ホーム › UI.Input.GameInput › GameInputFlightStickButtons
GameInputFlightStickButtons
列挙型フラグメンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| GameInputFlightStickNone | 0 | 0x0 |
| GameInputFlightStickMenu | 1 | 0x1 |
| GameInputFlightStickView | 2 | 0x2 |
| GameInputFlightStickFirePrimary | 4 | 0x4 |
| GameInputFlightStickFireSecondary | 8 | 0x8 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum GameInputFlightStickButtons : int {
GameInputFlightStickNone = 0,
GameInputFlightStickMenu = 1,
GameInputFlightStickView = 2,
GameInputFlightStickFirePrimary = 4,
GameInputFlightStickFireSecondary = 8
} GameInputFlightStickButtons;[Flags]
public enum GameInputFlightStickButtons : int
{
GameInputFlightStickNone = 0,
GameInputFlightStickMenu = 1,
GameInputFlightStickView = 2,
GameInputFlightStickFirePrimary = 4,
GameInputFlightStickFireSecondary = 8,
}<Flags>
Public Enum GameInputFlightStickButtons As Integer
GameInputFlightStickNone = 0
GameInputFlightStickMenu = 1
GameInputFlightStickView = 2
GameInputFlightStickFirePrimary = 4
GameInputFlightStickFireSecondary = 8
End Enumimport enum
class GameInputFlightStickButtons(enum.IntFlag):
GameInputFlightStickNone = 0
GameInputFlightStickMenu = 1
GameInputFlightStickView = 2
GameInputFlightStickFirePrimary = 4
GameInputFlightStickFireSecondary = 8// GameInputFlightStickButtons (flags)
pub const GameInputFlightStickNone: i32 = 0;
pub const GameInputFlightStickMenu: i32 = 1;
pub const GameInputFlightStickView: i32 = 2;
pub const GameInputFlightStickFirePrimary: i32 = 4;
pub const GameInputFlightStickFireSecondary: i32 = 8;// GameInputFlightStickButtons
const (
GameInputFlightStickNone int32 = 0
GameInputFlightStickMenu int32 = 1
GameInputFlightStickView int32 = 2
GameInputFlightStickFirePrimary int32 = 4
GameInputFlightStickFireSecondary int32 = 8
)const
GameInputFlightStickNone = 0;
GameInputFlightStickMenu = 1;
GameInputFlightStickView = 2;
GameInputFlightStickFirePrimary = 4;
GameInputFlightStickFireSecondary = 8;// GameInputFlightStickButtons
pub const GameInputFlightStickNone: i32 = 0;
pub const GameInputFlightStickMenu: i32 = 1;
pub const GameInputFlightStickView: i32 = 2;
pub const GameInputFlightStickFirePrimary: i32 = 4;
pub const GameInputFlightStickFireSecondary: i32 = 8;const
GameInputFlightStickNone* = 0
GameInputFlightStickMenu* = 1
GameInputFlightStickView* = 2
GameInputFlightStickFirePrimary* = 4
GameInputFlightStickFireSecondary* = 8enum GameInputFlightStickButtons : int {
GameInputFlightStickNone = 0,
GameInputFlightStickMenu = 1,
GameInputFlightStickView = 2,
GameInputFlightStickFirePrimary = 4,
GameInputFlightStickFireSecondary = 8,
}#define global GameInputFlightStickNone 0x0
#define global GameInputFlightStickMenu 0x1
#define global GameInputFlightStickView 0x2
#define global GameInputFlightStickFirePrimary 0x4
#define global GameInputFlightStickFireSecondary 0x8
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。