ホーム › UI.Input.GameInput › GameInputRawDevicePhysicalUnitKind
GameInputRawDevicePhysicalUnitKind
列挙型メンバー 26
| 名前 | 10進 | 16進 |
|---|---|---|
| GameInputPhysicalUnitUnknown | -1 | 0xFFFFFFFF |
| GameInputPhysicalUnitNone | 0 | 0x0 |
| GameInputPhysicalUnitTime | 1 | 0x1 |
| GameInputPhysicalUnitFrequency | 2 | 0x2 |
| GameInputPhysicalUnitLength | 3 | 0x3 |
| GameInputPhysicalUnitVelocity | 4 | 0x4 |
| GameInputPhysicalUnitAcceleration | 5 | 0x5 |
| GameInputPhysicalUnitMass | 6 | 0x6 |
| GameInputPhysicalUnitMomentum | 7 | 0x7 |
| GameInputPhysicalUnitForce | 8 | 0x8 |
| GameInputPhysicalUnitPressure | 9 | 0x9 |
| GameInputPhysicalUnitAngle | 10 | 0xA |
| GameInputPhysicalUnitAngularVelocity | 11 | 0xB |
| GameInputPhysicalUnitAngularAcceleration | 12 | 0xC |
| GameInputPhysicalUnitAngularMass | 13 | 0xD |
| GameInputPhysicalUnitAngularMomentum | 14 | 0xE |
| GameInputPhysicalUnitAngularTorque | 15 | 0xF |
| GameInputPhysicalUnitElectricCurrent | 16 | 0x10 |
| GameInputPhysicalUnitElectricCharge | 17 | 0x11 |
| GameInputPhysicalUnitElectricPotential | 18 | 0x12 |
| GameInputPhysicalUnitEnergy | 19 | 0x13 |
| GameInputPhysicalUnitPower | 20 | 0x14 |
| GameInputPhysicalUnitTemperature | 21 | 0x15 |
| GameInputPhysicalUnitLuminousIntensity | 22 | 0x16 |
| GameInputPhysicalUnitLuminousFlux | 23 | 0x17 |
| GameInputPhysicalUnitIlluminance | 24 | 0x18 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum GameInputRawDevicePhysicalUnitKind : int {
GameInputPhysicalUnitUnknown = -1,
GameInputPhysicalUnitNone = 0,
GameInputPhysicalUnitTime = 1,
GameInputPhysicalUnitFrequency = 2,
GameInputPhysicalUnitLength = 3,
GameInputPhysicalUnitVelocity = 4,
GameInputPhysicalUnitAcceleration = 5,
GameInputPhysicalUnitMass = 6,
GameInputPhysicalUnitMomentum = 7,
GameInputPhysicalUnitForce = 8,
GameInputPhysicalUnitPressure = 9,
GameInputPhysicalUnitAngle = 10,
GameInputPhysicalUnitAngularVelocity = 11,
GameInputPhysicalUnitAngularAcceleration = 12,
GameInputPhysicalUnitAngularMass = 13,
GameInputPhysicalUnitAngularMomentum = 14,
GameInputPhysicalUnitAngularTorque = 15,
GameInputPhysicalUnitElectricCurrent = 16,
GameInputPhysicalUnitElectricCharge = 17,
GameInputPhysicalUnitElectricPotential = 18,
GameInputPhysicalUnitEnergy = 19,
GameInputPhysicalUnitPower = 20,
GameInputPhysicalUnitTemperature = 21,
GameInputPhysicalUnitLuminousIntensity = 22,
GameInputPhysicalUnitLuminousFlux = 23,
GameInputPhysicalUnitIlluminance = 24
} GameInputRawDevicePhysicalUnitKind;public enum GameInputRawDevicePhysicalUnitKind : int
{
GameInputPhysicalUnitUnknown = -1,
GameInputPhysicalUnitNone = 0,
GameInputPhysicalUnitTime = 1,
GameInputPhysicalUnitFrequency = 2,
GameInputPhysicalUnitLength = 3,
GameInputPhysicalUnitVelocity = 4,
GameInputPhysicalUnitAcceleration = 5,
