ホーム › UI.Input.GameInput › GameInputDeviceFamily
GameInputDeviceFamily
列挙型メンバー 6
| 名前 | 10進 | 16進 |
|---|---|---|
| GameInputFamilyVirtual | -1 | 0xFFFFFFFF |
| GameInputFamilyAggregate | 0 | 0x0 |
| GameInputFamilyXboxOne | 1 | 0x1 |
| GameInputFamilyXbox360 | 2 | 0x2 |
| GameInputFamilyHid | 3 | 0x3 |
| GameInputFamilyI8042 | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum GameInputDeviceFamily : int {
GameInputFamilyVirtual = -1,
GameInputFamilyAggregate = 0,
GameInputFamilyXboxOne = 1,
GameInputFamilyXbox360 = 2,
GameInputFamilyHid = 3,
GameInputFamilyI8042 = 4
} GameInputDeviceFamily;public enum GameInputDeviceFamily : int
{
GameInputFamilyVirtual = -1,
GameInputFamilyAggregate = 0,
GameInputFamilyXboxOne = 1,
GameInputFamilyXbox360 = 2,
GameInputFamilyHid = 3,
GameInputFamilyI8042 = 4,
}Public Enum GameInputDeviceFamily As Integer
GameInputFamilyVirtual = -1
GameInputFamilyAggregate = 0
GameInputFamilyXboxOne = 1
GameInputFamilyXbox360 = 2
GameInputFamilyHid = 3
GameInputFamilyI8042 = 4
End Enumimport enum
class GameInputDeviceFamily(enum.IntEnum):
GameInputFamilyVirtual = -1
GameInputFamilyAggregate = 0
GameInputFamilyXboxOne = 1
GameInputFamilyXbox360 = 2
GameInputFamilyHid = 3
GameInputFamilyI8042 = 4// GameInputDeviceFamily
pub const GameInputFamilyVirtual: i32 = -1;
pub const GameInputFamilyAggregate: i32 = 0;
pub const GameInputFamilyXboxOne: i32 = 1;
pub const GameInputFamilyXbox360: i32 = 2;
pub const GameInputFamilyHid: i32 = 3;
pub const GameInputFamilyI8042: i32 = 4;// GameInputDeviceFamily
const (
GameInputFamilyVirtual int32 = -1
GameInputFamilyAggregate int32 = 0
GameInputFamilyXboxOne int32 = 1
GameInputFamilyXbox360 int32 = 2
GameInputFamilyHid int32 = 3
GameInputFamilyI8042 int32 = 4
)const
GameInputFamilyVirtual = -1;
GameInputFamilyAggregate = 0;
GameInputFamilyXboxOne = 1;
GameInputFamilyXbox360 = 2;
GameInputFamilyHid = 3;
GameInputFamilyI8042 = 4;// GameInputDeviceFamily
pub const GameInputFamilyVirtual: i32 = -1;
pub const GameInputFamilyAggregate: i32 = 0;
pub const GameInputFamilyXboxOne: i32 = 1;
pub const GameInputFamilyXbox360: i32 = 2;
pub const GameInputFamilyHid: i32 = 3;
pub const GameInputFamilyI8042: i32 = 4;const
GameInputFamilyVirtual* = -1
GameInputFamilyAggregate* = 0
GameInputFamilyXboxOne* = 1
GameInputFamilyXbox360* = 2
GameInputFamilyHid* = 3
GameInputFamilyI8042* = 4enum GameInputDeviceFamily : int {
GameInputFamilyVirtual = -1,
GameInputFamilyAggregate = 0,
GameInputFamilyXboxOne = 1,
GameInputFamilyXbox360 = 2,
GameInputFamilyHid = 3,
GameInputFamilyI8042 = 4,
}#define global GameInputFamilyVirtual 0xFFFFFFFF
#define global GameInputFamilyAggregate 0x0
#define global GameInputFamilyXboxOne 0x1
#define global GameInputFamilyXbox360 0x2
#define global GameInputFamilyHid 0x3
#define global GameInputFamilyI8042 0x4