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ホームUI.Input.GameInput › GameInputForceFeedbackEffectKind

GameInputForceFeedbackEffectKind

列挙型
基底型i4

メンバー 11

名前10進16進
GameInputForceFeedbackConstant00x0
GameInputForceFeedbackRamp10x1
GameInputForceFeedbackSineWave20x2
GameInputForceFeedbackSquareWave30x3
GameInputForceFeedbackTriangleWave40x4
GameInputForceFeedbackSawtoothUpWave50x5
GameInputForceFeedbackSawtoothDownWave60x6
GameInputForceFeedbackSpring70x7
GameInputForceFeedbackFriction80x8
GameInputForceFeedbackDamper90x9
GameInputForceFeedbackInertia100xA

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GameInputForceFeedbackEffectKind : int {
    GameInputForceFeedbackConstant = 0,
    GameInputForceFeedbackRamp = 1,
    GameInputForceFeedbackSineWave = 2,
    GameInputForceFeedbackSquareWave = 3,
    GameInputForceFeedbackTriangleWave = 4,
    GameInputForceFeedbackSawtoothUpWave = 5,
    GameInputForceFeedbackSawtoothDownWave = 6,
    GameInputForceFeedbackSpring = 7,
    GameInputForceFeedbackFriction = 8,
    GameInputForceFeedbackDamper = 9,
    GameInputForceFeedbackInertia = 10
} GameInputForceFeedbackEffectKind;
public enum GameInputForceFeedbackEffectKind : int
{
    GameInputForceFeedbackConstant = 0,
    GameInputForceFeedbackRamp = 1,
    GameInputForceFeedbackSineWave = 2,
    GameInputForceFeedbackSquareWave = 3,
    GameInputForceFeedbackTriangleWave = 4,
    GameInputForceFeedbackSawtoothUpWave = 5,
    GameInputForceFeedbackSawtoothDownWave = 6,
    GameInputForceFeedbackSpring = 7,
    GameInputForceFeedbackFriction = 8,
    GameInputForceFeedbackDamper = 9,
    GameInputForceFeedbackInertia = 10,
}
Public Enum GameInputForceFeedbackEffectKind As Integer
    GameInputForceFeedbackConstant = 0
    GameInputForceFeedbackRamp = 1
    GameInputForceFeedbackSineWave = 2
    GameInputForceFeedbackSquareWave = 3
    GameInputForceFeedbackTriangleWave = 4
    GameInputForceFeedbackSawtoothUpWave = 5
    GameInputForceFeedbackSawtoothDownWave = 6
    GameInputForceFeedbackSpring = 7
    GameInputForceFeedbackFriction = 8
    GameInputForceFeedbackDamper = 9
    GameInputForceFeedbackInertia = 10
End Enum
import enum