GameInputPhysicalUnitMass = 6,
GameInputPhysicalUnitMomentum = 7,
GameInputPhysicalUnitForce = 8,
GameInputPhysicalUnitPressure = 9,
GameInputPhysicalUnitAngle = 10,
GameInputPhysicalUnitAngularVelocity = 11,
GameInputPhysicalUnitAngularAcceleration = 12,
GameInputPhysicalUnitAngularMass = 13,
GameInputPhysicalUnitAngularMomentum = 14,
GameInputPhysicalUnitAngularTorque = 15,
GameInputPhysicalUnitElectricCurrent = 16,
GameInputPhysicalUnitElectricCharge = 17,
GameInputPhysicalUnitElectricPotential = 18,
GameInputPhysicalUnitEnergy = 19,
GameInputPhysicalUnitPower = 20,
GameInputPhysicalUnitTemperature = 21,
GameInputPhysicalUnitLuminousIntensity = 22,
GameInputPhysicalUnitLuminousFlux = 23,
GameInputPhysicalUnitIlluminance = 24,
}Public Enum GameInputRawDevicePhysicalUnitKind As Integer
GameInputPhysicalUnitUnknown = -1
GameInputPhysicalUnitNone = 0
GameInputPhysicalUnitTime = 1
GameInputPhysicalUnitFrequency = 2
GameInputPhysicalUnitLength = 3
GameInputPhysicalUnitVelocity = 4
GameInputPhysicalUnitAcceleration = 5
GameInputPhysicalUnitMass = 6
GameInputPhysicalUnitMomentum = 7
GameInputPhysicalUnitForce = 8
GameInputPhysicalUnitPressure = 9
GameInputPhysicalUnitAngle = 10
GameInputPhysicalUnitAngularVelocity = 11
GameInputPhysicalUnitAngularAcceleration = 12
GameInputPhysicalUnitAngularMass = 13
GameInputPhysicalUnitAngularMomentum = 14
GameInputPhysicalUnitAngularTorque = 15
GameInputPhysicalUnitElectricCurrent = 16
GameInputPhysicalUnitElectricCharge = 17
GameInputPhysicalUnitElectricPotential = 18
GameInputPhysicalUnitEnergy = 19
GameInputPhysicalUnitPower = 20
GameInputPhysicalUnitTemperature = 21
GameInputPhysicalUnitLuminousIntensity = 22
GameInputPhysicalUnitLuminousFlux = 23
GameInputPhysicalUnitIlluminance = 24
End Enumimport enum
class GameInputRawDevicePhysicalUnitKind(enum.IntEnum):
GameInputPhysicalUnitUnknown = -1
GameInputPhysicalUnitNone = 0
GameInputPhysicalUnitTime = 1
GameInputPhysicalUnitFrequency = 2
GameInputPhysicalUnitLength = 3
GameInputPhysicalUnitVelocity = 4
GameInputPhysicalUnitAcceleration = 5
GameInputPhysicalUnitMass = 6
GameInputPhysicalUnitMomentum = 7
GameInputPhysicalUnitForce = 8
GameInputPhysicalUnitPressure = 9
GameInputPhysicalUnitAngle = 10
GameInputPhysicalUnitAngularVelocity = 11
GameInputPhysicalUnitAngularAcceleration = 12
GameInputPhysicalUnitAngularMass = 13
GameInputPhysicalUnitAngularMomentum = 14
GameInputPhysicalUnitAngularTorque = 15
GameInputPhysicalUnitElectricCurrent = 16
GameInputPhysicalUnitElectricCharge = 17
GameInputPhysicalUnitElectricPotential = 18
GameInputPhysicalUnitEnergy = 19
GameInputPhysicalUnitPower = 20
GameInputPhysicalUnitTemperature = 21
GameInputPhysicalUnitLuminousIntensity = 22
GameInputPhysicalUnitLuminousFlux = 23
