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ICONEFFECT
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| ICE_NONE | 0 | 0x0 |
| ICE_GLOW | 1 | 0x1 |
| ICE_SHADOW | 2 | 0x2 |
| ICE_PULSE | 3 | 0x3 |
| ICE_ALPHA | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum ICONEFFECT : int {
ICE_NONE = 0,
ICE_GLOW = 1,
ICE_SHADOW = 2,
ICE_PULSE = 3,
ICE_ALPHA = 4
} ICONEFFECT;public enum ICONEFFECT : int
{
ICE_NONE = 0,
ICE_GLOW = 1,
ICE_SHADOW = 2,
ICE_PULSE = 3,
ICE_ALPHA = 4,
}Public Enum ICONEFFECT As Integer
ICE_NONE = 0
ICE_GLOW = 1
ICE_SHADOW = 2
ICE_PULSE = 3
ICE_ALPHA = 4
End Enumimport enum
class ICONEFFECT(enum.IntEnum):
ICE_NONE = 0
ICE_GLOW = 1
ICE_SHADOW = 2
ICE_PULSE = 3
ICE_ALPHA = 4// ICONEFFECT
pub const ICE_NONE: i32 = 0;
pub const ICE_GLOW: i32 = 1;
pub const ICE_SHADOW: i32 = 2;
pub const ICE_PULSE: i32 = 3;
pub const ICE_ALPHA: i32 = 4;// ICONEFFECT
const (
ICE_NONE int32 = 0
ICE_GLOW int32 = 1
ICE_SHADOW int32 = 2
ICE_PULSE int32 = 3
ICE_ALPHA int32 = 4
)const
ICE_NONE = 0;
ICE_GLOW = 1;
ICE_SHADOW = 2;
ICE_PULSE = 3;
ICE_ALPHA = 4;// ICONEFFECT
pub const ICE_NONE: i32 = 0;
pub const ICE_GLOW: i32 = 1;
pub const ICE_SHADOW: i32 = 2;
pub const ICE_PULSE: i32 = 3;
pub const ICE_ALPHA: i32 = 4;const
ICE_NONE* = 0
ICE_GLOW* = 1
ICE_SHADOW* = 2
ICE_PULSE* = 3
ICE_ALPHA* = 4enum ICONEFFECT : int {
ICE_NONE = 0,
ICE_GLOW = 1,
ICE_SHADOW = 2,
ICE_PULSE = 3,
ICE_ALPHA = 4,
}#define global ICE_NONE 0x0
#define global ICE_GLOW 0x1
#define global ICE_SHADOW 0x2
#define global ICE_PULSE 0x3
#define global ICE_ALPHA 0x4