Win32 API 日本語リファレンス
ホームUI.Input.GameInput › GameInputRawDeviceReportKind

GameInputRawDeviceReportKind

列挙型
基底型i4

メンバー 3

名前10進16進
GameInputRawInputReport00x0
GameInputRawOutputReport10x1
GameInputRawFeatureReport20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GameInputRawDeviceReportKind : int {
    GameInputRawInputReport = 0,
    GameInputRawOutputReport = 1,
    GameInputRawFeatureReport = 2
} GameInputRawDeviceReportKind;
public enum GameInputRawDeviceReportKind : int
{
    GameInputRawInputReport = 0,
    GameInputRawOutputReport = 1,
    GameInputRawFeatureReport = 2,
}
Public Enum GameInputRawDeviceReportKind As Integer
    GameInputRawInputReport = 0
    GameInputRawOutputReport = 1
    GameInputRawFeatureReport = 2
End Enum
import enum

class GameInputRawDeviceReportKind(enum.IntEnum):
    GameInputRawInputReport = 0
    GameInputRawOutputReport = 1
    GameInputRawFeatureReport = 2
// GameInputRawDeviceReportKind
pub const GameInputRawInputReport: i32 = 0;
pub const GameInputRawOutputReport: i32 = 1;
pub const GameInputRawFeatureReport: i32 = 2;
// GameInputRawDeviceReportKind
const (
	GameInputRawInputReport int32 = 0
	GameInputRawOutputReport int32 = 1
	GameInputRawFeatureReport int32 = 2
)
const
  GameInputRawInputReport = 0;
  GameInputRawOutputReport = 1;
  GameInputRawFeatureReport = 2;
// GameInputRawDeviceReportKind
pub const GameInputRawInputReport: i32 = 0;
pub const GameInputRawOutputReport: i32 = 1;
pub const GameInputRawFeatureReport: i32 = 2;
const
  GameInputRawInputReport* = 0
  GameInputRawOutputReport* = 1
  GameInputRawFeatureReport* = 2
enum GameInputRawDeviceReportKind : int {
    GameInputRawInputReport = 0,
    GameInputRawOutputReport = 1,
    GameInputRawFeatureReport = 2,
}
#define global GameInputRawInputReport   0x0
#define global GameInputRawOutputReport  0x1
#define global GameInputRawFeatureReport 0x2