ホーム › UI.Input.GameInput › GameInputLocation
GameInputLocation
列挙型メンバー 8
| 名前 | 10進 | 16進 |
|---|---|---|
| GameInputLocationUnknown | -1 | 0xFFFFFFFF |
| GameInputLocationChassis | 0 | 0x0 |
| GameInputLocationDisplay | 1 | 0x1 |
| GameInputLocationAxis | 2 | 0x2 |
| GameInputLocationButton | 3 | 0x3 |
| GameInputLocationSwitch | 4 | 0x4 |
| GameInputLocationKey | 5 | 0x5 |
| GameInputLocationTouchPad | 6 | 0x6 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum GameInputLocation : int {
GameInputLocationUnknown = -1,
GameInputLocationChassis = 0,
GameInputLocationDisplay = 1,
GameInputLocationAxis = 2,
GameInputLocationButton = 3,
GameInputLocationSwitch = 4,
GameInputLocationKey = 5,
GameInputLocationTouchPad = 6
} GameInputLocation;public enum GameInputLocation : int
{
GameInputLocationUnknown = -1,
GameInputLocationChassis = 0,
GameInputLocationDisplay = 1,
GameInputLocationAxis = 2,
GameInputLocationButton = 3,
GameInputLocationSwitch = 4,
GameInputLocationKey = 5,
GameInputLocationTouchPad = 6,
}Public Enum GameInputLocation As Integer
GameInputLocationUnknown = -1
GameInputLocationChassis = 0
GameInputLocationDisplay = 1
GameInputLocationAxis = 2
GameInputLocationButton = 3
GameInputLocationSwitch = 4
GameInputLocationKey = 5
GameInputLocationTouchPad = 6
End Enumimport enum
class GameInputLocation(enum.IntEnum):
GameInputLocationUnknown = -1
GameInputLocationChassis = 0
GameInputLocationDisplay = 1
GameInputLocationAxis = 2
GameInputLocationButton = 3
GameInputLocationSwitch = 4
GameInputLocationKey = 5
GameInputLocationTouchPad = 6// GameInputLocation
pub const GameInputLocationUnknown: i32 = -1;
pub const GameInputLocationChassis: i32 = 0;
pub const GameInputLocationDisplay: i32 = 1;
pub const GameInputLocationAxis: i32 = 2;
pub const GameInputLocationButton: i32 = 3;
pub const GameInputLocationSwitch: i32 = 4;
pub const GameInputLocationKey: i32 = 5;
pub const GameInputLocationTouchPad: i32 = 6;// GameInputLocation
const (
GameInputLocationUnknown int32 = -1
GameInputLocationChassis int32 = 0
GameInputLocationDisplay int32 = 1
GameInputLocationAxis int32 = 2
GameInputLocationButton int32 = 3
GameInputLocationSwitch int32 = 4
GameInputLocationKey int32 = 5
GameInputLocationTouchPad int32 = 6
)const
GameInputLocationUnknown = -1;
GameInputLocationChassis = 0;
GameInputLocationDisplay = 1;
GameInputLocationAxis = 2;
GameInputLocationButton = 3;
GameInputLocationSwitch = 4;
GameInputLocationKey = 5;
GameInputLocationTouchPad = 6;// GameInputLocation
pub const GameInputLocationUnknown: i32 = -1;
pub const GameInputLocationChassis: i32 = 0;
pub const GameInputLocationDisplay: i32 = 1;
pub const GameInputLocationAxis: i32 = 2;
pub const GameInputLocationButton: i32 = 3;
pub const GameInputLocationSwitch: i32 = 4;
pub const GameInputLocationKey: i32 = 5;
pub const GameInputLocationTouchPad: i32 = 6;const
GameInputLocationUnknown* = -1
GameInputLocationChassis* = 0
GameInputLocationDisplay* = 1
GameInputLocationAxis* = 2
GameInputLocationButton* = 3
GameInputLocationSwitch* = 4
GameInputLocationKey* = 5
GameInputLocationTouchPad* = 6enum GameInputLocation : int {
GameInputLocationUnknown = -1,
GameInputLocationChassis = 0,
GameInputLocationDisplay = 1,
GameInputLocationAxis = 2,
GameInputLocationButton = 3,
GameInputLocationSwitch = 4,
GameInputLocationKey = 5,
GameInputLocationTouchPad = 6,
}#define global GameInputLocationUnknown 0xFFFFFFFF
#define global GameInputLocationChassis 0x0
#define global GameInputLocationDisplay 0x1
#define global GameInputLocationAxis 0x2
#define global GameInputLocationButton 0x3
#define global GameInputLocationSwitch 0x4
#define global GameInputLocationKey 0x5
#define global GameInputLocationTouchPad 0x6