GameInputPhysicalUnitIlluminance = 24// GameInputRawDevicePhysicalUnitKind
pub const GameInputPhysicalUnitUnknown: i32 = -1;
pub const GameInputPhysicalUnitNone: i32 = 0;
pub const GameInputPhysicalUnitTime: i32 = 1;
pub const GameInputPhysicalUnitFrequency: i32 = 2;
pub const GameInputPhysicalUnitLength: i32 = 3;
pub const GameInputPhysicalUnitVelocity: i32 = 4;
pub const GameInputPhysicalUnitAcceleration: i32 = 5;
pub const GameInputPhysicalUnitMass: i32 = 6;
pub const GameInputPhysicalUnitMomentum: i32 = 7;
pub const GameInputPhysicalUnitForce: i32 = 8;
pub const GameInputPhysicalUnitPressure: i32 = 9;
pub const GameInputPhysicalUnitAngle: i32 = 10;
pub const GameInputPhysicalUnitAngularVelocity: i32 = 11;
pub const GameInputPhysicalUnitAngularAcceleration: i32 = 12;
pub const GameInputPhysicalUnitAngularMass: i32 = 13;
pub const GameInputPhysicalUnitAngularMomentum: i32 = 14;
pub const GameInputPhysicalUnitAngularTorque: i32 = 15;
pub const GameInputPhysicalUnitElectricCurrent: i32 = 16;
pub const GameInputPhysicalUnitElectricCharge: i32 = 17;
pub const GameInputPhysicalUnitElectricPotential: i32 = 18;
pub const GameInputPhysicalUnitEnergy: i32 = 19;
pub const GameInputPhysicalUnitPower: i32 = 20;
pub const GameInputPhysicalUnitTemperature: i32 = 21;
pub const GameInputPhysicalUnitLuminousIntensity: i32 = 22;
pub const GameInputPhysicalUnitLuminousFlux: i32 = 23;
pub const GameInputPhysicalUnitIlluminance: i32 = 24;// GameInputRawDevicePhysicalUnitKind
const (
GameInputPhysicalUnitUnknown int32 = -1
GameInputPhysicalUnitNone int32 = 0
GameInputPhysicalUnitTime int32 = 1
GameInputPhysicalUnitFrequency int32 = 2
GameInputPhysicalUnitLength int32 = 3
GameInputPhysicalUnitVelocity int32 = 4
GameInputPhysicalUnitAcceleration int32 = 5
GameInputPhysicalUnitMass int32 = 6
GameInputPhysicalUnitMomentum int32 = 7
GameInputPhysicalUnitForce int32 = 8
GameInputPhysicalUnitPressure int32 = 9
GameInputPhysicalUnitAngle int32 = 10
GameInputPhysicalUnitAngularVelocity int32 = 11
GameInputPhysicalUnitAngularAcceleration int32 = 12
GameInputPhysicalUnitAngularMass int32 = 13
GameInputPhysicalUnitAngularMomentum int32 = 14
GameInputPhysicalUnitAngularTorque int32 = 15
GameInputPhysicalUnitElectricCurrent int32 = 16
GameInputPhysicalUnitElectricCharge int32 = 17
GameInputPhysicalUnitElectricPotential int32 = 18
GameInputPhysicalUnitEnergy int32 = 19
GameInputPhysicalUnitPower int32 = 20
GameInputPhysicalUnitTemperature int32 = 21
GameInputPhysicalUnitLuminousIntensity int32 = 22
GameInputPhysicalUnitLuminousFlux int32 = 23
GameInputPhysicalUnitIlluminance int32 = 24
)const
GameInputPhysicalUnitUnknown = -1;
GameInputPhysicalUnitNone = 0;
GameInputPhysicalUnitTime = 1;
GameInputPhysicalUnitFrequency = 2;
GameInputPhysicalUnitLength = 3;
GameInputPhysicalUnitVelocity = 4;
