ホーム › UI.Input.GameInput › GameInputGamepadButtons
GameInputGamepadButtons
列挙型フラグメンバー 15
| 名前 | 10進 | 16進 |
|---|---|---|
| GameInputGamepadNone | 0 | 0x0 |
| GameInputGamepadMenu | 1 | 0x1 |
| GameInputGamepadView | 2 | 0x2 |
| GameInputGamepadA | 4 | 0x4 |
| GameInputGamepadB | 8 | 0x8 |
| GameInputGamepadX | 16 | 0x10 |
| GameInputGamepadY | 32 | 0x20 |
| GameInputGamepadDPadUp | 64 | 0x40 |
| GameInputGamepadDPadDown | 128 | 0x80 |
| GameInputGamepadDPadLeft | 256 | 0x100 |
| GameInputGamepadDPadRight | 512 | 0x200 |
| GameInputGamepadLeftShoulder | 1024 | 0x400 |
| GameInputGamepadRightShoulder | 2048 | 0x800 |
| GameInputGamepadLeftThumbstick | 4096 | 0x1000 |
| GameInputGamepadRightThumbstick | 8192 | 0x2000 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum GameInputGamepadButtons : int {
GameInputGamepadNone = 0,
GameInputGamepadMenu = 1,
GameInputGamepadView = 2,
GameInputGamepadA = 4,
GameInputGamepadB = 8,
GameInputGamepadX = 16,
GameInputGamepadY = 32,
GameInputGamepadDPadUp = 64,
GameInputGamepadDPadDown = 128,
GameInputGamepadDPadLeft = 256,
GameInputGamepadDPadRight = 512,
GameInputGamepadLeftShoulder = 1024,
GameInputGamepadRightShoulder = 2048,
GameInputGamepadLeftThumbstick = 4096,
GameInputGamepadRightThumbstick = 8192
} GameInputGamepadButtons;[Flags]
public enum GameInputGamepadButtons : int
{
GameInputGamepadNone = 0,
GameInputGamepadMenu = 1,
GameInputGamepadView = 2,
GameInputGamepadA = 4,
GameInputGamepadB = 8,
GameInputGamepadX = 16,
GameInputGamepadY = 32,
GameInputGamepadDPadUp = 64,
GameInputGamepadDPadDown = 128,
GameInputGamepadDPadLeft = 256,
GameInputGamepadDPadRight = 512,
GameInputGamepadLeftShoulder = 1024,
GameInputGamepadRightShoulder = 2048,
GameInputGamepadLeftThumbstick = 4096,
GameInputGamepadRightThumbstick = 8192,
}<Flags>
Public Enum GameInputGamepadButtons As Integer
GameInputGamepadNone = 0
GameInputGamepadMenu = 1
GameInputGamepadView = 2
GameInputGamepadA = 4
GameInputGamepadB = 8
GameInputGamepadX = 16
GameInputGamepadY = 32
GameInputGamepadDPadUp = 64
GameInputGamepadDPadDown = 128
GameInputGamepadDPadLeft = 256
GameInputGamepadDPadRight = 512
GameInputGamepadLeftShoulder = 1024
GameInputGamepadRightShoulder = 2048
GameInputGamepadLeftThumbstick = 4096
GameInputGamepadRightThumbstick = 8192
End Enumimport enum
class GameInputGamepadButtons(enum.IntFlag):
GameInputGamepadNone = 0
GameInputGamepadMenu = 1
GameInputGamepadView = 2
GameInputGamepadA = 4
GameInputGamepadB = 8
GameInputGamepadX = 16
GameInputGamepadY = 32
GameInputGamepadDPadUp = 64
GameInputGamepadDPadDown = 128
GameInputGamepadDPadLeft = 256
GameInputGamepadDPadRight = 512
GameInputGamepadLeftShoulder = 1024
GameInputGamepadRightShoulder = 2048
GameInputGamepadLeftThumbstick = 4096
GameInputGamepadRightThumbstick = 8192// GameInputGamepadButtons (flags)
pub const GameInputGamepadNone: i32 = 0;
pub const GameInputGamepadMenu: i32 = 1;
pub const GameInputGamepadView: i32 = 2;
pub const GameInputGamepadA: i32 = 4;
pub const GameInputGamepadB: i32 = 8;
pub const GameInputGamepadX: i32 = 16;
pub const GameInputGamepadY: i32 = 32;
pub const GameInputGamepadDPadUp: i32 = 64;
pub const GameInputGamepadDPadDown: i32 = 128;
pub const GameInputGamepadDPadLeft: i32 = 256;
pub const GameInputGamepadDPadRight: i32 = 512;
pub const GameInputGamepadLeftShoulder: i32 = 1024;
pub const GameInputGamepadRightShoulder: i32 = 2048;
pub const GameInputGamepadLeftThumbstick: i32 = 4096;
