ホーム › UI.Input.GameInput › GameInputMotionAccuracy
GameInputMotionAccuracy
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| GameInputMotionAccuracyUnknown | -1 | 0xFFFFFFFF |
| GameInputMotionUnavailable | 0 | 0x0 |
| GameInputMotionUnreliable | 1 | 0x1 |
| GameInputMotionApproximate | 2 | 0x2 |
| GameInputMotionAccurate | 3 | 0x3 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum GameInputMotionAccuracy : int {
GameInputMotionAccuracyUnknown = -1,
GameInputMotionUnavailable = 0,
GameInputMotionUnreliable = 1,
GameInputMotionApproximate = 2,
GameInputMotionAccurate = 3
} GameInputMotionAccuracy;public enum GameInputMotionAccuracy : int
{
GameInputMotionAccuracyUnknown = -1,
GameInputMotionUnavailable = 0,
GameInputMotionUnreliable = 1,
GameInputMotionApproximate = 2,
GameInputMotionAccurate = 3,
}Public Enum GameInputMotionAccuracy As Integer
GameInputMotionAccuracyUnknown = -1
GameInputMotionUnavailable = 0
GameInputMotionUnreliable = 1
GameInputMotionApproximate = 2
GameInputMotionAccurate = 3
End Enumimport enum
class GameInputMotionAccuracy(enum.IntEnum):
GameInputMotionAccuracyUnknown = -1
GameInputMotionUnavailable = 0
GameInputMotionUnreliable = 1
GameInputMotionApproximate = 2
GameInputMotionAccurate = 3// GameInputMotionAccuracy
pub const GameInputMotionAccuracyUnknown: i32 = -1;
pub const GameInputMotionUnavailable: i32 = 0;
pub const GameInputMotionUnreliable: i32 = 1;
pub const GameInputMotionApproximate: i32 = 2;
pub const GameInputMotionAccurate: i32 = 3;// GameInputMotionAccuracy
const (
GameInputMotionAccuracyUnknown int32 = -1
GameInputMotionUnavailable int32 = 0
GameInputMotionUnreliable int32 = 1
GameInputMotionApproximate int32 = 2
GameInputMotionAccurate int32 = 3
)const
GameInputMotionAccuracyUnknown = -1;
GameInputMotionUnavailable = 0;
GameInputMotionUnreliable = 1;
GameInputMotionApproximate = 2;
GameInputMotionAccurate = 3;// GameInputMotionAccuracy
pub const GameInputMotionAccuracyUnknown: i32 = -1;
pub const GameInputMotionUnavailable: i32 = 0;
pub const GameInputMotionUnreliable: i32 = 1;
pub const GameInputMotionApproximate: i32 = 2;
pub const GameInputMotionAccurate: i32 = 3;const
GameInputMotionAccuracyUnknown* = -1
GameInputMotionUnavailable* = 0
GameInputMotionUnreliable* = 1
GameInputMotionApproximate* = 2
GameInputMotionAccurate* = 3enum GameInputMotionAccuracy : int {
GameInputMotionAccuracyUnknown = -1,
GameInputMotionUnavailable = 0,
GameInputMotionUnreliable = 1,
GameInputMotionApproximate = 2,
GameInputMotionAccurate = 3,
}#define global GameInputMotionAccuracyUnknown 0xFFFFFFFF
#define global GameInputMotionUnavailable 0x0
#define global GameInputMotionUnreliable 0x1
#define global GameInputMotionApproximate 0x2
#define global GameInputMotionAccurate 0x3