GameInputPhysicalUnitAcceleration = 5;
GameInputPhysicalUnitMass = 6;
GameInputPhysicalUnitMomentum = 7;
GameInputPhysicalUnitForce = 8;
GameInputPhysicalUnitPressure = 9;
GameInputPhysicalUnitAngle = 10;
GameInputPhysicalUnitAngularVelocity = 11;
GameInputPhysicalUnitAngularAcceleration = 12;
GameInputPhysicalUnitAngularMass = 13;
GameInputPhysicalUnitAngularMomentum = 14;
GameInputPhysicalUnitAngularTorque = 15;
GameInputPhysicalUnitElectricCurrent = 16;
GameInputPhysicalUnitElectricCharge = 17;
GameInputPhysicalUnitElectricPotential = 18;
GameInputPhysicalUnitEnergy = 19;
GameInputPhysicalUnitPower = 20;
GameInputPhysicalUnitTemperature = 21;
GameInputPhysicalUnitLuminousIntensity = 22;
GameInputPhysicalUnitLuminousFlux = 23;
GameInputPhysicalUnitIlluminance = 24;// GameInputRawDevicePhysicalUnitKind
pub const GameInputPhysicalUnitUnknown: i32 = -1;
pub const GameInputPhysicalUnitNone: i32 = 0;
pub const GameInputPhysicalUnitTime: i32 = 1;
pub const GameInputPhysicalUnitFrequency: i32 = 2;
pub const GameInputPhysicalUnitLength: i32 = 3;
pub const GameInputPhysicalUnitVelocity: i32 = 4;
pub const GameInputPhysicalUnitAcceleration: i32 = 5;
pub const GameInputPhysicalUnitMass: i32 = 6;
pub const GameInputPhysicalUnitMomentum: i32 = 7;
pub const GameInputPhysicalUnitForce: i32 = 8;
pub const GameInputPhysicalUnitPressure: i32 = 9;
pub const GameInputPhysicalUnitAngle: i32 = 10;
pub const GameInputPhysicalUnitAngularVelocity: i32 = 11;
pub const GameInputPhysicalUnitAngularAcceleration: i32 = 12;
pub const GameInputPhysicalUnitAngularMass: i32 = 13;
pub const GameInputPhysicalUnitAngularMomentum: i32 = 14;
pub const GameInputPhysicalUnitAngularTorque: i32 = 15;
pub const GameInputPhysicalUnitElectricCurrent: i32 = 16;
pub const GameInputPhysicalUnitElectricCharge: i32 = 17;
pub const GameInputPhysicalUnitElectricPotential: i32 = 18;
pub const GameInputPhysicalUnitEnergy: i32 = 19;
pub const GameInputPhysicalUnitPower: i32 = 20;
pub const GameInputPhysicalUnitTemperature: i32 = 21;
pub const GameInputPhysicalUnitLuminousIntensity: i32 = 22;
pub const GameInputPhysicalUnitLuminousFlux: i32 = 23;
pub const GameInputPhysicalUnitIlluminance: i32 = 24;const
GameInputPhysicalUnitUnknown* = -1
GameInputPhysicalUnitNone* = 0
GameInputPhysicalUnitTime* = 1
GameInputPhysicalUnitFrequency* = 2
GameInputPhysicalUnitLength* = 3
GameInputPhysicalUnitVelocity* = 4
GameInputPhysicalUnitAcceleration* = 5
GameInputPhysicalUnitMass* = 6
GameInputPhysicalUnitMomentum* = 7
GameInputPhysicalUnitForce* = 8
GameInputPhysicalUnitPressure* = 9
GameInputPhysicalUnitAngle* = 10
GameInputPhysicalUnitAngularVelocity* = 11
GameInputPhysicalUnitAngularAcceleration* = 12
GameInputPhysicalUnitAngularMass* = 13
GameInputPhysicalUnitAngularMomentum* = 14
