Win32 API 日本語リファレンス
ホームUI.Input.GameInput › GameInputFeedbackEffectState

GameInputFeedbackEffectState

列挙型
基底型i4

メンバー 3

名前10進16進
GameInputFeedbackStopped00x0
GameInputFeedbackRunning10x1
GameInputFeedbackPaused20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GameInputFeedbackEffectState : int {
    GameInputFeedbackStopped = 0,
    GameInputFeedbackRunning = 1,
    GameInputFeedbackPaused = 2
} GameInputFeedbackEffectState;
public enum GameInputFeedbackEffectState : int
{
    GameInputFeedbackStopped = 0,
    GameInputFeedbackRunning = 1,
    GameInputFeedbackPaused = 2,
}
Public Enum GameInputFeedbackEffectState As Integer
    GameInputFeedbackStopped = 0
    GameInputFeedbackRunning = 1
    GameInputFeedbackPaused = 2
End Enum
import enum

class GameInputFeedbackEffectState(enum.IntEnum):
    GameInputFeedbackStopped = 0
    GameInputFeedbackRunning = 1
    GameInputFeedbackPaused = 2
// GameInputFeedbackEffectState
pub const GameInputFeedbackStopped: i32 = 0;
pub const GameInputFeedbackRunning: i32 = 1;
pub const GameInputFeedbackPaused: i32 = 2;
// GameInputFeedbackEffectState
const (
	GameInputFeedbackStopped int32 = 0
	GameInputFeedbackRunning int32 = 1
	GameInputFeedbackPaused int32 = 2
)
const
  GameInputFeedbackStopped = 0;
  GameInputFeedbackRunning = 1;
  GameInputFeedbackPaused = 2;
// GameInputFeedbackEffectState
pub const GameInputFeedbackStopped: i32 = 0;
pub const GameInputFeedbackRunning: i32 = 1;
pub const GameInputFeedbackPaused: i32 = 2;
const
  GameInputFeedbackStopped* = 0
  GameInputFeedbackRunning* = 1
  GameInputFeedbackPaused* = 2
enum GameInputFeedbackEffectState : int {
    GameInputFeedbackStopped = 0,
    GameInputFeedbackRunning = 1,
    GameInputFeedbackPaused = 2,
}
#define global GameInputFeedbackStopped 0x0
#define global GameInputFeedbackRunning 0x1
#define global GameInputFeedbackPaused  0x2