ホーム › UI.Input.GameInput › GameInputFeedbackAxes
GameInputFeedbackAxes
列挙型フラグメンバー 8
| 名前 | 10進 | 16進 |
|---|---|---|
| GameInputFeedbackAxisNone | 0 | 0x0 |
| GameInputFeedbackAxisLinearX | 1 | 0x1 |
| GameInputFeedbackAxisLinearY | 2 | 0x2 |
| GameInputFeedbackAxisLinearZ | 4 | 0x4 |
| GameInputFeedbackAxisAngularX | 8 | 0x8 |
| GameInputFeedbackAxisAngularY | 16 | 0x10 |
| GameInputFeedbackAxisAngularZ | 32 | 0x20 |
| GameInputFeedbackAxisNormal | 64 | 0x40 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum GameInputFeedbackAxes : int {
GameInputFeedbackAxisNone = 0,
GameInputFeedbackAxisLinearX = 1,
GameInputFeedbackAxisLinearY = 2,
GameInputFeedbackAxisLinearZ = 4,
GameInputFeedbackAxisAngularX = 8,
GameInputFeedbackAxisAngularY = 16,
GameInputFeedbackAxisAngularZ = 32,
GameInputFeedbackAxisNormal = 64
} GameInputFeedbackAxes;[Flags]
public enum GameInputFeedbackAxes : int
{
GameInputFeedbackAxisNone = 0,
GameInputFeedbackAxisLinearX = 1,
GameInputFeedbackAxisLinearY = 2,
GameInputFeedbackAxisLinearZ = 4,
GameInputFeedbackAxisAngularX = 8,
GameInputFeedbackAxisAngularY = 16,
GameInputFeedbackAxisAngularZ = 32,
GameInputFeedbackAxisNormal = 64,
}<Flags>
Public Enum GameInputFeedbackAxes As Integer
GameInputFeedbackAxisNone = 0
GameInputFeedbackAxisLinearX = 1
GameInputFeedbackAxisLinearY = 2
GameInputFeedbackAxisLinearZ = 4
GameInputFeedbackAxisAngularX = 8
GameInputFeedbackAxisAngularY = 16
GameInputFeedbackAxisAngularZ = 32
GameInputFeedbackAxisNormal = 64
End Enumimport enum
class GameInputFeedbackAxes(enum.IntFlag):
GameInputFeedbackAxisNone = 0
GameInputFeedbackAxisLinearX = 1
GameInputFeedbackAxisLinearY = 2
GameInputFeedbackAxisLinearZ = 4
GameInputFeedbackAxisAngularX = 8
GameInputFeedbackAxisAngularY = 16
GameInputFeedbackAxisAngularZ = 32
GameInputFeedbackAxisNormal = 64// GameInputFeedbackAxes (flags)
pub const GameInputFeedbackAxisNone: i32 = 0;
pub const GameInputFeedbackAxisLinearX: i32 = 1;
pub const GameInputFeedbackAxisLinearY: i32 = 2;
pub const GameInputFeedbackAxisLinearZ: i32 = 4;
pub const GameInputFeedbackAxisAngularX: i32 = 8;
pub const GameInputFeedbackAxisAngularY: i32 = 16;
pub const GameInputFeedbackAxisAngularZ: i32 = 32;
pub const GameInputFeedbackAxisNormal: i32 = 64;// GameInputFeedbackAxes
const (
GameInputFeedbackAxisNone int32 = 0
GameInputFeedbackAxisLinearX int32 = 1
GameInputFeedbackAxisLinearY int32 = 2
GameInputFeedbackAxisLinearZ int32 = 4
GameInputFeedbackAxisAngularX int32 = 8
GameInputFeedbackAxisAngularY int32 = 16
GameInputFeedbackAxisAngularZ int32 = 32
GameInputFeedbackAxisNormal int32 = 64
)const
GameInputFeedbackAxisNone = 0;
GameInputFeedbackAxisLinearX = 1;
GameInputFeedbackAxisLinearY = 2;
GameInputFeedbackAxisLinearZ = 4;
GameInputFeedbackAxisAngularX = 8;
GameInputFeedbackAxisAngularY = 16;
GameInputFeedbackAxisAngularZ = 32;
GameInputFeedbackAxisNormal = 64;// GameInputFeedbackAxes
pub const GameInputFeedbackAxisNone: i32 = 0;
pub const GameInputFeedbackAxisLinearX: i32 = 1;
pub const GameInputFeedbackAxisLinearY: i32 = 2;
pub const GameInputFeedbackAxisLinearZ: i32 = 4;
pub const GameInputFeedbackAxisAngularX: i32 = 8;
pub const GameInputFeedbackAxisAngularY: i32 = 16;
pub const GameInputFeedbackAxisAngularZ: i32 = 32;
pub const GameInputFeedbackAxisNormal: i32 = 64;const
GameInputFeedbackAxisNone* = 0
GameInputFeedbackAxisLinearX* = 1
GameInputFeedbackAxisLinearY* = 2
GameInputFeedbackAxisLinearZ* = 4
GameInputFeedbackAxisAngularX* = 8
GameInputFeedbackAxisAngularY* = 16
GameInputFeedbackAxisAngularZ* = 32
GameInputFeedbackAxisNormal* = 64enum GameInputFeedbackAxes : int {
GameInputFeedbackAxisNone = 0,
GameInputFeedbackAxisLinearX = 1,
GameInputFeedbackAxisLinearY = 2,
GameInputFeedbackAxisLinearZ = 4,
GameInputFeedbackAxisAngularX = 8,
GameInputFeedbackAxisAngularY = 16,
GameInputFeedbackAxisAngularZ = 32,
GameInputFeedbackAxisNormal = 64,
}#define global GameInputFeedbackAxisNone 0x0
#define global GameInputFeedbackAxisLinearX 0x1
#define global GameInputFeedbackAxisLinearY 0x2
#define global GameInputFeedbackAxisLinearZ 0x4
#define global GameInputFeedbackAxisAngularX 0x8
#define global GameInputFeedbackAxisAngularY 0x10
#define global GameInputFeedbackAxisAngularZ 0x20
#define global GameInputFeedbackAxisNormal 0x40
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。