GameInputPhysicalUnitAngularTorque* = 15
GameInputPhysicalUnitElectricCurrent* = 16
GameInputPhysicalUnitElectricCharge* = 17
GameInputPhysicalUnitElectricPotential* = 18
GameInputPhysicalUnitEnergy* = 19
GameInputPhysicalUnitPower* = 20
GameInputPhysicalUnitTemperature* = 21
GameInputPhysicalUnitLuminousIntensity* = 22
GameInputPhysicalUnitLuminousFlux* = 23
GameInputPhysicalUnitIlluminance* = 24enum GameInputRawDevicePhysicalUnitKind : int {
GameInputPhysicalUnitUnknown = -1,
GameInputPhysicalUnitNone = 0,
GameInputPhysicalUnitTime = 1,
GameInputPhysicalUnitFrequency = 2,
GameInputPhysicalUnitLength = 3,
GameInputPhysicalUnitVelocity = 4,
GameInputPhysicalUnitAcceleration = 5,
GameInputPhysicalUnitMass = 6,
GameInputPhysicalUnitMomentum = 7,
GameInputPhysicalUnitForce = 8,
GameInputPhysicalUnitPressure = 9,
GameInputPhysicalUnitAngle = 10,
GameInputPhysicalUnitAngularVelocity = 11,
GameInputPhysicalUnitAngularAcceleration = 12,
GameInputPhysicalUnitAngularMass = 13,
GameInputPhysicalUnitAngularMomentum = 14,
GameInputPhysicalUnitAngularTorque = 15,
GameInputPhysicalUnitElectricCurrent = 16,
GameInputPhysicalUnitElectricCharge = 17,
GameInputPhysicalUnitElectricPotential = 18,
GameInputPhysicalUnitEnergy = 19,
GameInputPhysicalUnitPower = 20,
GameInputPhysicalUnitTemperature = 21,
GameInputPhysicalUnitLuminousIntensity = 22,
GameInputPhysicalUnitLuminousFlux = 23,
GameInputPhysicalUnitIlluminance = 24,
}#define global GameInputPhysicalUnitUnknown 0xFFFFFFFF
#define global GameInputPhysicalUnitNone 0x0
#define global GameInputPhysicalUnitTime 0x1
#define global GameInputPhysicalUnitFrequency 0x2
#define global GameInputPhysicalUnitLength 0x3
#define global GameInputPhysicalUnitVelocity 0x4
#define global GameInputPhysicalUnitAcceleration 0x5
#define global GameInputPhysicalUnitMass 0x6
#define global GameInputPhysicalUnitMomentum 0x7
#define global GameInputPhysicalUnitForce 0x8
#define global GameInputPhysicalUnitPressure 0x9
#define global GameInputPhysicalUnitAngle 0xA
#define global GameInputPhysicalUnitAngularVelocity 0xB
#define global GameInputPhysicalUnitAngularAcceleration 0xC
#define global GameInputPhysicalUnitAngularMass 0xD
#define global GameInputPhysicalUnitAngularMomentum 0xE
#define global GameInputPhysicalUnitAngularTorque 0xF
#define global GameInputPhysicalUnitElectricCurrent 0x10
#define global GameInputPhysicalUnitElectricCharge 0x11
#define global GameInputPhysicalUnitElectricPotential 0x12
#define global GameInputPhysicalUnitEnergy 0x13
#define global GameInputPhysicalUnitPower 0x14
#define global GameInputPhysicalUnitTemperature 0x15
#define global GameInputPhysicalUnitLuminousIntensity 0x16
#define global GameInputPhysicalUnitLuminousFlux 0x17
#define global GameInputPhysicalUnitIlluminance 0x18