Win32 API 日本語リファレンス
ホームUI.Input.GameInput › GameInputRumbleMotors

GameInputRumbleMotors

列挙型フラグ
基底型i4

メンバー 5

名前10進16進
GameInputRumbleNone00x0
GameInputRumbleLowFrequency10x1
GameInputRumbleHighFrequency20x2
GameInputRumbleLeftTrigger40x4
GameInputRumbleRightTrigger80x8

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GameInputRumbleMotors : int {
    GameInputRumbleNone = 0,
    GameInputRumbleLowFrequency = 1,
    GameInputRumbleHighFrequency = 2,
    GameInputRumbleLeftTrigger = 4,
    GameInputRumbleRightTrigger = 8
} GameInputRumbleMotors;
[Flags]
public enum GameInputRumbleMotors : int
{
    GameInputRumbleNone = 0,
    GameInputRumbleLowFrequency = 1,
    GameInputRumbleHighFrequency = 2,
    GameInputRumbleLeftTrigger = 4,
    GameInputRumbleRightTrigger = 8,
}
<Flags>
Public Enum GameInputRumbleMotors As Integer
    GameInputRumbleNone = 0
    GameInputRumbleLowFrequency = 1
    GameInputRumbleHighFrequency = 2
    GameInputRumbleLeftTrigger = 4
    GameInputRumbleRightTrigger = 8
End Enum
import enum

class GameInputRumbleMotors(enum.IntFlag):
    GameInputRumbleNone = 0
    GameInputRumbleLowFrequency = 1
    GameInputRumbleHighFrequency = 2
    GameInputRumbleLeftTrigger = 4
    GameInputRumbleRightTrigger = 8
// GameInputRumbleMotors (flags)
pub const GameInputRumbleNone: i32 = 0;
pub const GameInputRumbleLowFrequency: i32 = 1;
pub const GameInputRumbleHighFrequency: i32 = 2;
pub const GameInputRumbleLeftTrigger: i32 = 4;
pub const GameInputRumbleRightTrigger: i32 = 8;
// GameInputRumbleMotors
const (
	GameInputRumbleNone int32 = 0
	GameInputRumbleLowFrequency int32 = 1
	GameInputRumbleHighFrequency int32 = 2
	GameInputRumbleLeftTrigger int32 = 4
	GameInputRumbleRightTrigger int32 = 8
)
const
  GameInputRumbleNone = 0;
  GameInputRumbleLowFrequency = 1;
  GameInputRumbleHighFrequency = 2;
  GameInputRumbleLeftTrigger = 4;
  GameInputRumbleRightTrigger = 8;
// GameInputRumbleMotors
pub const GameInputRumbleNone: i32 = 0;
pub const GameInputRumbleLowFrequency: i32 = 1;
pub const GameInputRumbleHighFrequency: i32 = 2;
pub const GameInputRumbleLeftTrigger: i32 = 4;
pub const GameInputRumbleRightTrigger: i32 = 8;
const
  GameInputRumbleNone* = 0
  GameInputRumbleLowFrequency* = 1
  GameInputRumbleHighFrequency* = 2
  GameInputRumbleLeftTrigger* = 4
  GameInputRumbleRightTrigger* = 8
enum GameInputRumbleMotors : int {
    GameInputRumbleNone = 0,
    GameInputRumbleLowFrequency = 1,
    GameInputRumbleHighFrequency = 2,
    GameInputRumbleLeftTrigger = 4,
    GameInputRumbleRightTrigger = 8,
}
#define global GameInputRumbleNone          0x0
#define global GameInputRumbleLowFrequency  0x1
#define global GameInputRumbleHighFrequency 0x2
#define global GameInputRumbleLeftTrigger   0x4
#define global GameInputRumbleRightTrigger  0x8
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。