pub const GameInputGamepadRightThumbstick: i32 = 8192;// GameInputGamepadButtons
const (
GameInputGamepadNone int32 = 0
GameInputGamepadMenu int32 = 1
GameInputGamepadView int32 = 2
GameInputGamepadA int32 = 4
GameInputGamepadB int32 = 8
GameInputGamepadX int32 = 16
GameInputGamepadY int32 = 32
GameInputGamepadDPadUp int32 = 64
GameInputGamepadDPadDown int32 = 128
GameInputGamepadDPadLeft int32 = 256
GameInputGamepadDPadRight int32 = 512
GameInputGamepadLeftShoulder int32 = 1024
GameInputGamepadRightShoulder int32 = 2048
GameInputGamepadLeftThumbstick int32 = 4096
GameInputGamepadRightThumbstick int32 = 8192
)const
GameInputGamepadNone = 0;
GameInputGamepadMenu = 1;
GameInputGamepadView = 2;
GameInputGamepadA = 4;
GameInputGamepadB = 8;
GameInputGamepadX = 16;
GameInputGamepadY = 32;
GameInputGamepadDPadUp = 64;
GameInputGamepadDPadDown = 128;
GameInputGamepadDPadLeft = 256;
GameInputGamepadDPadRight = 512;
GameInputGamepadLeftShoulder = 1024;
GameInputGamepadRightShoulder = 2048;
GameInputGamepadLeftThumbstick = 4096;
GameInputGamepadRightThumbstick = 8192;// GameInputGamepadButtons
pub const GameInputGamepadNone: i32 = 0;
pub const GameInputGamepadMenu: i32 = 1;
pub const GameInputGamepadView: i32 = 2;
pub const GameInputGamepadA: i32 = 4;
pub const GameInputGamepadB: i32 = 8;
pub const GameInputGamepadX: i32 = 16;
pub const GameInputGamepadY: i32 = 32;
pub const GameInputGamepadDPadUp: i32 = 64;
pub const GameInputGamepadDPadDown: i32 = 128;
pub const GameInputGamepadDPadLeft: i32 = 256;
pub const GameInputGamepadDPadRight: i32 = 512;
pub const GameInputGamepadLeftShoulder: i32 = 1024;
pub const GameInputGamepadRightShoulder: i32 = 2048;
pub const GameInputGamepadLeftThumbstick: i32 = 4096;
pub const GameInputGamepadRightThumbstick: i32 = 8192;const
GameInputGamepadNone* = 0
GameInputGamepadMenu* = 1
GameInputGamepadView* = 2
GameInputGamepadA* = 4
GameInputGamepadB* = 8
GameInputGamepadX* = 16
GameInputGamepadY* = 32
GameInputGamepadDPadUp* = 64
GameInputGamepadDPadDown* = 128
GameInputGamepadDPadLeft* = 256
GameInputGamepadDPadRight* = 512
GameInputGamepadLeftShoulder* = 1024
GameInputGamepadRightShoulder* = 2048
GameInputGamepadLeftThumbstick* = 4096
GameInputGamepadRightThumbstick* = 8192enum GameInputGamepadButtons : int {
GameInputGamepadNone = 0,
GameInputGamepadMenu = 1,
GameInputGamepadView = 2,
GameInputGamepadA = 4,
GameInputGamepadB = 8,
GameInputGamepadX = 16,
GameInputGamepadY = 32,
GameInputGamepadDPadUp = 64,
GameInputGamepadDPadDown = 128,
GameInputGamepadDPadLeft = 256,
GameInputGamepadDPadRight = 512,
GameInputGamepadLeftShoulder = 1024,
GameInputGamepadRightShoulder = 2048,
GameInputGamepadLeftThumbstick = 4096,
GameInputGamepadRightThumbstick = 8192,
}#define global GameInputGamepadNone 0x0
#define global GameInputGamepadMenu 0x1
#define global GameInputGamepadView 0x2
#define global GameInputGamepadA 0x4
#define global GameInputGamepadB 0x8
#define global GameInputGamepadX 0x10
#define global GameInputGamepadY 0x20
#define global GameInputGamepadDPadUp 0x40
#define global GameInputGamepadDPadDown 0x80
#define global GameInputGamepadDPadLeft 0x100
#define global GameInputGamepadDPadRight 0x200
#define global GameInputGamepadLeftShoulder 0x400
#define global GameInputGamepadRightShoulder 0x800
#define global GameInputGamepadLeftThumbstick 0x1000
#define global GameInputGamepadRightThumbstick 0x2000
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。