Win32 API 日本語リファレンス
ホームUI.Input.GameInput › GameInputMouseButtons

GameInputMouseButtons

列挙型フラグ
基底型i4

メンバー 8

名前10進16進
GameInputMouseNone00x0
GameInputMouseLeftButton10x1
GameInputMouseRightButton20x2
GameInputMouseMiddleButton40x4
GameInputMouseButton480x8
GameInputMouseButton5160x10
GameInputMouseWheelTiltLeft320x20
GameInputMouseWheelTiltRight640x40

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GameInputMouseButtons : int {
    GameInputMouseNone = 0,
    GameInputMouseLeftButton = 1,
    GameInputMouseRightButton = 2,
    GameInputMouseMiddleButton = 4,
    GameInputMouseButton4 = 8,
    GameInputMouseButton5 = 16,
    GameInputMouseWheelTiltLeft = 32,
    GameInputMouseWheelTiltRight = 64
} GameInputMouseButtons;
[Flags]
public enum GameInputMouseButtons : int
{
    GameInputMouseNone = 0,
    GameInputMouseLeftButton = 1,
    GameInputMouseRightButton = 2,
    GameInputMouseMiddleButton = 4,
    GameInputMouseButton4 = 8,
    GameInputMouseButton5 = 16,
    GameInputMouseWheelTiltLeft = 32,
    GameInputMouseWheelTiltRight = 64,
}
<Flags>
Public Enum GameInputMouseButtons As Integer
    GameInputMouseNone = 0
    GameInputMouseLeftButton = 1
    GameInputMouseRightButton = 2
    GameInputMouseMiddleButton = 4
    GameInputMouseButton4 = 8
    GameInputMouseButton5 = 16
    GameInputMouseWheelTiltLeft = 32
    GameInputMouseWheelTiltRight = 64
End Enum
import enum

class GameInputMouseButtons(enum.IntFlag):
    GameInputMouseNone = 0
    GameInputMouseLeftButton = 1
    GameInputMouseRightButton = 2
    GameInputMouseMiddleButton = 4
    GameInputMouseButton4 = 8
    GameInputMouseButton5 = 16
    GameInputMouseWheelTiltLeft = 32
    GameInputMouseWheelTiltRight = 64
// GameInputMouseButtons (flags)
pub const GameInputMouseNone: i32 = 0;
pub const GameInputMouseLeftButton: i32 = 1;
pub const GameInputMouseRightButton: i32 = 2;
pub const GameInputMouseMiddleButton: i32 = 4;
pub const GameInputMouseButton4: i32 = 8;
pub const GameInputMouseButton5: i32 = 16;
pub const GameInputMouseWheelTiltLeft: i32 = 32;
pub const GameInputMouseWheelTiltRight: i32 = 64;
// GameInputMouseButtons
const (
	GameInputMouseNone int32 = 0
	GameInputMouseLeftButton int32 = 1
	GameInputMouseRightButton int32 = 2
	GameInputMouseMiddleButton int32 = 4
	GameInputMouseButton4 int32 = 8
	GameInputMouseButton5 int32 = 16
	GameInputMouseWheelTiltLeft int32 = 32
	GameInputMouseWheelTiltRight int32 = 64
)
const
  GameInputMouseNone = 0;
  GameInputMouseLeftButton = 1;
  GameInputMouseRightButton = 2;
  GameInputMouseMiddleButton = 4;
  GameInputMouseButton4 = 8;
  GameInputMouseButton5 = 16;
  GameInputMouseWheelTiltLeft = 32;
  GameInputMouseWheelTiltRight = 64;
// GameInputMouseButtons
pub const GameInputMouseNone: i32 = 0;
pub const GameInputMouseLeftButton: i32 = 1;
pub const GameInputMouseRightButton: i32 = 2;
pub const GameInputMouseMiddleButton: i32 = 4;
pub const GameInputMouseButton4: i32 = 8;
pub const GameInputMouseButton5: i32 = 16;
pub const GameInputMouseWheelTiltLeft: i32 = 32;
pub const GameInputMouseWheelTiltRight: i32 = 64;
const
  GameInputMouseNone* = 0
  GameInputMouseLeftButton* = 1
  GameInputMouseRightButton* = 2
  GameInputMouseMiddleButton* = 4
  GameInputMouseButton4* = 8
  GameInputMouseButton5* = 16
  GameInputMouseWheelTiltLeft* = 32
  GameInputMouseWheelTiltRight* = 64
enum GameInputMouseButtons : int {
    GameInputMouseNone = 0,
    GameInputMouseLeftButton = 1,
    GameInputMouseRightButton = 2,
    GameInputMouseMiddleButton = 4,
    GameInputMouseButton4 = 8,
    GameInputMouseButton5 = 16,
    GameInputMouseWheelTiltLeft = 32,
    GameInputMouseWheelTiltRight = 64,
}
#define global GameInputMouseNone           0x0
#define global GameInputMouseLeftButton     0x1
#define global GameInputMouseRightButton    0x2
#define global GameInputMouseMiddleButton   0x4
#define global GameInputMouseButton4        0x8
#define global GameInputMouseButton5        0x10
#define global GameInputMouseWheelTiltLeft  0x20
#define global GameInputMouseWheelTiltRight 0x40
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。