ホーム › UI.Input.GameInput › GameInputFeedbackEffectState
GameInputFeedbackEffectState
列挙型メンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| GameInputFeedbackStopped | 0 | 0x0 |
| GameInputFeedbackRunning | 1 | 0x1 |
| GameInputFeedbackPaused | 2 | 0x2 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum GameInputFeedbackEffectState : int {
GameInputFeedbackStopped = 0,
GameInputFeedbackRunning = 1,
GameInputFeedbackPaused = 2
} GameInputFeedbackEffectState;public enum GameInputFeedbackEffectState : int
{
GameInputFeedbackStopped = 0,
GameInputFeedbackRunning = 1,
GameInputFeedbackPaused = 2,
}Public Enum GameInputFeedbackEffectState As Integer
GameInputFeedbackStopped = 0
GameInputFeedbackRunning = 1
GameInputFeedbackPaused = 2
End Enumimport enum
class GameInputFeedbackEffectState(enum.IntEnum):
GameInputFeedbackStopped = 0
GameInputFeedbackRunning = 1
GameInputFeedbackPaused = 2// GameInputFeedbackEffectState
pub const GameInputFeedbackStopped: i32 = 0;
pub const GameInputFeedbackRunning: i32 = 1;
pub const GameInputFeedbackPaused: i32 = 2;// GameInputFeedbackEffectState
const (
GameInputFeedbackStopped int32 = 0
GameInputFeedbackRunning int32 = 1
GameInputFeedbackPaused int32 = 2
)const
GameInputFeedbackStopped = 0;
GameInputFeedbackRunning = 1;
GameInputFeedbackPaused = 2;// GameInputFeedbackEffectState
pub const GameInputFeedbackStopped: i32 = 0;
pub const GameInputFeedbackRunning: i32 = 1;
pub const GameInputFeedbackPaused: i32 = 2;const
GameInputFeedbackStopped* = 0
GameInputFeedbackRunning* = 1
GameInputFeedbackPaused* = 2enum GameInputFeedbackEffectState : int {
GameInputFeedbackStopped = 0,
GameInputFeedbackRunning = 1,
GameInputFeedbackPaused = 2,
}#define global GameInputFeedbackStopped 0x0
#define global GameInputFeedbackRunning 0x1
#define global GameInputFeedbackPaused 0x2