Win32 API 日本語リファレンス
ホームUI.Input.GameInput › GameInputRacingWheelButtons

GameInputRacingWheelButtons

列挙型フラグ
基底型i4

メンバー 9

名前10進16進
GameInputRacingWheelNone00x0
GameInputRacingWheelMenu10x1
GameInputRacingWheelView20x2
GameInputRacingWheelPreviousGear40x4
GameInputRacingWheelNextGear80x8
GameInputRacingWheelDpadUp160x10
GameInputRacingWheelDpadDown320x20
GameInputRacingWheelDpadLeft640x40
GameInputRacingWheelDpadRight1280x80

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GameInputRacingWheelButtons : int {
    GameInputRacingWheelNone = 0,
    GameInputRacingWheelMenu = 1,
    GameInputRacingWheelView = 2,
    GameInputRacingWheelPreviousGear = 4,
    GameInputRacingWheelNextGear = 8,
    GameInputRacingWheelDpadUp = 16,
    GameInputRacingWheelDpadDown = 32,
    GameInputRacingWheelDpadLeft = 64,
    GameInputRacingWheelDpadRight = 128
} GameInputRacingWheelButtons;
[Flags]
public enum GameInputRacingWheelButtons : int
{
    GameInputRacingWheelNone = 0,
    GameInputRacingWheelMenu = 1,
    GameInputRacingWheelView = 2,
    GameInputRacingWheelPreviousGear = 4,
    GameInputRacingWheelNextGear = 8,
    GameInputRacingWheelDpadUp = 16,
    GameInputRacingWheelDpadDown = 32,
    GameInputRacingWheelDpadLeft = 64,
    GameInputRacingWheelDpadRight = 128,
}
<Flags>
Public Enum GameInputRacingWheelButtons As Integer
    GameInputRacingWheelNone = 0
    GameInputRacingWheelMenu = 1
    GameInputRacingWheelView = 2
    GameInputRacingWheelPreviousGear = 4
    GameInputRacingWheelNextGear = 8
    GameInputRacingWheelDpadUp = 16
    GameInputRacingWheelDpadDown = 32
    GameInputRacingWheelDpadLeft = 64
    GameInputRacingWheelDpadRight = 128
End Enum
import enum

class GameInputRacingWheelButtons(enum.IntFlag):
    GameInputRacingWheelNone = 0
    GameInputRacingWheelMenu = 1
    GameInputRacingWheelView = 2
    GameInputRacingWheelPreviousGear = 4
    GameInputRacingWheelNextGear = 8
    GameInputRacingWheelDpadUp = 16
    GameInputRacingWheelDpadDown = 32
    GameInputRacingWheelDpadLeft = 64
    GameInputRacingWheelDpadRight = 128
// GameInputRacingWheelButtons (flags)
pub const GameInputRacingWheelNone: i32 = 0;
pub const GameInputRacingWheelMenu: i32 = 1;
pub const GameInputRacingWheelView: i32 = 2;
pub const GameInputRacingWheelPreviousGear: i32 = 4;
pub const GameInputRacingWheelNextGear: i32 = 8;
pub const GameInputRacingWheelDpadUp: i32 = 16;
pub const GameInputRacingWheelDpadDown: i32 = 32;
pub const GameInputRacingWheelDpadLeft: i32 = 64;
pub const GameInputRacingWheelDpadRight: i32 = 128;
// GameInputRacingWheelButtons
const (
	GameInputRacingWheelNone int32 = 0
	GameInputRacingWheelMenu int32 = 1
	GameInputRacingWheelView int32 = 2
	GameInputRacingWheelPreviousGear int32 = 4
	GameInputRacingWheelNextGear int32 = 8
	GameInputRacingWheelDpadUp int32 = 16
	GameInputRacingWheelDpadDown int32 = 32
	GameInputRacingWheelDpadLeft int32 = 64
	GameInputRacingWheelDpadRight int32 = 128
)
const
  GameInputRacingWheelNone = 0;
  GameInputRacingWheelMenu = 1;
  GameInputRacingWheelView = 2;
  GameInputRacingWheelPreviousGear = 4;
  GameInputRacingWheelNextGear = 8;
  GameInputRacingWheelDpadUp = 16;
  GameInputRacingWheelDpadDown = 32;
  GameInputRacingWheelDpadLeft = 64;
  GameInputRacingWheelDpadRight = 128;
// GameInputRacingWheelButtons
pub const GameInputRacingWheelNone: i32 = 0;
pub const GameInputRacingWheelMenu: i32 = 1;
pub const GameInputRacingWheelView: i32 = 2;
pub const GameInputRacingWheelPreviousGear: i32 = 4;
pub const GameInputRacingWheelNextGear: i32 = 8;
pub const GameInputRacingWheelDpadUp: i32 = 16;
pub const GameInputRacingWheelDpadDown: i32 = 32;
pub const GameInputRacingWheelDpadLeft: i32 = 64;
pub const GameInputRacingWheelDpadRight: i32 = 128;
const
  GameInputRacingWheelNone* = 0
  GameInputRacingWheelMenu* = 1
  GameInputRacingWheelView* = 2
  GameInputRacingWheelPreviousGear* = 4
  GameInputRacingWheelNextGear* = 8
  GameInputRacingWheelDpadUp* = 16
  GameInputRacingWheelDpadDown* = 32
  GameInputRacingWheelDpadLeft* = 64
  GameInputRacingWheelDpadRight* = 128
enum GameInputRacingWheelButtons : int {
    GameInputRacingWheelNone = 0,
    GameInputRacingWheelMenu = 1,
    GameInputRacingWheelView = 2,
    GameInputRacingWheelPreviousGear = 4,
    GameInputRacingWheelNextGear = 8,
    GameInputRacingWheelDpadUp = 16,
    GameInputRacingWheelDpadDown = 32,
    GameInputRacingWheelDpadLeft = 64,
    GameInputRacingWheelDpadRight = 128,
}
#define global GameInputRacingWheelNone         0x0
#define global GameInputRacingWheelMenu         0x1
#define global GameInputRacingWheelView         0x2
#define global GameInputRacingWheelPreviousGear 0x4
#define global GameInputRacingWheelNextGear     0x8
#define global GameInputRacingWheelDpadUp       0x10
#define global GameInputRacingWheelDpadDown     0x20
#define global GameInputRacingWheelDpadLeft     0x40
#define global GameInputRacingWheelDpadRight    0x80
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。