Win32 API 日本語リファレンス
ホームUI.Input.GameInput › GameInputSwitchKind

GameInputSwitchKind

列挙型
基底型i4

メンバー 4

名前10進16進
GameInputUnknownSwitchKind-10xFFFFFFFF
GameInput2WaySwitch00x0
GameInput4WaySwitch10x1
GameInput8WaySwitch20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum GameInputSwitchKind : int {
    GameInputUnknownSwitchKind = -1,
    GameInput2WaySwitch = 0,
    GameInput4WaySwitch = 1,
    GameInput8WaySwitch = 2
} GameInputSwitchKind;
public enum GameInputSwitchKind : int
{
    GameInputUnknownSwitchKind = -1,
    GameInput2WaySwitch = 0,
    GameInput4WaySwitch = 1,
    GameInput8WaySwitch = 2,
}
Public Enum GameInputSwitchKind As Integer
    GameInputUnknownSwitchKind = -1
    GameInput2WaySwitch = 0
    GameInput4WaySwitch = 1
    GameInput8WaySwitch = 2
End Enum
import enum

class GameInputSwitchKind(enum.IntEnum):
    GameInputUnknownSwitchKind = -1
    GameInput2WaySwitch = 0
    GameInput4WaySwitch = 1
    GameInput8WaySwitch = 2
// GameInputSwitchKind
pub const GameInputUnknownSwitchKind: i32 = -1;
pub const GameInput2WaySwitch: i32 = 0;
pub const GameInput4WaySwitch: i32 = 1;
pub const GameInput8WaySwitch: i32 = 2;
// GameInputSwitchKind
const (
	GameInputUnknownSwitchKind int32 = -1
	GameInput2WaySwitch int32 = 0
	GameInput4WaySwitch int32 = 1
	GameInput8WaySwitch int32 = 2
)
const
  GameInputUnknownSwitchKind = -1;
  GameInput2WaySwitch = 0;
  GameInput4WaySwitch = 1;
  GameInput8WaySwitch = 2;
// GameInputSwitchKind
pub const GameInputUnknownSwitchKind: i32 = -1;
pub const GameInput2WaySwitch: i32 = 0;
pub const GameInput4WaySwitch: i32 = 1;
pub const GameInput8WaySwitch: i32 = 2;
const
  GameInputUnknownSwitchKind* = -1
  GameInput2WaySwitch* = 0
  GameInput4WaySwitch* = 1
  GameInput8WaySwitch* = 2
enum GameInputSwitchKind : int {
    GameInputUnknownSwitchKind = -1,
    GameInput2WaySwitch = 0,
    GameInput4WaySwitch = 1,
    GameInput8WaySwitch = 2,
}
#define global GameInputUnknownSwitchKind 0xFFFFFFFF
#define global GameInput2WaySwitch        0x0
#define global GameInput4WaySwitch        0x1
#define global GameInput8WaySwitch        0x2