ホーム › UI.Input.GameInput › GameInputKeyboardKind
GameInputKeyboardKind
列挙型メンバー 6
| 名前 | 10進 | 16進 |
|---|---|---|
| GameInputUnknownKeyboard | -1 | 0xFFFFFFFF |
| GameInputAnsiKeyboard | 0 | 0x0 |
| GameInputIsoKeyboard | 1 | 0x1 |
| GameInputKsKeyboard | 2 | 0x2 |
| GameInputAbntKeyboard | 3 | 0x3 |
| GameInputJisKeyboard | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum GameInputKeyboardKind : int {
GameInputUnknownKeyboard = -1,
GameInputAnsiKeyboard = 0,
GameInputIsoKeyboard = 1,
GameInputKsKeyboard = 2,
GameInputAbntKeyboard = 3,
GameInputJisKeyboard = 4
} GameInputKeyboardKind;public enum GameInputKeyboardKind : int
{
GameInputUnknownKeyboard = -1,
GameInputAnsiKeyboard = 0,
GameInputIsoKeyboard = 1,
GameInputKsKeyboard = 2,
GameInputAbntKeyboard = 3,
GameInputJisKeyboard = 4,
}Public Enum GameInputKeyboardKind As Integer
GameInputUnknownKeyboard = -1
GameInputAnsiKeyboard = 0
GameInputIsoKeyboard = 1
GameInputKsKeyboard = 2
GameInputAbntKeyboard = 3
GameInputJisKeyboard = 4
End Enumimport enum
class GameInputKeyboardKind(enum.IntEnum):
GameInputUnknownKeyboard = -1
GameInputAnsiKeyboard = 0
GameInputIsoKeyboard = 1
GameInputKsKeyboard = 2
GameInputAbntKeyboard = 3
GameInputJisKeyboard = 4// GameInputKeyboardKind
pub const GameInputUnknownKeyboard: i32 = -1;
pub const GameInputAnsiKeyboard: i32 = 0;
pub const GameInputIsoKeyboard: i32 = 1;
pub const GameInputKsKeyboard: i32 = 2;
pub const GameInputAbntKeyboard: i32 = 3;
pub const GameInputJisKeyboard: i32 = 4;// GameInputKeyboardKind
const (
GameInputUnknownKeyboard int32 = -1
GameInputAnsiKeyboard int32 = 0
GameInputIsoKeyboard int32 = 1
GameInputKsKeyboard int32 = 2
GameInputAbntKeyboard int32 = 3
GameInputJisKeyboard int32 = 4
)const
GameInputUnknownKeyboard = -1;
GameInputAnsiKeyboard = 0;
GameInputIsoKeyboard = 1;
GameInputKsKeyboard = 2;
GameInputAbntKeyboard = 3;
GameInputJisKeyboard = 4;// GameInputKeyboardKind
pub const GameInputUnknownKeyboard: i32 = -1;
pub const GameInputAnsiKeyboard: i32 = 0;
pub const GameInputIsoKeyboard: i32 = 1;
pub const GameInputKsKeyboard: i32 = 2;
pub const GameInputAbntKeyboard: i32 = 3;
pub const GameInputJisKeyboard: i32 = 4;const
GameInputUnknownKeyboard* = -1
GameInputAnsiKeyboard* = 0
GameInputIsoKeyboard* = 1
GameInputKsKeyboard* = 2
GameInputAbntKeyboard* = 3
GameInputJisKeyboard* = 4enum GameInputKeyboardKind : int {
GameInputUnknownKeyboard = -1,
GameInputAnsiKeyboard = 0,
GameInputIsoKeyboard = 1,
GameInputKsKeyboard = 2,
GameInputAbntKeyboard = 3,
GameInputJisKeyboard = 4,
}#define global GameInputUnknownKeyboard 0xFFFFFFFF
#define global GameInputAnsiKeyboard 0x0
#define global GameInputIsoKeyboard 0x1
#define global GameInputKsKeyboard 0x2
#define global GameInputAbntKeyboard 0x3
#define global GameInputJisKeyboard 0x4