class GameInputForceFeedbackEffectKind(enum.IntEnum):
    GameInputForceFeedbackConstant = 0
    GameInputForceFeedbackRamp = 1
    GameInputForceFeedbackSineWave = 2
    GameInputForceFeedbackSquareWave = 3
    GameInputForceFeedbackTriangleWave = 4
    GameInputForceFeedbackSawtoothUpWave = 5
    GameInputForceFeedbackSawtoothDownWave = 6
    GameInputForceFeedbackSpring = 7
    GameInputForceFeedbackFriction = 8
    GameInputForceFeedbackDamper = 9
    GameInputForceFeedbackInertia = 10
// GameInputForceFeedbackEffectKind
pub const GameInputForceFeedbackConstant: i32 = 0;
pub const GameInputForceFeedbackRamp: i32 = 1;
pub const GameInputForceFeedbackSineWave: i32 = 2;
pub const GameInputForceFeedbackSquareWave: i32 = 3;
pub const GameInputForceFeedbackTriangleWave: i32 = 4;
pub const GameInputForceFeedbackSawtoothUpWave: i32 = 5;
pub const GameInputForceFeedbackSawtoothDownWave: i32 = 6;
pub const GameInputForceFeedbackSpring: i32 = 7;
pub const GameInputForceFeedbackFriction: i32 = 8;
pub const GameInputForceFeedbackDamper: i32 = 9;
pub const GameInputForceFeedbackInertia: i32 = 10;
// GameInputForceFeedbackEffectKind
const (
	GameInputForceFeedbackConstant int32 = 0
	GameInputForceFeedbackRamp int32 = 1
	GameInputForceFeedbackSineWave int32 = 2
	GameInputForceFeedbackSquareWave int32 = 3
	GameInputForceFeedbackTriangleWave int32 = 4
	GameInputForceFeedbackSawtoothUpWave int32 = 5
	GameInputForceFeedbackSawtoothDownWave int32 = 6
	GameInputForceFeedbackSpring int32 = 7
	GameInputForceFeedbackFriction int32 = 8
	GameInputForceFeedbackDamper int32 = 9
	GameInputForceFeedbackInertia int32 = 10
)
const
  GameInputForceFeedbackConstant = 0;
  GameInputForceFeedbackRamp = 1;
  GameInputForceFeedbackSineWave = 2;
  GameInputForceFeedbackSquareWave = 3;
  GameInputForceFeedbackTriangleWave = 4;
  GameInputForceFeedbackSawtoothUpWave = 5;
  GameInputForceFeedbackSawtoothDownWave = 6;
  GameInputForceFeedbackSpring = 7;
  GameInputForceFeedbackFriction = 8;
  GameInputForceFeedbackDamper = 9;
  GameInputForceFeedbackInertia = 10;
// GameInputForceFeedbackEffectKind
pub const GameInputForceFeedbackConstant: i32 = 0;
pub const GameInputForceFeedbackRamp: i32 = 1;
pub const GameInputForceFeedbackSineWave: i32 = 2;
pub const GameInputForceFeedbackSquareWave: i32 = 3;
pub const GameInputForceFeedbackTriangleWave: i32 = 4;
pub const GameInputForceFeedbackSawtoothUpWave: i32 = 5;
pub const GameInputForceFeedbackSawtoothDownWave: i32 = 6;
pub const GameInputForceFeedbackSpring: i32 = 7;
pub const GameInputForceFeedbackFriction: i32 = 8;
pub const GameInputForceFeedbackDamper: i32 = 9;
pub const GameInputForceFeedbackInertia: i32 = 10;
const
  GameInputForceFeedbackConstant* = 0
  GameInputForceFeedbackRamp* = 1
  GameInputForceFeedbackSineWave* = 2
  GameInputForceFeedbackSquareWave* = 3
  GameInputForceFeedbackTriangleWave* = 4
  GameInputForceFeedbackSawtoothUpWave* = 5
  GameInputForceFeedbackSawtoothDownWave* = 6
  GameInputForceFeedbackSpring* = 7
  GameInputForceFeedbackFriction* = 8
  GameInputForceFeedbackDamper* = 9
  GameInputForceFeedbackInertia* = 10
enum GameInputForceFeedbackEffectKind : int {
    GameInputForceFeedbackConstant = 0,
    GameInputForceFeedbackRamp = 1,
    GameInputForceFeedbackSineWave = 2,
    GameInputForceFeedbackSquareWave = 3,
    GameInputForceFeedbackTriangleWave = 4,
    GameInputForceFeedbackSawtoothUpWave = 5,
    GameInputForceFeedbackSawtoothDownWave = 6,
    GameInputForceFeedbackSpring = 7,
    GameInputForceFeedbackFriction = 8,
    GameInputForceFeedbackDamper = 9,
    GameInputForceFeedbackInertia = 10,
}
#define global GameInputForceFeedbackConstant         0x0
#define global GameInputForceFeedbackRamp             0x1
#define global GameInputForceFeedbackSineWave         0x2
#define global GameInputForceFeedbackSquareWave       0x3
#define global GameInputForceFeedbackTriangleWave     0x4
#define global GameInputForceFeedbackSawtoothUpWave   0x5
#define global GameInputForceFeedbackSawtoothDownWave 0x6
#define global GameInputForceFeedbackSpring           0x7
#define global GameInputForceFeedbackFriction         0x8
#define global GameInputForceFeedbackDamper           0x9
#define global GameInputForceFeedbackInertia          0xA