ホーム › UI.Input.GameInput › GameInputSwitchKind
GameInputSwitchKind
列挙型メンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| GameInputUnknownSwitchKind | -1 | 0xFFFFFFFF |
| GameInput2WaySwitch | 0 | 0x0 |
| GameInput4WaySwitch | 1 | 0x1 |
| GameInput8WaySwitch | 2 | 0x2 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum GameInputSwitchKind : int {
GameInputUnknownSwitchKind = -1,
GameInput2WaySwitch = 0,
GameInput4WaySwitch = 1,
GameInput8WaySwitch = 2
} GameInputSwitchKind;public enum GameInputSwitchKind : int
{
GameInputUnknownSwitchKind = -1,
GameInput2WaySwitch = 0,
GameInput4WaySwitch = 1,
GameInput8WaySwitch = 2,
}Public Enum GameInputSwitchKind As Integer
GameInputUnknownSwitchKind = -1
GameInput2WaySwitch = 0
GameInput4WaySwitch = 1
GameInput8WaySwitch = 2
End Enumimport enum
class GameInputSwitchKind(enum.IntEnum):
GameInputUnknownSwitchKind = -1
GameInput2WaySwitch = 0
GameInput4WaySwitch = 1
GameInput8WaySwitch = 2// GameInputSwitchKind
pub const GameInputUnknownSwitchKind: i32 = -1;
pub const GameInput2WaySwitch: i32 = 0;
pub const GameInput4WaySwitch: i32 = 1;
pub const GameInput8WaySwitch: i32 = 2;// GameInputSwitchKind
const (
GameInputUnknownSwitchKind int32 = -1
GameInput2WaySwitch int32 = 0
GameInput4WaySwitch int32 = 1
GameInput8WaySwitch int32 = 2
)const
GameInputUnknownSwitchKind = -1;
GameInput2WaySwitch = 0;
GameInput4WaySwitch = 1;
GameInput8WaySwitch = 2;// GameInputSwitchKind
pub const GameInputUnknownSwitchKind: i32 = -1;
pub const GameInput2WaySwitch: i32 = 0;
pub const GameInput4WaySwitch: i32 = 1;
pub const GameInput8WaySwitch: i32 = 2;const
GameInputUnknownSwitchKind* = -1
GameInput2WaySwitch* = 0
GameInput4WaySwitch* = 1
GameInput8WaySwitch* = 2enum GameInputSwitchKind : int {
GameInputUnknownSwitchKind = -1,
GameInput2WaySwitch = 0,
GameInput4WaySwitch = 1,
GameInput8WaySwitch = 2,
}#define global GameInputUnknownSwitchKind 0xFFFFFFFF
#define global GameInput2WaySwitch 0x0
#define global GameInput4WaySwitch 0x1
#define global GameInput8WaySwitch 0x2