ホーム › UI.Input.GameInput › GameInputRumbleMotors
GameInputRumbleMotors
列挙型フラグメンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| GameInputRumbleNone | 0 | 0x0 |
| GameInputRumbleLowFrequency | 1 | 0x1 |
| GameInputRumbleHighFrequency | 2 | 0x2 |
| GameInputRumbleLeftTrigger | 4 | 0x4 |
| GameInputRumbleRightTrigger | 8 | 0x8 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum GameInputRumbleMotors : int {
GameInputRumbleNone = 0,
GameInputRumbleLowFrequency = 1,
GameInputRumbleHighFrequency = 2,
GameInputRumbleLeftTrigger = 4,
GameInputRumbleRightTrigger = 8
} GameInputRumbleMotors;[Flags]
public enum GameInputRumbleMotors : int
{
GameInputRumbleNone = 0,
GameInputRumbleLowFrequency = 1,
GameInputRumbleHighFrequency = 2,
GameInputRumbleLeftTrigger = 4,
GameInputRumbleRightTrigger = 8,
}<Flags>
Public Enum GameInputRumbleMotors As Integer
GameInputRumbleNone = 0
GameInputRumbleLowFrequency = 1
GameInputRumbleHighFrequency = 2
GameInputRumbleLeftTrigger = 4
GameInputRumbleRightTrigger = 8
End Enumimport enum
class GameInputRumbleMotors(enum.IntFlag):
GameInputRumbleNone = 0
GameInputRumbleLowFrequency = 1
GameInputRumbleHighFrequency = 2
GameInputRumbleLeftTrigger = 4
GameInputRumbleRightTrigger = 8// GameInputRumbleMotors (flags)
pub const GameInputRumbleNone: i32 = 0;
pub const GameInputRumbleLowFrequency: i32 = 1;
pub const GameInputRumbleHighFrequency: i32 = 2;
pub const GameInputRumbleLeftTrigger: i32 = 4;
pub const GameInputRumbleRightTrigger: i32 = 8;// GameInputRumbleMotors
const (
GameInputRumbleNone int32 = 0
GameInputRumbleLowFrequency int32 = 1
GameInputRumbleHighFrequency int32 = 2
GameInputRumbleLeftTrigger int32 = 4
GameInputRumbleRightTrigger int32 = 8
)const
GameInputRumbleNone = 0;
GameInputRumbleLowFrequency = 1;
GameInputRumbleHighFrequency = 2;
GameInputRumbleLeftTrigger = 4;
GameInputRumbleRightTrigger = 8;// GameInputRumbleMotors
pub const GameInputRumbleNone: i32 = 0;
pub const GameInputRumbleLowFrequency: i32 = 1;
pub const GameInputRumbleHighFrequency: i32 = 2;
pub const GameInputRumbleLeftTrigger: i32 = 4;
pub const GameInputRumbleRightTrigger: i32 = 8;const
GameInputRumbleNone* = 0
GameInputRumbleLowFrequency* = 1
GameInputRumbleHighFrequency* = 2
GameInputRumbleLeftTrigger* = 4
GameInputRumbleRightTrigger* = 8enum GameInputRumbleMotors : int {
GameInputRumbleNone = 0,
GameInputRumbleLowFrequency = 1,
GameInputRumbleHighFrequency = 2,
GameInputRumbleLeftTrigger = 4,
GameInputRumbleRightTrigger = 8,
}#define global GameInputRumbleNone 0x0
#define global GameInputRumbleLowFrequency 0x1
#define global GameInputRumbleHighFrequency 0x2
#define global GameInputRumbleLeftTrigger 0x4
#define global GameInputRumbleRightTrigger 0x8
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。