Win32 API 日本語リファレンス
ホームUI.Input.GameInput › GameInputEnumerationKind

GameInputEnumerationKind

列挙型
基底型i4

メンバー 3

名前10進16進
GameInputNoEnumeration00x0
GameInputAsyncEnumeration10x1
GameInputBlockingEnumeration20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GameInputEnumerationKind : int {
    GameInputNoEnumeration = 0,
    GameInputAsyncEnumeration = 1,
    GameInputBlockingEnumeration = 2
} GameInputEnumerationKind;
public enum GameInputEnumerationKind : int
{
    GameInputNoEnumeration = 0,
    GameInputAsyncEnumeration = 1,
    GameInputBlockingEnumeration = 2,
}
Public Enum GameInputEnumerationKind As Integer
    GameInputNoEnumeration = 0
    GameInputAsyncEnumeration = 1
    GameInputBlockingEnumeration = 2
End Enum
import enum

class GameInputEnumerationKind(enum.IntEnum):
    GameInputNoEnumeration = 0
    GameInputAsyncEnumeration = 1
    GameInputBlockingEnumeration = 2
// GameInputEnumerationKind
pub const GameInputNoEnumeration: i32 = 0;
pub const GameInputAsyncEnumeration: i32 = 1;
pub const GameInputBlockingEnumeration: i32 = 2;
// GameInputEnumerationKind
const (
	GameInputNoEnumeration int32 = 0
	GameInputAsyncEnumeration int32 = 1
	GameInputBlockingEnumeration int32 = 2
)
const
  GameInputNoEnumeration = 0;
  GameInputAsyncEnumeration = 1;
  GameInputBlockingEnumeration = 2;
// GameInputEnumerationKind
pub const GameInputNoEnumeration: i32 = 0;
pub const GameInputAsyncEnumeration: i32 = 1;
pub const GameInputBlockingEnumeration: i32 = 2;
const
  GameInputNoEnumeration* = 0
  GameInputAsyncEnumeration* = 1
  GameInputBlockingEnumeration* = 2
enum GameInputEnumerationKind : int {
    GameInputNoEnumeration = 0,
    GameInputAsyncEnumeration = 1,
    GameInputBlockingEnumeration = 2,
}
#define global GameInputNoEnumeration       0x0
#define global GameInputAsyncEnumeration    0x1
#define global GameInputBlockingEnumeration 0x2