Win32 API 日本語リファレンス
ホームUI.Input.GameInput › GameInputBatteryStatus

GameInputBatteryStatus

列挙型
基底型i4

メンバー 5

名前10進16進
GameInputBatteryUnknown-10xFFFFFFFF
GameInputBatteryNotPresent00x0
GameInputBatteryDischarging10x1
GameInputBatteryIdle20x2
GameInputBatteryCharging30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GameInputBatteryStatus : int {
    GameInputBatteryUnknown = -1,
    GameInputBatteryNotPresent = 0,
    GameInputBatteryDischarging = 1,
    GameInputBatteryIdle = 2,
    GameInputBatteryCharging = 3
} GameInputBatteryStatus;
public enum GameInputBatteryStatus : int
{
    GameInputBatteryUnknown = -1,
    GameInputBatteryNotPresent = 0,
    GameInputBatteryDischarging = 1,
    GameInputBatteryIdle = 2,
    GameInputBatteryCharging = 3,
}
Public Enum GameInputBatteryStatus As Integer
    GameInputBatteryUnknown = -1
    GameInputBatteryNotPresent = 0
    GameInputBatteryDischarging = 1
    GameInputBatteryIdle = 2
    GameInputBatteryCharging = 3
End Enum
import enum

class GameInputBatteryStatus(enum.IntEnum):
    GameInputBatteryUnknown = -1
    GameInputBatteryNotPresent = 0
    GameInputBatteryDischarging = 1
    GameInputBatteryIdle = 2
    GameInputBatteryCharging = 3
// GameInputBatteryStatus
pub const GameInputBatteryUnknown: i32 = -1;
pub const GameInputBatteryNotPresent: i32 = 0;
pub const GameInputBatteryDischarging: i32 = 1;
pub const GameInputBatteryIdle: i32 = 2;
pub const GameInputBatteryCharging: i32 = 3;
// GameInputBatteryStatus
const (
	GameInputBatteryUnknown int32 = -1
	GameInputBatteryNotPresent int32 = 0
	GameInputBatteryDischarging int32 = 1
	GameInputBatteryIdle int32 = 2
	GameInputBatteryCharging int32 = 3
)
const
  GameInputBatteryUnknown = -1;
  GameInputBatteryNotPresent = 0;
  GameInputBatteryDischarging = 1;
  GameInputBatteryIdle = 2;
  GameInputBatteryCharging = 3;
// GameInputBatteryStatus
pub const GameInputBatteryUnknown: i32 = -1;
pub const GameInputBatteryNotPresent: i32 = 0;
pub const GameInputBatteryDischarging: i32 = 1;
pub const GameInputBatteryIdle: i32 = 2;
pub const GameInputBatteryCharging: i32 = 3;
const
  GameInputBatteryUnknown* = -1
  GameInputBatteryNotPresent* = 0
  GameInputBatteryDischarging* = 1
  GameInputBatteryIdle* = 2
  GameInputBatteryCharging* = 3
enum GameInputBatteryStatus : int {
    GameInputBatteryUnknown = -1,
    GameInputBatteryNotPresent = 0,
    GameInputBatteryDischarging = 1,
    GameInputBatteryIdle = 2,
    GameInputBatteryCharging = 3,
}
#define global GameInputBatteryUnknown     0xFFFFFFFF
#define global GameInputBatteryNotPresent  0x0
#define global GameInputBatteryDischarging 0x1
#define global GameInputBatteryIdle        0x2
#define global GameInputBatteryCharging    0x3