Win32 API 日本語リファレンス
ホームUI.Input.GameInput › GameInputMotionAccuracy

GameInputMotionAccuracy

列挙型
基底型i4

メンバー 5

名前10進16進
GameInputMotionAccuracyUnknown-10xFFFFFFFF
GameInputMotionUnavailable00x0
GameInputMotionUnreliable10x1
GameInputMotionApproximate20x2
GameInputMotionAccurate30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GameInputMotionAccuracy : int {
    GameInputMotionAccuracyUnknown = -1,
    GameInputMotionUnavailable = 0,
    GameInputMotionUnreliable = 1,
    GameInputMotionApproximate = 2,
    GameInputMotionAccurate = 3
} GameInputMotionAccuracy;
public enum GameInputMotionAccuracy : int
{
    GameInputMotionAccuracyUnknown = -1,
    GameInputMotionUnavailable = 0,
    GameInputMotionUnreliable = 1,
    GameInputMotionApproximate = 2,
    GameInputMotionAccurate = 3,
}
Public Enum GameInputMotionAccuracy As Integer
    GameInputMotionAccuracyUnknown = -1
    GameInputMotionUnavailable = 0
    GameInputMotionUnreliable = 1
    GameInputMotionApproximate = 2
    GameInputMotionAccurate = 3
End Enum
import enum

class GameInputMotionAccuracy(enum.IntEnum):
    GameInputMotionAccuracyUnknown = -1
    GameInputMotionUnavailable = 0
    GameInputMotionUnreliable = 1
    GameInputMotionApproximate = 2
    GameInputMotionAccurate = 3
// GameInputMotionAccuracy
pub const GameInputMotionAccuracyUnknown: i32 = -1;
pub const GameInputMotionUnavailable: i32 = 0;
pub const GameInputMotionUnreliable: i32 = 1;
pub const GameInputMotionApproximate: i32 = 2;
pub const GameInputMotionAccurate: i32 = 3;
// GameInputMotionAccuracy
const (
	GameInputMotionAccuracyUnknown int32 = -1
	GameInputMotionUnavailable int32 = 0
	GameInputMotionUnreliable int32 = 1
	GameInputMotionApproximate int32 = 2
	GameInputMotionAccurate int32 = 3
)
const
  GameInputMotionAccuracyUnknown = -1;
  GameInputMotionUnavailable = 0;
  GameInputMotionUnreliable = 1;
  GameInputMotionApproximate = 2;
  GameInputMotionAccurate = 3;
// GameInputMotionAccuracy
pub const GameInputMotionAccuracyUnknown: i32 = -1;
pub const GameInputMotionUnavailable: i32 = 0;
pub const GameInputMotionUnreliable: i32 = 1;
pub const GameInputMotionApproximate: i32 = 2;
pub const GameInputMotionAccurate: i32 = 3;
const
  GameInputMotionAccuracyUnknown* = -1
  GameInputMotionUnavailable* = 0
  GameInputMotionUnreliable* = 1
  GameInputMotionApproximate* = 2
  GameInputMotionAccurate* = 3
enum GameInputMotionAccuracy : int {
    GameInputMotionAccuracyUnknown = -1,
    GameInputMotionUnavailable = 0,
    GameInputMotionUnreliable = 1,
    GameInputMotionApproximate = 2,
    GameInputMotionAccurate = 3,
}
#define global GameInputMotionAccuracyUnknown 0xFFFFFFFF
#define global GameInputMotionUnavailable     0x0
#define global GameInputMotionUnreliable      0x1
#define global GameInputMotionApproximate     0x2
#define global GameInputMotionAccurate        0x3