ホーム › UI.Input.GameInput › GameInputRacingWheelButtons
GameInputRacingWheelButtons
列挙型フラグメンバー 9
| 名前 | 10進 | 16進 |
|---|---|---|
| GameInputRacingWheelNone | 0 | 0x0 |
| GameInputRacingWheelMenu | 1 | 0x1 |
| GameInputRacingWheelView | 2 | 0x2 |
| GameInputRacingWheelPreviousGear | 4 | 0x4 |
| GameInputRacingWheelNextGear | 8 | 0x8 |
| GameInputRacingWheelDpadUp | 16 | 0x10 |
| GameInputRacingWheelDpadDown | 32 | 0x20 |
| GameInputRacingWheelDpadLeft | 64 | 0x40 |
| GameInputRacingWheelDpadRight | 128 | 0x80 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum GameInputRacingWheelButtons : int {
GameInputRacingWheelNone = 0,
GameInputRacingWheelMenu = 1,
GameInputRacingWheelView = 2,
GameInputRacingWheelPreviousGear = 4,
GameInputRacingWheelNextGear = 8,
GameInputRacingWheelDpadUp = 16,
GameInputRacingWheelDpadDown = 32,
GameInputRacingWheelDpadLeft = 64,
GameInputRacingWheelDpadRight = 128
} GameInputRacingWheelButtons;[Flags]
public enum GameInputRacingWheelButtons : int
{
GameInputRacingWheelNone = 0,
GameInputRacingWheelMenu = 1,
GameInputRacingWheelView = 2,
GameInputRacingWheelPreviousGear = 4,
GameInputRacingWheelNextGear = 8,
GameInputRacingWheelDpadUp = 16,
GameInputRacingWheelDpadDown = 32,
GameInputRacingWheelDpadLeft = 64,
GameInputRacingWheelDpadRight = 128,
}<Flags>
Public Enum GameInputRacingWheelButtons As Integer
GameInputRacingWheelNone = 0
GameInputRacingWheelMenu = 1
GameInputRacingWheelView = 2
GameInputRacingWheelPreviousGear = 4
GameInputRacingWheelNextGear = 8
GameInputRacingWheelDpadUp = 16
GameInputRacingWheelDpadDown = 32
GameInputRacingWheelDpadLeft = 64
GameInputRacingWheelDpadRight = 128
End Enumimport enum
class GameInputRacingWheelButtons(enum.IntFlag):
GameInputRacingWheelNone = 0
GameInputRacingWheelMenu = 1
GameInputRacingWheelView = 2
GameInputRacingWheelPreviousGear = 4
GameInputRacingWheelNextGear = 8
GameInputRacingWheelDpadUp = 16
GameInputRacingWheelDpadDown = 32
GameInputRacingWheelDpadLeft = 64
GameInputRacingWheelDpadRight = 128// GameInputRacingWheelButtons (flags)
pub const GameInputRacingWheelNone: i32 = 0;
pub const GameInputRacingWheelMenu: i32 = 1;
pub const GameInputRacingWheelView: i32 = 2;
pub const GameInputRacingWheelPreviousGear: i32 = 4;
pub const GameInputRacingWheelNextGear: i32 = 8;
pub const GameInputRacingWheelDpadUp: i32 = 16;
pub const GameInputRacingWheelDpadDown: i32 = 32;
pub const GameInputRacingWheelDpadLeft: i32 = 64;
pub const GameInputRacingWheelDpadRight: i32 = 128;// GameInputRacingWheelButtons
const (
GameInputRacingWheelNone int32 = 0
GameInputRacingWheelMenu int32 = 1
GameInputRacingWheelView int32 = 2
GameInputRacingWheelPreviousGear int32 = 4
GameInputRacingWheelNextGear int32 = 8
GameInputRacingWheelDpadUp int32 = 16
GameInputRacingWheelDpadDown int32 = 32
GameInputRacingWheelDpadLeft int32 = 64
GameInputRacingWheelDpadRight int32 = 128
)const
GameInputRacingWheelNone = 0;
GameInputRacingWheelMenu = 1;
GameInputRacingWheelView = 2;
GameInputRacingWheelPreviousGear = 4;
GameInputRacingWheelNextGear = 8;
GameInputRacingWheelDpadUp = 16;
GameInputRacingWheelDpadDown = 32;
GameInputRacingWheelDpadLeft = 64;
GameInputRacingWheelDpadRight = 128;// GameInputRacingWheelButtons
pub const GameInputRacingWheelNone: i32 = 0;
pub const GameInputRacingWheelMenu: i32 = 1;
pub const GameInputRacingWheelView: i32 = 2;
pub const GameInputRacingWheelPreviousGear: i32 = 4;
pub const GameInputRacingWheelNextGear: i32 = 8;
pub const GameInputRacingWheelDpadUp: i32 = 16;
pub const GameInputRacingWheelDpadDown: i32 = 32;
pub const GameInputRacingWheelDpadLeft: i32 = 64;
pub const GameInputRacingWheelDpadRight: i32 = 128;const
GameInputRacingWheelNone* = 0
GameInputRacingWheelMenu* = 1
GameInputRacingWheelView* = 2
GameInputRacingWheelPreviousGear* = 4
GameInputRacingWheelNextGear* = 8
GameInputRacingWheelDpadUp* = 16
GameInputRacingWheelDpadDown* = 32
GameInputRacingWheelDpadLeft* = 64
GameInputRacingWheelDpadRight* = 128enum GameInputRacingWheelButtons : int {
GameInputRacingWheelNone = 0,
GameInputRacingWheelMenu = 1,
GameInputRacingWheelView = 2,
GameInputRacingWheelPreviousGear = 4,
GameInputRacingWheelNextGear = 8,
GameInputRacingWheelDpadUp = 16,
GameInputRacingWheelDpadDown = 32,
GameInputRacingWheelDpadLeft = 64,
GameInputRacingWheelDpadRight = 128,
}#define global GameInputRacingWheelNone 0x0
#define global GameInputRacingWheelMenu 0x1
#define global GameInputRacingWheelView 0x2
#define global GameInputRacingWheelPreviousGear 0x4
#define global GameInputRacingWheelNextGear 0x8
#define global GameInputRacingWheelDpadUp 0x10
#define global GameInputRacingWheelDpadDown 0x20
#define global GameInputRacingWheelDpadLeft 0x40
#define global GameInputRacingWheelDpadRight 0x80
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。