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ICONEFFECT

列挙型
基底型i4

メンバー 5

名前10進16進
ICE_NONE00x0
ICE_GLOW10x1
ICE_SHADOW20x2
ICE_PULSE30x3
ICE_ALPHA40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum ICONEFFECT : int {
    ICE_NONE = 0,
    ICE_GLOW = 1,
    ICE_SHADOW = 2,
    ICE_PULSE = 3,
    ICE_ALPHA = 4
} ICONEFFECT;
public enum ICONEFFECT : int
{
    ICE_NONE = 0,
    ICE_GLOW = 1,
    ICE_SHADOW = 2,
    ICE_PULSE = 3,
    ICE_ALPHA = 4,
}
Public Enum ICONEFFECT As Integer
    ICE_NONE = 0
    ICE_GLOW = 1
    ICE_SHADOW = 2
    ICE_PULSE = 3
    ICE_ALPHA = 4
End Enum
import enum

class ICONEFFECT(enum.IntEnum):
    ICE_NONE = 0
    ICE_GLOW = 1
    ICE_SHADOW = 2
    ICE_PULSE = 3
    ICE_ALPHA = 4
// ICONEFFECT
pub const ICE_NONE: i32 = 0;
pub const ICE_GLOW: i32 = 1;
pub const ICE_SHADOW: i32 = 2;
pub const ICE_PULSE: i32 = 3;
pub const ICE_ALPHA: i32 = 4;
// ICONEFFECT
const (
	ICE_NONE int32 = 0
	ICE_GLOW int32 = 1
	ICE_SHADOW int32 = 2
	ICE_PULSE int32 = 3
	ICE_ALPHA int32 = 4
)
const
  ICE_NONE = 0;
  ICE_GLOW = 1;
  ICE_SHADOW = 2;
  ICE_PULSE = 3;
  ICE_ALPHA = 4;
// ICONEFFECT
pub const ICE_NONE: i32 = 0;
pub const ICE_GLOW: i32 = 1;
pub const ICE_SHADOW: i32 = 2;
pub const ICE_PULSE: i32 = 3;
pub const ICE_ALPHA: i32 = 4;
const
  ICE_NONE* = 0
  ICE_GLOW* = 1
  ICE_SHADOW* = 2
  ICE_PULSE* = 3
  ICE_ALPHA* = 4
enum ICONEFFECT : int {
    ICE_NONE = 0,
    ICE_GLOW = 1,
    ICE_SHADOW = 2,
    ICE_PULSE = 3,
    ICE_ALPHA = 4,
}
#define global ICE_NONE   0x0
#define global ICE_GLOW   0x1
#define global ICE_SHADOW 0x2
#define global ICE_PULSE  0x3
#define global ICE_ALPHA  0x4