SHADING_STYLE_DARK_TRELLIS = 6;
  PARAFORMAT_SHADING_STYLE_LIGHT_HORZ = 7;
  PARAFORMAT_SHADING_STYLE_LIGHT_VERT = 8;
  PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG = 9;
  PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG = 10;
  PARAFORMAT_SHADING_STYLE_LIGHT_GRID = 11;
  PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS = 12;
// PARAFORMAT_SHADING_STYLE
pub const PARAFORMAT_SHADING_STYLE_NONE: u16 = 0;
pub const PARAFORMAT_SHADING_STYLE_DARK_HORIZ: u16 = 1;
pub const PARAFORMAT_SHADING_STYLE_DARK_VERT: u16 = 2;
pub const PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG: u16 = 3;
pub const PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG: u16 = 4;
pub const PARAFORMAT_SHADING_STYLE_DARK_GRID: u16 = 5;
pub const PARAFORMAT_SHADING_STYLE_DARK_TRELLIS: u16 = 6;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_HORZ: u16 = 7;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_VERT: u16 = 8;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG: u16 = 9;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG: u16 = 10;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_GRID: u16 = 11;
pub const PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS: u16 = 12;
const
  PARAFORMAT_SHADING_STYLE_NONE* = 0
  PARAFORMAT_SHADING_STYLE_DARK_HORIZ* = 1
  PARAFORMAT_SHADING_STYLE_DARK_VERT* = 2
  PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG* = 3
  PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG* = 4
  PARAFORMAT_SHADING_STYLE_DARK_GRID* = 5
  PARAFORMAT_SHADING_STYLE_DARK_TRELLIS* = 6
  PARAFORMAT_SHADING_STYLE_LIGHT_HORZ* = 7
  PARAFORMAT_SHADING_STYLE_LIGHT_VERT* = 8
  PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG* = 9
  PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG* = 10
  PARAFORMAT_SHADING_STYLE_LIGHT_GRID* = 11
  PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS* = 12
enum PARAFORMAT_SHADING_STYLE : ushort {
    PARAFORMAT_SHADING_STYLE_NONE = 0,
    PARAFORMAT_SHADING_STYLE_DARK_HORIZ = 1,
    PARAFORMAT_SHADING_STYLE_DARK_VERT = 2,
    PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG = 3,
    PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG = 4,
    PARAFORMAT_SHADING_STYLE_DARK_GRID = 5,
    PARAFORMAT_SHADING_STYLE_DARK_TRELLIS = 6,
    PARAFORMAT_SHADING_STYLE_LIGHT_HORZ = 7,
    PARAFORMAT_SHADING_STYLE_LIGHT_VERT = 8,
    PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG = 9,
    PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG = 10,
    PARAFORMAT_SHADING_STYLE_LIGHT_GRID = 11,
    PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS = 12,
}
#define global PARAFORMAT_SHADING_STYLE_NONE            0x0
#define global PARAFORMAT_SHADING_STYLE_DARK_HORIZ      0x1
#define global PARAFORMAT_SHADING_STYLE_DARK_VERT       0x2
#define global PARAFORMAT_SHADING_STYLE_DARK_DOWN_DIAG  0x3
#define global PARAFORMAT_SHADING_STYLE_DARK_UP_DIAG    0x4
#define global PARAFORMAT_SHADING_STYLE_DARK_GRID       0x5
#define global PARAFORMAT_SHADING_STYLE_DARK_TRELLIS    0x6
#define global PARAFORMAT_SHADING_STYLE_LIGHT_HORZ      0x7
#define global PARAFORMAT_SHADING_STYLE_LIGHT_VERT      0x8
#define global PARAFORMAT_SHADING_STYLE_LIGHT_DOWN_DIAG 0x9
#define global PARAFORMAT_SHADING_STYLE_LIGHT_UP_DIAG   0xA
#define global PARAFORMAT_SHADING_STYLE_LIGHT_GRID      0xB
#define global PARAFORMAT_SHADING_STYLE_LIGHT_TRELLIS   0xC