Win32 API 日本語リファレンス
ホームUI.Input.GameInput › GameInputDeviceFamily

GameInputDeviceFamily

列挙型
基底型i4

メンバー 6

名前10進16進
GameInputFamilyVirtual-10xFFFFFFFF
GameInputFamilyAggregate00x0
GameInputFamilyXboxOne10x1
GameInputFamilyXbox36020x2
GameInputFamilyHid30x3
GameInputFamilyI804240x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GameInputDeviceFamily : int {
    GameInputFamilyVirtual = -1,
    GameInputFamilyAggregate = 0,
    GameInputFamilyXboxOne = 1,
    GameInputFamilyXbox360 = 2,
    GameInputFamilyHid = 3,
    GameInputFamilyI8042 = 4
} GameInputDeviceFamily;
public enum GameInputDeviceFamily : int
{
    GameInputFamilyVirtual = -1,
    GameInputFamilyAggregate = 0,
    GameInputFamilyXboxOne = 1,
    GameInputFamilyXbox360 = 2,
    GameInputFamilyHid = 3,
    GameInputFamilyI8042 = 4,
}
Public Enum GameInputDeviceFamily As Integer
    GameInputFamilyVirtual = -1
    GameInputFamilyAggregate = 0
    GameInputFamilyXboxOne = 1
    GameInputFamilyXbox360 = 2
    GameInputFamilyHid = 3
    GameInputFamilyI8042 = 4
End Enum
import enum

class GameInputDeviceFamily(enum.IntEnum):
    GameInputFamilyVirtual = -1
    GameInputFamilyAggregate = 0
    GameInputFamilyXboxOne = 1
    GameInputFamilyXbox360 = 2
    GameInputFamilyHid = 3
    GameInputFamilyI8042 = 4
// GameInputDeviceFamily
pub const GameInputFamilyVirtual: i32 = -1;
pub const GameInputFamilyAggregate: i32 = 0;
pub const GameInputFamilyXboxOne: i32 = 1;
pub const GameInputFamilyXbox360: i32 = 2;
pub const GameInputFamilyHid: i32 = 3;
pub const GameInputFamilyI8042: i32 = 4;
// GameInputDeviceFamily
const (
	GameInputFamilyVirtual int32 = -1
	GameInputFamilyAggregate int32 = 0
	GameInputFamilyXboxOne int32 = 1
	GameInputFamilyXbox360 int32 = 2
	GameInputFamilyHid int32 = 3
	GameInputFamilyI8042 int32 = 4
)
const
  GameInputFamilyVirtual = -1;
  GameInputFamilyAggregate = 0;
  GameInputFamilyXboxOne = 1;
  GameInputFamilyXbox360 = 2;
  GameInputFamilyHid = 3;
  GameInputFamilyI8042 = 4;
// GameInputDeviceFamily
pub const GameInputFamilyVirtual: i32 = -1;
pub const GameInputFamilyAggregate: i32 = 0;
pub const GameInputFamilyXboxOne: i32 = 1;
pub const GameInputFamilyXbox360: i32 = 2;
pub const GameInputFamilyHid: i32 = 3;
pub const GameInputFamilyI8042: i32 = 4;
const
  GameInputFamilyVirtual* = -1
  GameInputFamilyAggregate* = 0
  GameInputFamilyXboxOne* = 1
  GameInputFamilyXbox360* = 2
  GameInputFamilyHid* = 3
  GameInputFamilyI8042* = 4
enum GameInputDeviceFamily : int {
    GameInputFamilyVirtual = -1,
    GameInputFamilyAggregate = 0,
    GameInputFamilyXboxOne = 1,
    GameInputFamilyXbox360 = 2,
    GameInputFamilyHid = 3,
    GameInputFamilyI8042 = 4,
}
#define global GameInputFamilyVirtual   0xFFFFFFFF
#define global GameInputFamilyAggregate 0x0
#define global GameInputFamilyXboxOne   0x1
#define global GameInputFamilyXbox360   0x2
#define global GameInputFamilyHid       0x3
#define global GameInputFamilyI8042     0x4