Win32 API 日本語リファレンス
ホームUI.Input.GameInput › GameInputRawDeviceItemCollectionKind

GameInputRawDeviceItemCollectionKind

列挙型
基底型i4

メンバー 8

名前10進16進
GameInputUnknownItemCollection-10xFFFFFFFF
GameInputPhysicalItemCollection00x0
GameInputApplicationItemCollection10x1
GameInputLogicalItemCollection20x2
GameInputReportItemCollection30x3
GameInputNamedArrayItemCollection40x4
GameInputUsageSwitchItemCollection50x5
GameInputUsageModifierItemCollection60x6

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GameInputRawDeviceItemCollectionKind : int {
    GameInputUnknownItemCollection = -1,
    GameInputPhysicalItemCollection = 0,
    GameInputApplicationItemCollection = 1,
    GameInputLogicalItemCollection = 2,
    GameInputReportItemCollection = 3,
    GameInputNamedArrayItemCollection = 4,
    GameInputUsageSwitchItemCollection = 5,
    GameInputUsageModifierItemCollection = 6
} GameInputRawDeviceItemCollectionKind;
public enum GameInputRawDeviceItemCollectionKind : int
{
    GameInputUnknownItemCollection = -1,
    GameInputPhysicalItemCollection = 0,
    GameInputApplicationItemCollection = 1,
    GameInputLogicalItemCollection = 2,
    GameInputReportItemCollection = 3,
    GameInputNamedArrayItemCollection = 4,
    GameInputUsageSwitchItemCollection = 5,
    GameInputUsageModifierItemCollection = 6,
}
Public Enum GameInputRawDeviceItemCollectionKind As Integer
    GameInputUnknownItemCollection = -1
    GameInputPhysicalItemCollection = 0
    GameInputApplicationItemCollection = 1
    GameInputLogicalItemCollection = 2
    GameInputReportItemCollection = 3
    GameInputNamedArrayItemCollection = 4
    GameInputUsageSwitchItemCollection = 5
    GameInputUsageModifierItemCollection = 6
End Enum
import enum

class GameInputRawDeviceItemCollectionKind(enum.IntEnum):
    GameInputUnknownItemCollection = -1
    GameInputPhysicalItemCollection = 0
    GameInputApplicationItemCollection = 1
    GameInputLogicalItemCollection = 2
    GameInputReportItemCollection = 3
    GameInputNamedArrayItemCollection = 4
    GameInputUsageSwitchItemCollection = 5
    GameInputUsageModifierItemCollection = 6
// GameInputRawDeviceItemCollectionKind
pub const GameInputUnknownItemCollection: i32 = -1;
pub const GameInputPhysicalItemCollection: i32 = 0;
pub const GameInputApplicationItemCollection: i32 = 1;
pub const GameInputLogicalItemCollection: i32 = 2;
pub const GameInputReportItemCollection: i32 = 3;
pub const GameInputNamedArrayItemCollection: i32 = 4;
pub const GameInputUsageSwitchItemCollection: i32 = 5;
pub const GameInputUsageModifierItemCollection: i32 = 6;
// GameInputRawDeviceItemCollectionKind
const (
	GameInputUnknownItemCollection int32 = -1
	GameInputPhysicalItemCollection int32 = 0
	GameInputApplicationItemCollection int32 = 1
	GameInputLogicalItemCollection int32 = 2
	GameInputReportItemCollection int32 = 3
	GameInputNamedArrayItemCollection int32 = 4
	GameInputUsageSwitchItemCollection int32 = 5
	GameInputUsageModifierItemCollection int32 = 6
)
const
  GameInputUnknownItemCollection = -1;
  GameInputPhysicalItemCollection = 0;
  GameInputApplicationItemCollection = 1;
  GameInputLogicalItemCollection = 2;
  GameInputReportItemCollection = 3;
  GameInputNamedArrayItemCollection = 4;
  GameInputUsageSwitchItemCollection = 5;
  GameInputUsageModifierItemCollection = 6;
// GameInputRawDeviceItemCollectionKind
pub const GameInputUnknownItemCollection: i32 = -1;
pub const GameInputPhysicalItemCollection: i32 = 0;
pub const GameInputApplicationItemCollection: i32 = 1;
pub const GameInputLogicalItemCollection: i32 = 2;
pub const GameInputReportItemCollection: i32 = 3;
pub const GameInputNamedArrayItemCollection: i32 = 4;
pub const GameInputUsageSwitchItemCollection: i32 = 5;
pub const GameInputUsageModifierItemCollection: i32 = 6;
const
  GameInputUnknownItemCollection* = -1
  GameInputPhysicalItemCollection* = 0
  GameInputApplicationItemCollection* = 1
  GameInputLogicalItemCollection* = 2
  GameInputReportItemCollection* = 3
  GameInputNamedArrayItemCollection* = 4
  GameInputUsageSwitchItemCollection* = 5
  GameInputUsageModifierItemCollection* = 6
enum GameInputRawDeviceItemCollectionKind : int {
    GameInputUnknownItemCollection = -1,
    GameInputPhysicalItemCollection = 0,
    GameInputApplicationItemCollection = 1,
    GameInputLogicalItemCollection = 2,
    GameInputReportItemCollection = 3,
    GameInputNamedArrayItemCollection = 4,
    GameInputUsageSwitchItemCollection = 5,
    GameInputUsageModifierItemCollection = 6,
}
#define global GameInputUnknownItemCollection       0xFFFFFFFF
#define global GameInputPhysicalItemCollection      0x0
#define global GameInputApplicationItemCollection   0x1
#define global GameInputLogicalItemCollection       0x2
#define global GameInputReportItemCollection        0x3
#define global GameInputNamedArrayItemCollection    0x4
#define global GameInputUsageSwitchItemCollection   0x5
#define global GameInputUsageModifierItemCollection 0x6