Win32 API 日本語リファレンス
ホームUI.Input.GameInput › GameInputLocation

GameInputLocation

列挙型
基底型i4

メンバー 8

名前10進16進
GameInputLocationUnknown-10xFFFFFFFF
GameInputLocationChassis00x0
GameInputLocationDisplay10x1
GameInputLocationAxis20x2
GameInputLocationButton30x3
GameInputLocationSwitch40x4
GameInputLocationKey50x5
GameInputLocationTouchPad60x6

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GameInputLocation : int {
    GameInputLocationUnknown = -1,
    GameInputLocationChassis = 0,
    GameInputLocationDisplay = 1,
    GameInputLocationAxis = 2,
    GameInputLocationButton = 3,
    GameInputLocationSwitch = 4,
    GameInputLocationKey = 5,
    GameInputLocationTouchPad = 6
} GameInputLocation;
public enum GameInputLocation : int
{
    GameInputLocationUnknown = -1,
    GameInputLocationChassis = 0,
    GameInputLocationDisplay = 1,
    GameInputLocationAxis = 2,
    GameInputLocationButton = 3,
    GameInputLocationSwitch = 4,
    GameInputLocationKey = 5,
    GameInputLocationTouchPad = 6,
}
Public Enum GameInputLocation As Integer
    GameInputLocationUnknown = -1
    GameInputLocationChassis = 0
    GameInputLocationDisplay = 1
    GameInputLocationAxis = 2
    GameInputLocationButton = 3
    GameInputLocationSwitch = 4
    GameInputLocationKey = 5
    GameInputLocationTouchPad = 6
End Enum
import enum

class GameInputLocation(enum.IntEnum):
    GameInputLocationUnknown = -1
    GameInputLocationChassis = 0
    GameInputLocationDisplay = 1
    GameInputLocationAxis = 2
    GameInputLocationButton = 3
    GameInputLocationSwitch = 4
    GameInputLocationKey = 5
    GameInputLocationTouchPad = 6
// GameInputLocation
pub const GameInputLocationUnknown: i32 = -1;
pub const GameInputLocationChassis: i32 = 0;
pub const GameInputLocationDisplay: i32 = 1;
pub const GameInputLocationAxis: i32 = 2;
pub const GameInputLocationButton: i32 = 3;
pub const GameInputLocationSwitch: i32 = 4;
pub const GameInputLocationKey: i32 = 5;
pub const GameInputLocationTouchPad: i32 = 6;
// GameInputLocation
const (
	GameInputLocationUnknown int32 = -1
	GameInputLocationChassis int32 = 0
	GameInputLocationDisplay int32 = 1
	GameInputLocationAxis int32 = 2
	GameInputLocationButton int32 = 3
	GameInputLocationSwitch int32 = 4
	GameInputLocationKey int32 = 5
	GameInputLocationTouchPad int32 = 6
)
const
  GameInputLocationUnknown = -1;
  GameInputLocationChassis = 0;
  GameInputLocationDisplay = 1;
  GameInputLocationAxis = 2;
  GameInputLocationButton = 3;
  GameInputLocationSwitch = 4;
  GameInputLocationKey = 5;
  GameInputLocationTouchPad = 6;
// GameInputLocation
pub const GameInputLocationUnknown: i32 = -1;
pub const GameInputLocationChassis: i32 = 0;
pub const GameInputLocationDisplay: i32 = 1;
pub const GameInputLocationAxis: i32 = 2;
pub const GameInputLocationButton: i32 = 3;
pub const GameInputLocationSwitch: i32 = 4;
pub const GameInputLocationKey: i32 = 5;
pub const GameInputLocationTouchPad: i32 = 6;
const
  GameInputLocationUnknown* = -1
  GameInputLocationChassis* = 0
  GameInputLocationDisplay* = 1
  GameInputLocationAxis* = 2
  GameInputLocationButton* = 3
  GameInputLocationSwitch* = 4
  GameInputLocationKey* = 5
  GameInputLocationTouchPad* = 6
enum GameInputLocation : int {
    GameInputLocationUnknown = -1,
    GameInputLocationChassis = 0,
    GameInputLocationDisplay = 1,
    GameInputLocationAxis = 2,
    GameInputLocationButton = 3,
    GameInputLocationSwitch = 4,
    GameInputLocationKey = 5,
    GameInputLocationTouchPad = 6,
}
#define global GameInputLocationUnknown  0xFFFFFFFF
#define global GameInputLocationChassis  0x0
#define global GameInputLocationDisplay  0x1
#define global GameInputLocationAxis     0x2
#define global GameInputLocationButton   0x3
#define global GameInputLocationSwitch   0x4
#define global GameInputLocationKey      0x5
#define global GameInputLocationTouchPad 0x6