ホーム › UI.Input.GameInput › GameInputBatteryStatus
GameInputBatteryStatus
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| GameInputBatteryUnknown | -1 | 0xFFFFFFFF |
| GameInputBatteryNotPresent | 0 | 0x0 |
| GameInputBatteryDischarging | 1 | 0x1 |
| GameInputBatteryIdle | 2 | 0x2 |
| GameInputBatteryCharging | 3 | 0x3 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum GameInputBatteryStatus : int {
GameInputBatteryUnknown = -1,
GameInputBatteryNotPresent = 0,
GameInputBatteryDischarging = 1,
GameInputBatteryIdle = 2,
GameInputBatteryCharging = 3
} GameInputBatteryStatus;public enum GameInputBatteryStatus : int
{
GameInputBatteryUnknown = -1,
GameInputBatteryNotPresent = 0,
GameInputBatteryDischarging = 1,
GameInputBatteryIdle = 2,
GameInputBatteryCharging = 3,
}Public Enum GameInputBatteryStatus As Integer
GameInputBatteryUnknown = -1
GameInputBatteryNotPresent = 0
GameInputBatteryDischarging = 1
GameInputBatteryIdle = 2
GameInputBatteryCharging = 3
End Enumimport enum
class GameInputBatteryStatus(enum.IntEnum):
GameInputBatteryUnknown = -1
GameInputBatteryNotPresent = 0
GameInputBatteryDischarging = 1
GameInputBatteryIdle = 2
GameInputBatteryCharging = 3// GameInputBatteryStatus
pub const GameInputBatteryUnknown: i32 = -1;
pub const GameInputBatteryNotPresent: i32 = 0;
pub const GameInputBatteryDischarging: i32 = 1;
pub const GameInputBatteryIdle: i32 = 2;
pub const GameInputBatteryCharging: i32 = 3;// GameInputBatteryStatus
const (
GameInputBatteryUnknown int32 = -1
GameInputBatteryNotPresent int32 = 0
GameInputBatteryDischarging int32 = 1
GameInputBatteryIdle int32 = 2
GameInputBatteryCharging int32 = 3
)const
GameInputBatteryUnknown = -1;
GameInputBatteryNotPresent = 0;
GameInputBatteryDischarging = 1;
GameInputBatteryIdle = 2;
GameInputBatteryCharging = 3;// GameInputBatteryStatus
pub const GameInputBatteryUnknown: i32 = -1;
pub const GameInputBatteryNotPresent: i32 = 0;
pub const GameInputBatteryDischarging: i32 = 1;
pub const GameInputBatteryIdle: i32 = 2;
pub const GameInputBatteryCharging: i32 = 3;const
GameInputBatteryUnknown* = -1
GameInputBatteryNotPresent* = 0
GameInputBatteryDischarging* = 1
GameInputBatteryIdle* = 2
GameInputBatteryCharging* = 3enum GameInputBatteryStatus : int {
GameInputBatteryUnknown = -1,
GameInputBatteryNotPresent = 0,
GameInputBatteryDischarging = 1,
GameInputBatteryIdle = 2,
GameInputBatteryCharging = 3,
}#define global GameInputBatteryUnknown 0xFFFFFFFF
#define global GameInputBatteryNotPresent 0x0
#define global GameInputBatteryDischarging 0x1
#define global GameInputBatteryIdle 0x2
#define global GameInputBatteryCharging 0x3