Win32 API 日本語リファレンス
ホームUI.Input.GameInput › GameInputKeyboardKind

GameInputKeyboardKind

列挙型
基底型i4

メンバー 6

名前10進16進
GameInputUnknownKeyboard-10xFFFFFFFF
GameInputAnsiKeyboard00x0
GameInputIsoKeyboard10x1
GameInputKsKeyboard20x2
GameInputAbntKeyboard30x3
GameInputJisKeyboard40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GameInputKeyboardKind : int {
    GameInputUnknownKeyboard = -1,
    GameInputAnsiKeyboard = 0,
    GameInputIsoKeyboard = 1,
    GameInputKsKeyboard = 2,
    GameInputAbntKeyboard = 3,
    GameInputJisKeyboard = 4
} GameInputKeyboardKind;
public enum GameInputKeyboardKind : int
{
    GameInputUnknownKeyboard = -1,
    GameInputAnsiKeyboard = 0,
    GameInputIsoKeyboard = 1,
    GameInputKsKeyboard = 2,
    GameInputAbntKeyboard = 3,
    GameInputJisKeyboard = 4,
}
Public Enum GameInputKeyboardKind As Integer
    GameInputUnknownKeyboard = -1
    GameInputAnsiKeyboard = 0
    GameInputIsoKeyboard = 1
    GameInputKsKeyboard = 2
    GameInputAbntKeyboard = 3
    GameInputJisKeyboard = 4
End Enum
import enum

class GameInputKeyboardKind(enum.IntEnum):
    GameInputUnknownKeyboard = -1
    GameInputAnsiKeyboard = 0
    GameInputIsoKeyboard = 1
    GameInputKsKeyboard = 2
    GameInputAbntKeyboard = 3
    GameInputJisKeyboard = 4
// GameInputKeyboardKind
pub const GameInputUnknownKeyboard: i32 = -1;
pub const GameInputAnsiKeyboard: i32 = 0;
pub const GameInputIsoKeyboard: i32 = 1;
pub const GameInputKsKeyboard: i32 = 2;
pub const GameInputAbntKeyboard: i32 = 3;
pub const GameInputJisKeyboard: i32 = 4;
// GameInputKeyboardKind
const (
	GameInputUnknownKeyboard int32 = -1
	GameInputAnsiKeyboard int32 = 0
	GameInputIsoKeyboard int32 = 1
	GameInputKsKeyboard int32 = 2
	GameInputAbntKeyboard int32 = 3
	GameInputJisKeyboard int32 = 4
)
const
  GameInputUnknownKeyboard = -1;
  GameInputAnsiKeyboard = 0;
  GameInputIsoKeyboard = 1;
  GameInputKsKeyboard = 2;
  GameInputAbntKeyboard = 3;
  GameInputJisKeyboard = 4;
// GameInputKeyboardKind
pub const GameInputUnknownKeyboard: i32 = -1;
pub const GameInputAnsiKeyboard: i32 = 0;
pub const GameInputIsoKeyboard: i32 = 1;
pub const GameInputKsKeyboard: i32 = 2;
pub const GameInputAbntKeyboard: i32 = 3;
pub const GameInputJisKeyboard: i32 = 4;
const
  GameInputUnknownKeyboard* = -1
  GameInputAnsiKeyboard* = 0
  GameInputIsoKeyboard* = 1
  GameInputKsKeyboard* = 2
  GameInputAbntKeyboard* = 3
  GameInputJisKeyboard* = 4
enum GameInputKeyboardKind : int {
    GameInputUnknownKeyboard = -1,
    GameInputAnsiKeyboard = 0,
    GameInputIsoKeyboard = 1,
    GameInputKsKeyboard = 2,
    GameInputAbntKeyboard = 3,
    GameInputJisKeyboard = 4,
}
#define global GameInputUnknownKeyboard 0xFFFFFFFF
#define global GameInputAnsiKeyboard    0x0
#define global GameInputIsoKeyboard     0x1
#define global GameInputKsKeyboard      0x2
#define global GameInputAbntKeyboard    0x3
#define global GameInputJisKeyboard     0x4